IbizaPocholo
NeoGAFs Kent Brockman
Thanks mods for the title change
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It's critical hits, also known as critical headshots, causing the heads to explode, and yes it's RNG and it's been in RE since the beginning.I tried a
Xbox one and ps4 pro and to be honest I saw no difference in visuals (I must be too old lol)
What did bug me though was that a few zombies on Xbox their heads blew up with 1 shot to the temple and on my PlayStation the same zombie took 4 shots to the temple..
Not saying one is easier than the other just that bullet damage seemed RNG.
I tried a
Xbox one and ps4 pro and to be honest I saw no difference in visuals (I must be too old lol)
What did bug me though was that a few zombies on Xbox their heads blew up with 1 shot to the temple and on my PlayStation the same zombie took 4 shots to the temple..
Not saying one is easier than the other just that bullet damage seemed RNG.
Here's my performance:
You can see the crazy bad frametimes that translate to microstutters on the framerate panel. And you can also see a system utilization at around 80%-85% for both the CPU and the GPU so it's not like the system is capped.
This was recorded by standing still in the starting area, looking at the backgrounds.
Edit: I managed to improve performance by.... maxing out the settings. Seriously, i maxed everything except for the textures so it won't go beyond 6GB, and the game now runs smoothly with minimal stutters compare to how it was running before. And the system utilization is almost maxed out. First time i see a game behaving this way, lol.
This is most probably using checkerboard on PRO and XBONEX, and just like RE7, CB on PRO looks better because PRO has the CB hardware and XBONEX does not...…..
VGTech: Resident Evil 2 Demo Analysis
Resolution:
X & Pro: Reconstructed to 1620p.
PS4: Native 1080p.
XB1: Reconstructed to 1080p.
Framerate:
X: 59.4 fps
PRO: 59.0 fps
PS4: 48.4 fps
XB1: 40.2 fps
Not only is X incorporating higher graphics settings with enhanced AA, which leads to a softer image, but also has the best frame rate. You always say performance is king, right? This is a win-win for Xbox X on both accounts.This is most probably using checkerboard on PRO and XBONEX, and just like RE7, CB on PRO looks better because PRO has the CB hardware and XBONEX does not...…..
That's not really true, maybe the CPU side is slightly less demanding but this was my slightly overclocked GTX 1080's usage in 1080p maxed.Wow the framerate on the base consoles suck, i didn't think it would be that bad. I tried the demo on PC last night and its not even that demanding GPU and CPU wise.
The obvious answer is that they are ajusting for skill level, PlayStation needs to be 4 times harder to allow for the rapid inputs and unpredictably innovative gameplay of the userbase.I tried a
Xbox one and ps4 pro and to be honest I saw no difference in visuals (I must be too old lol)
What did bug me though was that a few zombies on Xbox their heads blew up with 1 shot to the temple and on my PlayStation the same zombie took 4 shots to the temple..
Not saying one is easier than the other just that bullet damage seemed RNG.
I5 6600KThat's not really true, maybe the CPU side is slightly less demanding but this was my slightly overclocked GTX 1080's usage in 1080p maxed.
Maybe it wasn't maxed at all points (then again the demo is just closed off indoor areas for the most part too, we'll see how other areas of the game fare) but that's a high usage for the GPU and the max shows it got higher at times too, up to 86% of a GTX 1080 and pretty much the majority of its VRAM too. And another guy in this thread with a 1060 already said it ran badly for him even in low settings.
Well when devs say 4k, it does not always mean native.....4K mode is pretty much what they refer to......For any game, unless it's counted it's not yet determined.....Meaning native.... or just a higher resolution than 1080p upscaled, cb'd or reconstructed to 4k.....I thought this game was 4k or 60fps on the big dogs and 30fps on the base consoles. did this change?
I agree. I would love for it to be option which AA on both pro and one X if possible. I know that while I may prefer the softer but slightly blurrier version, that's not for everyone. I just dig the vibe more that way but at the same time I'm usually the one turning it off in 99% of the other games I play as I prefer performance over looks. So to be completely honest this is a edge case for me too.The way I'm seeing it, sharper image on PRO, better framerate on X during gameplay and better framerate on PRO during cutscenes, same resolution.....The X has better AA for sure.....The framerate during gameplay between the two mid gen-consoles is pretty close...….So we shall see if there was any optimization done for the final code....Still, both versions are pretty good, but for such a blurry/dark game, I prefer a sharper image......and if I want a locked 60fps I can just disable supersampling on the PRO.
The Vanilla consoles should fall lower though, maybe they should reconstruct from 540p to create a 1080p image for these consoles instead of going native 1080p.....Just like was done in Rainbow 6 Siege....
BTW, PS4 has extras like Leon's lifebar being shown on the DS4's LED and of course Audio/dialogue through the DS4...So osme neat extras at least...
I'm just saying that there are many more demanding titles than this, but i suppose the console versions of those titles are targeting 30fps instead of 60fps like this game.So you have a top of the line GPU from a couple years back that basically matches the various companies a step-below-top-of-the-line current cards. No shit.
That would be like me saying it's not demanding because it runs fine on my 1080 non ti. That was still a 450euros card early last year.
Try the different color space they offer (since RE7). Helped for me.he game also has a very washed out look.
I meant i heard that on pro you either pick 1080/60 or 4k/30Well when devs say 4k, it does not always mean native.....4K mode is pretty much what they refer to......For any game, unless it's counted it's not yet determined.....Meaning native.... or just a higher resolution than 1080p upscaled, cb'd or reconstructed to 4k.....
That was me yeah, the game had lots of stutters for me on medium/low but on higher settings it's smooth. I know it sounds weird but maybe the GPU was under-performing in the lower settings because it was working on a lower power profile or something. In the end, i can confirm the game runs fine on the 1060.And another guy in this thread with a 1060 already said it ran badly for him even in low settings.
Yes, what's being tested here is probably old code from the demo, so the final build should bring in 4k native 30fps, but not 4k native 60fps.....The 4k mode @ 60fps looks to be rendered at 1620p rez…...I meant i heard that on pro you either pick 1080/60 or 4k/30
But from these videos we are actually getting 1692p/60?
I'm certain it was a power profile bug with the drivers. It's the only logical explanation. I changed it to "maximum performance" for this game just to be sure it won't try to go idle.That's pretty weird for sure.
Ta for refreshing my memoryIt's critical hits, also known as critical headshots, causing the heads to explode, and yes it's RNG and it's been in RE since the beginning.
https://residentevil.fandom.com/wiki/Critical_Hit
Is Xbox suffering of black crush? I look the comparison and Xbox looks more dark than ps4. Weird DF still not making a video about. Sad they don't even answer me on twitter anymore.