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Resident Evil 4 PS2 - New hot gameplay video

maskrider said:
Ok, this one, 8 pictures

bh4-lava-room-1.jpg

bh4-lava-room-2.jpg

bh4-lava-room-3.jpg

bh4-lava-room-4.jpg

bh4-lava-room-5.jpg

bh4-lava-room-6.jpg

bh4-lava-room-7.jpg

bh4-lava-room-8.jpg

they look absoltuley stunning on gamecube
 
[Reki] said:
They're detailed enough to show the difference of the models between both versions.

Some water effects are downgraded, like here:

resident-evil-4-20050812031449203.jpg


Where the reflection is a lot more simple than in the GCN version:

water3.jpg



How is that appliable here? The screenshots of both version are taken from practicaly the exact same spot, they're as close as it gets.

If you say so.
I see a shot of the new gunblast coverign the center of the screen plus that red cloaked dude and a bunch of benches blocking the view of the water. How on earth can anyone look at those two shots and say "yeah man, I see what you mean the water is much better in the GC version".

I mean, I can't even see the water in the PS2 shot, yet it is in plain view in the GC shot.

It's just rediculous, the games will probably have little differences like I said.
Some good, like 16:9 allowing for better image quality, and Some bad, like slightly less texture detail. At the end of the day it's a personal preference not a real victory for either version.

But If you want to help Ada Wong spread her legs "Seperate Ways" get the PS2 version.
 
OG_Original Gamer said:
He's talking about the lack of flash appearing on Leon, when firing the weapon, that exist on the GC version. The devs may have not implemented it yet.

If you check the screenshots at the RE4 PS2 site you can see the flash of light appearing on Ada in the shots where she is firing her gun. It's a flash site so I can't post the sreens.

http://www.capcom.co.jp/ps2_bio4/
 
Also taken from http://www.residentevilnetwork.com in regard to the PS2 version:


- all of the things found in the GC version are in the PS2 version. Nothing will be taken out.

- New areas exclusive to the PS2 version in the main Leon game and Ada's mini game.

- A cutscene viewer in the PS2 version (which allows you to view all the scenes)

- Featuring Ada's Report, which include new scenes and files revealing the plot from Ada's perspective.

- When the PRL is used on a Regenerator, it simply loses its ability to regenerate, and will not die.

- The PS2 version will support progressive scan and Dolby Pro Logic II
 
Almost everyone who've played RE4 on the GameCube loved it, including me.

Almost everyone who'll play RE4 on PS2 will love it, including me.

Why aren't we just happy that Capcom will earn more money by releasing RE4 on PS2 and thus have more budget for their upcoming games? Preferably RE5.
 
Dr_Cogent said:
Maybe they didn't do it because the GC version spans 2 disks?

Doesn't matter I suppose, they can just ask people to swap disk like Shadow Hearts Covenant does when you want to view a cut-scene that is on another disc.
 
MidgarBlowedUp said:
If you say so.
I see a shot of the new gunblast coverign the center of the screen plus that red cloaked dude and a bunch of benches blocking the view of the water. How on earth can anyone look at those two shots and say "yeah man, I see what you mean the water is much better in the GC version".

I mean, I can't even see the water in the PS2 shot, yet it is in plain view in the GC shot.

It's just rediculous, the games will probably have little differences like I said.
Some good, like 16:9 allowing for better image quality, and Some bad, like slightly less texture detail. At the end of the day it's a personal preference not a real victory for either version.

But If you want to help Ada Wong spread her legs "Seperate Ways" get the PS2 version.

You can see enough of the water, I can tell it doesn't have the ripple effect shown in the GC pic. It looks like a flat texture.
 
OG_Original Gamer said:
You can see enough of the water, I can tell it doesn't have the ripple effect shown in the GC pic. It looks like a flat texture.
They both look like flat textures, though. The GC water is simply using some sort of "shader" effect, which the PS2 can't really duplicate (though they are better ways of handling it than Capcom chose).
 
