A tight well paced campaign with restrictive controls that encouraged accuracy more than reflexes. Creative monster designs, engaging boss fights with mostly different mechanics, constant escalations of threat, memorable side characters and enemies, actual creativity and ambition in creating a game that had never been made before. RE4 is a game that constantly tries and mostly succeeds in topping itself. The whole game is like that.
RE4 either created something new or took something from other games and made it better. RE6 did better tps controls and then said "fuck everything else" and just called it a day.
"Just kickstart a genre and also make it the best game ever made".
Well yeah, no shit most games are never gonna be that good even if they try to emulate RE4.
50+ attempts on Jake Ch.2 in the bulkhead escape. Seriously, why is Sherry programmed to even fight Ustanak on that last hatch when in all the others she's directed to go through automatically? Hell, she's usually following off screen as the camera transitions on the others.
But there she is, plugging away at him for no goddamn reason or just standing there in a wheeler stance or even sometimes just looking at the hatch like it's the mystery of the universe.
This is basically a game breaker, which is a shame.
On the plus side, I'm getting better with Merc basics. Dog counters go well so long as they don't do that juke maneuver and leap without a prior animation. Only counters I still struggle with (on Urban Chaos) are leaping zombies due to the little warning or behind a thick crowd, and grabs. Now I need to focus on applying it to keeping the combo up, since I've mainly been focusing on counter work.
Edit: Holy shit, it finally happened. Hopefully nothing like this, quality-wise, makes it through to 7.
Well if we're going to sit here and compare and rate games, shouldn't we compare them to games at the very top? I'd like to think that's how people who make games think. And I'd like to think that's how games get judged as well. Otherwise it seems like a waste of time.
I just don't find anything worthwhile in a conversation that revolves around "well, at least Batman v Superman was better than Thor."
That speaks nothing of what we have in front of us at the moment.
In mercs, one dude I played with last night slid into enemies a lot. Never seen that before. Guessing it also sets up melee's or somethin'?
In mercs, one dude I played with last night slid into enemies a lot. Never seen that before. Guessing it also sets up melee's or somethin'?
In mercs, one dude I played with last night slid into enemies a lot. Never seen that before. Guessing it also sets up melee's or somethin'?
I thought I was the only one. I quit and started another campaign. I will have to find a real partner to get through that part, but it is frustrating as fuuck.
I had a ton of problems at this part.
It turned out you can use both thumb sticks to make the QTE go quicker.
There was no difference for me, nor was there with breakout equipped. Rolling the left stick with my palm had the same frame effect as wrist joggling both sticks. Probably a cap on the speed for it. My Ps4 controller sticks are well worn for it.
For the last door anyway. Main factor there is just getting to the door fast to save some frames for the qte.
Well, that and the A.I. behavior, but that's outside player control solo.
I remember this happening to me on the PS3 version back when it was first released. The worst part is that each time the AI decides to kill itself for no reason, you have to do the first 3 doors all over again. Absolutely shocking game design, to think that there are people on GAF actually that defend it's overuse of QTE's. 'RE4 has QTE's as well they say', there are probably more QTE's in the prologue of RE6 than the entire first half of RE4.
Another example of this shit is when you are fighting Chris' final boss. You are 100% reliant on the partner AI to kill the fucker with his lightning, and half of the time he just stands there and does nothing.
In mercs, one dude I played with last night slid into enemies a lot. Never seen that before. Guessing it also sets up melee's or somethin'?
RE4 still has those damn boulder runs though. While the Krauser duel can be a pain due to its length, it's still sensible in design. The boulder moments however demands a ridiculous amount of mashing. All the modern RE titles have some poor QTE usage.
Sliding into an enemy is also the best way to deal with Strelats (those lizard-like enemies). Sliding into them put them into a stun after which you can initiate a QTE combo that should kill them instantly.
I love sliding into enemies.
Yep. Makes them fairly easy to beat even on No Hope.
Reading some of these posts is weird. I can't think of a worse game I've played in the last few years.
Another example of this shit is when you are fighting Chris' final boss. You are 100% reliant on the partner AI to kill the fucker with his lightning, and half of the time he just stands there and does nothing.
Man, I'm replaying bits of Chris' campaigns to get blue medallions I missed, and my inner game designer wants to strip these campaigns bare and rebuild them to take advantage of the amazing mechanics.
The campaigns barely realizes their potential. It's glaringly obvious when you look at all the cool emergent moments that occur in Mercs where the maps are well-designed and the enemies/items are smartly deployed.
Also, the bits where the camera wrestles control away from you, forcing you to look at something while you're still awkwardly in control and subject to stage hazards, is just really backwards design.
RE6 is a game where I recommend it 100% for Mercs, especially at this price point, but where I'd advise newcomers to treat the campaigns as a secondary attraction — something to dabble in lightly, here and there, when you need a palate cleanser from Mercs.
The Mercs experience is hands down one of the best in videogames. Just pure nonstop entertainment.
