SMH @ Papercuts.
SMFH.
A point by point rebuttal that might technically be correct, but completely fails to address the issues that my post discussed.
RE4: creepy town, creepy gothic church/castle/dungeon, morbid feel for much of the game, lots of big mutated baddies, enemies generally fit the horror vibe.
RE5: brightly-lit town, brightly-lit swamp, not creepy/spooky/morbid or whichever adjective you want to use, ridiculous Tomb Raider/Uncharted/Legend of the Hidden Temple-esque set piece near the end, enemies wearing Crash Bandicoot masks... seriously wtf is this shit?
RE6: Much closer to classic RE titles in atmosphere, but with the dial turned up to 11.