I see a shot of the new gunblast coverign the center of the screen plus that red cloaked dude and a bunch of benches blocking the view of the water. How on earth can anyone look at those two shots and say "yeah man, I see what you mean the water is much better in the GC version".
The reflection in the PS2 screenshot is completely flat, where in the GC shot is full of ripples.

I mean, I can't even see the water in the PS2 shot, yet it is in plain view in the GC shot.
It is perfectly visible. It seems your eyes are the problem.

If you check the screenshots at the RE4 PS2 site you can see the flash of light appearing on Ada in the shots where she is firing her gun. It's a flash site so I can't post the sreens.
Which one specificaly? There's no flash at all.

They should have done the above in the GC version, damn !
Indeed.
 
MidgarBlowedUp said:
How on earth can anyone look at those two shots and say "yeah man, I see what you mean the water is much better in the GC version".
Because it clearly is?

Also, knowing that PS2 doesn't do per-pixel lighting well it only makes sense that such effects would take a hit on the PS2. It'll be interesting to see how Capcom dealt with the searchlights at the camp. They looked great in the Cube version.
 
dark10x said:
They both look like flat textures, though. The GC water is simply using some sort of "shader" effect, which the PS2 can't really duplicate (though they are better ways of handling it than Capcom chose).


They could do it like the water in MGS3.
 
MidgarBlowedUp said:
Also taken from http://www.residentevilnetwork.com in regard to the PS2 version:


- all of the things found in the GC version are in the PS2 version. Nothing will be taken out.

- New areas exclusive to the PS2 version in the main Leon game and Ada's mini game.

- A cutscene viewer in the PS2 version (which allows you to view all the scenes)

- Featuring Ada's Report, which include new scenes and files revealing the plot from Ada's perspective.

- When the PRL is used on a Regenerator, it simply loses its ability to regenerate, and will not die.

- The PS2 version will support progressive scan and Dolby Pro Logic II

Ah snap, Leon get's some extra areas too?! I thought it was jus Ada. I'm definately liking that view all cutscene viewer too.
 
Doom_Bringer said:
holy crap that looks amazing x_X much better than some next gen games we have seen so far.

Yeah, it's pretty incredible looking. I had just stood there for a while just looking at it, completely awestuck when I got into that room.
 
The reflection in the PS2 screenshot is completely flat, where in the GC shot is full of ripples.
It is totally flat in both versions.

If it were, in fact, complex geometric mesh based water, then PS2 would likely be able to do a better job with it.
 
dark10x said:
It is totally flat in both versions.

If it were, in fact, complex geometric mesh based water, then PS2 would likely be able to do a better job with it.

Yeah, I don't really remember the GC version anything more than flat for the most part, but very pretty with it's reflectiveness and ripple-like look. MGS2 had water that was more geometry complex with moving bezier curves.
 
[Reki] said:
Just to add some more fuel :P, somebody made this video of both versions running side by side. You'll need QT7 and a fast computer:

http://files.filefront.com/Resident_Evil_4_GC_PS2_comparisonmov/;4072755;;/fileinfo.html

Where is the much touted gun flash on Leon's face in the GC version? I don't see it.

I might have to revisit the game to check it out first hand. Not to sound like a bitch, but I think I could have put a little more effort into making the videos match. Still and interesting comparison, though.
 
Man, RE4 is by far the most controversial and most talked about game on this board. From the day it was announced to be GC-exclusive, to the PS2 announcement to the present where we now we have people bickering about tiny details between the two versions. And it spawned the biggest thread ever on this board (eventhough it was artificially bumped several times).
 
Doom_Bringer said:
interesting comparison! The PS2 version isn't as colourful as the GC version and it looks like Capcom hasn't implemented blood in the PS2 version yet.
Blood is there in the PS2 version, you can see it in the very first scene when Leon starts shooting.