The prologue is just... I can't wrap my head around what they were thinking.Worst part of the game so far for me, It's just stupid. I died on the prolouge when you have to run away from the giant explosion. OK, the camera is suddenly directly in front of me, do I press up to runaway? or down? WTF
Agreed.Eh, like I said before, the campaigns have some really bullshit first-time player traps, as well as a lack of clarity regarding a lot of the mechanics as well as some of the set-pieces.
But after getting more familiar with them and knowing what to expect, they become a lot more enjoyable. Just Mercenaries alone couldn't keep me on the game for all that long.
Can you complete the campaign on Professional just by starting at the last checkpoint of each chapter and finishing them?
There was no difference for me, nor was there with breakout equipped. Rolling the left stick with my palm had the same frame effect as wrist joggling both sticks. Probably a cap on the speed for it. My Ps4 controller sticks are well worn for it.
For the last door anyway. Main factor there is just getting to the door fast to save some frames for the qte.
Well, that and the A.I. behavior, but that's outside player control solo.
Yep!
Are you fully rotating both sticks, or just wiggling them side to side? I find full rotations work better. Also, if you're playing on a higher difficulty, it might be making that part harder on you by reducing the time you have to complete it, because I was playing this part the other day on normal and didn't even see Ustanak break through any of the walls when I opened each of the doors. I'm not sure on that, though.
I just finished Leon's campaign, that was a blast. The other campaigns must be really bad or I don't understand the reviews this game got at all.
- Still dont like the way enemy vaporize in this game as sometime it doesnt reflect my attack. There is no feel of the impact. There is absolutely no gore or the feel of enemy body part explode from my bullet.
Just finished Ada's campaign last night. It was okay. I thought Chapter 2 was a little frustrating with the "talk to the speaker box repeatedly while being swarmed with enemies" part but otherwise I enjoyed her campaign for the most part. Moving on the Jake's campaign now.
I finished Leon and Chris' campaigns on the PS3 version but stopped there, so I decided to pick this version up and finish the other two before tackling Leon and Chris again so I can finally say I finished this game.
This hurts the shotguns SO much. You can still get some great reactions with guns when shooting enemies out of pouncing animations or tripping them, but there's really not enough dismemberment or knock back.
Pretty much my feelings on this, as wellThis is like one of the best 6/10 games ever. Great core gameplay surrounded incredibly mystifying game design.
Mercenaries and No Mercy Mercenaries are 10/10 though.
A tight well paced campaign with restrictive controls that encouraged accuracy more than reflexes. Creative monster designs, engaging boss fights with mostly different mechanics, constant escalations of threat, memorable side characters and enemies, actual creativity and ambition in creating a game that had never been made before. RE4 is a game that constantly tries and mostly succeeds in topping itself. The whole game is like that.
RE4 either created something new or took something from other games and made it better. RE6 did better tps controls and then said "fuck everything else" and just called it a day.
Eh, like I said before, the campaigns have some really bullshit first-time player traps, as well as a lack of clarity regarding a lot of the mechanics as well as some of the set-pieces.
But after getting more familiar with them and knowing what to expect, they become a lot more enjoyable. Just Mercenaries alone couldn't keep me on the game for all that long.
The combat scenarios in the campaign are usually a bit more restrained in the ways they let you tackle them, opposed to Mercenaries where they just stick you into an open area and say "Have fun, go hog wild.", (While also not really making much use of the terrain in regards to combat, to be honest.) but in the end that just means you have to adjust your tactics for each individual encounter instead of just doing whatever, like in mercs, which isn't really a bad thing.
The biggest remaining issue of the campaigns imo is the amount of cutscenes, and barely interactive scripted events, Leon Chapter 4 and 5 consist almost entirely of these, which is why they're probably my least favorite chapters in the entire game.
Yeah as a fan of shotguns the RE6 ones are pretty terrible
That said, I've been having fun with Chris' story so far. I took a break from chapter 2, was surprised to see it just keep going after parts that seem like the end. Got to city hall with the awful rock lizard things and gave up for now. I'm pretty much out of ammo at the moment so it's a bit of a struggle lol
Eh, like I said before, the campaigns have some really bullshit first-time player traps, as well as a lack of clarity regarding a lot of the mechanics as well as some of the set-pieces.
But after getting more familiar with them and knowing what to expect, they become a lot more enjoyable. Just Mercenaries alone couldn't keep me on the game for all that long.
- I play second character this time and wow it can be boring at certain point. Especially when the story design to split them and the focus is on the main character ( eg Helena in the building trying to help Leon/Ada fight Simmons ). I dont even need to do anything and actually just let my AI partner do it.
- I know it is game. But all the support character that only to show up for helping us and die. Without any meaning or even reason. Im talking about all the soldier in Leons campaign. It just feel to unreal when the game take itself very serious with all the story and setup.
The whole cathedral scenario is the worst case; if it wasn't for Leon and Helena, the people there would still live (at least long enough to be bombarded by the government). But Leon and Helena just had to open that sealed entrance and release Lepotica from the basement and after the fight, they don't even comment that.
Sherry is basically just a spectator during the showdown with Ustanak and her role during the bike chase is pretty useless too. (She gets a "Hug Jake" button prompt at least.)