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Resident Evil 4 HD Project - Progress Thread

I see, but the difference is so stupifyingly obvious that you don't really need to do that to appreciate the improvement. I don't want to nit pick and get too caught up in the technical details on my first playthrough with this mod... the whole point of it is to make the game more immersive and enjoyable. If you're stopping every 20 seconds to compare textures, I think you're undercutting the impact.

Well, I already beat the game like 3 times. So I would really be going for the technical aspect of it anyway.
 
Just wanted to note that RE4HD is currently on sale on Steam as part of a big RE sale. I assume the mod won't be out for a while but I doubt this will get any cheaper.
 
^yeah, I snagged it a while ago for $7, which was the cheapest I had ever seen it get, but this is a little lower even. If anyone doesn't have RE4 on Steam yet, buy it now.
 
And today Albert's shared some of his work in correcting 3D modeling / texture mappiung issues in the Village! I especially like the last picture. :-) Enjoy!

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Many more shots are up at the site: re4hd.com
 
And today Albert's shared some of his work in correcting 3D modeling / texture mappiung issues in the Village! I especially like the last picture. :-) Enjoy!

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Many more shots are up at the site: re4hd.com

It's picky, I know, but the new wood is missing the burnt tips effect (was it vertex coloring or something that didn't get applied?)
 
what really impresses me about this, besides the level of detail you're going to, is that you've managed to replicate the original look of the game so well in doing so, down to the patterning on the original textures. so many 'upgrade' mods run completely roughshod over the original look but you've gone to incredible lengths to preserve it. that alone makes this by far the most impressive upgrade project i've ever seen.
 
That last shot is absolutely incredible. As a layperson, seeing the wireframe model really puts into perspective how much work y'all are putting into this. Amazing. Oh my god I can't wait.
 
Impressive work as always. I cannot wait until this is mod is released, I'm sure that while replaying the game I'm going to spend most of my time inspecting every model and texture that this guys made.
 
The extra revisions you're doing are really paying off. They not only look better, but manage to maintain the original look better. I'm glad you're still tinkering and considering what's best even in the areas you've "finished."

Things like this lighting improvement are really pushing the mod over the top. It's these kinds of changes, specular and lighting effects and remodeling, that are making this more of a quasi-remake instead of just a texture pack. It really beats the shit out of what Nintendo did for Twilight Princess HD, for instance.
 
Very rarely do I feel the need to play through a game more than once. But this is a day one replay for me.

It's going to look like a different game.

Does anyone know if they've released any gameplay videos of the mod?
 
Very rarely do I feel the need to play through a game more than once. But this is a day one replay for me.

It's going to look like a different game.

Does anyone know if they've released any gameplay videos of the mod?
Albert does videos with his updates. Scroll down on the main page of the site - re4hd.com - and you'll see three clips on that page alone. And thanks!
 
Very rarely do I feel the need to play through a game more than once. But this is a day one replay for me.

You've managed to resist replaying RE4 even once? It's one of the most invitingly replayable games ever made. I'm up to probably 20+ times through at this point.

Is this for real??? Looks like a different game at times, and for the better!!!

I'm partially worried that this is too good to be true and all just a hoax. The final pack will go up April 1, 2017, with every a low res jpeg covering every surface in the game with the text "so long, suckers." Either that or it will be the best fan mod ever made.
 
Ever upping the game. Ever raising the bar for the best fan project ever done.
 
It's picky, I know, but the new wood is missing the burnt tips effect (was it vertex coloring or something that didn't get applied?)

Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P
 
I know it's not within the scope of this project but is it technically possible to replace animations in this game? Just curious if a fix for the 30FPS rifle animation is even possible.
 
The extra revisions you're doing are really paying off. They not only look better, but manage to maintain the original look better. I'm glad you're still tinkering and considering what's best even in the areas you've "finished."


Things like this lighting improvement are really pushing the mod over the top. It's these kinds of changes, specular and lighting effects and remodeling, that are making this more of a quasi-remake instead of just a texture pack. It really beats the shit out of what Nintendo did for Twilight Princess HD, for instance.

Can you believe the first time I play this game since GCN willb e with this mod? It will be absolutely bonkers!

Thx for this!
 
Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

Well hello there! :) :) Glad to see the account was approved!
 
Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

Welcome to GAF.

Gaming's first archeologist and treasure hunter everyone!
 
Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

Albert, I just want to say, you're a god damn hero.

Also this mod must be near the top of most legendary mods of all time.

Of all time mang.
 
Thank you guys! I don't know what to say!! :D

Yes Cris, It took me by surprise. I didn't received any activation account email and yesterday I tried just in case and... tada! I was able to post! :)
Now I'll be able to post my own updates. Thanks for doing it during all these months... years! O.o
 
Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

You can write how you want, you're doing the work of angels here :)
 
Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

Hey, welcome to GAF.

You are incredibly talented, keep up the great work.
 
This is my favorite game of all time so I can't say "thank you" enough for the time and effort put into this project. I'm in awe of the work so far.
 
Thank you guys! I don't know what to say!! :D

Yes Cris, It took me by surprise. I didn't received any activation account email and yesterday I tried just in case and... tada! I was able to post! :)
Now I'll be able to post my own updates. Thanks for doing it during all these months... years! O.o

Welcome to GAF! Your work has been incredible, I look forward to what you do next.
 
Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

Welcome to GAF! And I'll just echo what everyone else is thinking and saying. We're going to need a new description for what you guys are doing because....

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Don't worry! The entire project is picky :)

That's because the model was much more "spiky" and the vertices were originally unwelded. Both things generate harder shadows.

I can try to get again more contrasted shadows by unwelding some vertices.

Weld/unwelding vertices in the 3D editor is a nice trick we learned during this project and it makes a big difference sometimes!

Sorry if I wrote in a weird way sometimes. English is not my native language :P

Welcome to GAF Albert!

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