It's not worth comparing colors from two different video grabs. Only the direct feed videos (and of course, game on your TV) is what can be used to judge that.
 
The ONLY graphical downgrade I could notice in the PS2 version is that lighting isn't as accurate as the GC version. Look at Leon's hair, it's always the same shade no matter what direction he's facing; his bangs are always dark. Heck, I thought the top video was the GC version the first time through. Surprisingly, the true widescreen didn't seem to make much of a difference as I had expected.
 
Mode said:
The ONLY graphical downgrade I could notice in the PS2 version is that lighting isn't as accurate as the GC version. Look at Leon's hair, it's always the same shade no matter what direction he's facing; his bangs are always dark. Heck, I thought the top video was the GC version the first time through. Surprisingly, the true widescreen didn't seem to make much of a difference as I had expected.

It would only make a difference if you're playing on a widescreen tv in the first place on both versions.
 
It is totally flat in both versions.
Probably not the best choice of words. Just as you said, there's no ripple shader, it's just a plain reflection.

If it were, in fact, complex geometric mesh based water, then PS2 would likely be able to do a better job with it.
Well, there are many instances where the water is like that, like in the lake or the place where you find the
Novistadores

Where is the much touted gun flash on Leon's face in the GC version? I don't see it.
Go check your eyes, seriously.
 
[Reki] said:
Go check your eyes, seriously.

My bad, I only paid attention at the begining of the video, where it is none existant. Once in the village it becomes more noticable, but still very subtle. I don't think PS2 owners will be missing much.
 
New Leon areas? Interesting...

The water issue is not really a big deal, but that area with the monks and cranks was really cool because you were surrounded on all sides by that awesome looking water. Hopefully, that incomplete look to it will be fixed in the finished game.
 
Kangu said:
My bad, I only paid attention at the begining of the video, where it is none existant. Once in the village it becomes more noticable, but still very subtle. I don't think PS2 owners will be missing much.

Yeah, it's only really noticable when Leon is in a more heavily shadowed area.
 
"Why aren't we just happy that Capcom will earn more money by releasing RE4 on PS2 and thus have more budget for their upcoming games? Preferably RE5."

Because skank ass bitchfucks who can only afford one console have a massive hardon for proving that thier machine is "better" ?
 
Speaking of MGS3, I nearly crapped my pants when thee bees were clinging to the TV screen. I'm highly allergic to them so that just made them all the more scray.

Anyway, the PS2 version of RE4 still isn't out yet and it is all ready looking so close the GC version we have to resort to virtual fist fighting and trolling. If there are differences it can be blamed on the developer not the PS2 hardware. I've seen high calibur graphics on PS2 in many different games and can't think of any reason why the PS2 version wont be a highly accurate port.

Ironically, no graphicaly high calibur games for PS2 have been done by Capcom.
RE4 is a first for them.
 
Wakune said:
An aspect that RE4 uses heavily
Not heavily but some of the prettier effects are done with per-pixel lighting. The point is, blaming differences on the developer instead of the hardware is just plain ignorant.
 
I can't say I've seen something that looks 100% like the per-pixel lighting used in anything I've seen of RE4GC... Actually, maybe on the walls in the lava room?

Ironically, no graphicaly high calibur games for PS2 have been done by Capcom.
At least some of the levels in Onimusha 3 would definitely apply. Burning temple and golden temple were very impressive looking. Viewtiful Joe 1 & 2 also looked really great. Last but not the least, even though it's not out yet, Okami is one of the prettiest games I've ever seen.
 
Marconelly said:
I can't say I've seen something that looks 100% like the per-pixel lighting used in anything I've seen of RE4GC... Actually, maybe on the walls in the lava room?
Water, searchlights.
 
Demento looks somehow soul-less and dry, but technically it's pretty good (hell, one of the very few games from Japan that has streaming and no visible load screens)
 
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