I'm really glad they fixed the boss health for Simmons. That boss fight was actually tolerable now that it doesn't feel like a fight consisting of beating a brick wall with my bare fists.
I'm really glad they fixed the boss health for Simmons. That boss fight was actually tolerable now that it doesn't feel like a fight consisting of beating a brick wall with my bare fists.
I love the intersecting co-op sections. Playing as Ada helping out Jake and Sherry was really cool. I'd love to see more games do stuff like this.
It's a shame a lot of the good ideas in this game will probably be abandoned due to the mixed reception. Still, it'll be interesting to see how far they go in distancing themselves from 6 when 7 drops.
So it no longer takes entirely too long to beat that boss? I honestly consider it the worst boss in the series because of how long it takes, especially when Ada in the chopper. Awful.
For those of you familiar with him, Gaming Brit gives his opinion on "Why Resident Evil 6 is Awesome"
https://www.youtube.com/watch?v=neAOruo0OrQ
Can someone help me with a couch co-op question.
Wanting to play through this with the wife. We both played through RE5 on X360.
I've seen somewhere that people had some issues with 'player 2' not recording collectables/upgrades/etc. Is this a common issue / design feature? If we play together will she be able to develop her own profile, earn trophies etc?
Thanks guys - thinking of picking this up while its on sale in UK PSN
For those of you familiar with him, Gaming Brit gives his opinion on "Why Resident Evil 6 is Awesome"
https://www.youtube.com/watch?v=neAOruo0OrQ
For those of you familiar with him, Gaming Brit gives his opinion on "Why Resident Evil 6 is Awesome"
https://www.youtube.com/watch?v=neAOruo0OrQ
Is it normal for me to always be on the verge of not having any ammunitions? I use physical attacks a lot to save on ammo, a trick I've used since RE4, and yet, so many times, I have one or two weapons that are out of ammo, with only the third having some. And two or three times now, I was completely out of ammunition. Like, what the fuck?
I'm on standard difficulty.
Is it normal for me to always be on the verge of not having any ammunitions? I use physical attacks a lot to save on ammo, a trick I've used since RE4, and yet, so many times, I have one or two weapons that are out of ammo, with only the third having some. And two or three times now, I was completely out of ammunition. Like, what the fuck?
I'm on standard difficulty.
I couldn't get into this on PS3 at the time (the shitty framerate really put me off, among other things), but I kind of want to give this a second chance on PS4. Has anyone else in my position come around on it? I'm not really expecting to love it, which is fine--I just want to see every main game in the franchise.
For those of you familiar with him, Gaming Brit gives his opinion on "Why Resident Evil 6 is Awesome"
https://www.youtube.com/watch?v=neAOruo0OrQ
Was the game always this hard? Started on normal cause I wanted to breeze through the story (already played on PC), but I don't remember it being this difficult. Started with Chris's campaign chapters 1 & 2 and it feels like I'm always out of ammo.
Wait, the OP only mentions online co-op?! PS4 doesn't feature couch-cop then, with full aspect-ratio splitscreen (similar to Modern Warfare 2 and RE5 co-op)? It's on sale on EU for 12 but no couch co-op no buy if true.
Hopefully it's just a kinda bad OP by the thread-starter... but I'm scared now -_-
I'm currently playing Resi 5 on my PS4 and really enjoying it, which has me tempted to pick up Resi 6 as well while it's on sale. How's the remaster? I wasn't all that fond of it on PS3 but I'm considering giving it another shot, and it's only £9.50.
where is 9,50$ RE6 ? on PSN?
My wife and I quite enjoyed coop in RE5. Is RE6 similar in quality as a coop game?
For those of you familiar with him, Gaming Brit gives his opinion on "Why Resident Evil 6 is Awesome"
https://www.youtube.com/watch?v=neAOruo0OrQ
My wife and I quite enjoyed coop in RE5. Is RE6 similar in quality as a coop game?
My wife and I quite enjoyed coop in RE5. Is RE6 similar in quality as a coop game?
My wife and I quite enjoyed coop in RE5. Is RE6 similar in quality as a coop game?
My wife and I quite enjoyed coop in RE5. Is RE6 similar in quality as a coop game?
In my opinion, no. The co-op actually works very similarly, but the game itself is just not as enjoyable. I loved RE5 when playing co-op and found it to be a very fun game in comparison to the single player experience, which was kind of a poor man's version of RE4. RE6 just did nothing for me in either single player or co-op. It was actually so tedious and frustrating that I couldn't get anyone to do more than a single chapter with me, even the friends I played all of RE5 with. You can probably find the game cheap enough that you're not taking a huge risk by buying it, but I wouldn't presume that liking RE5 means you'll like this.
"It's mechanically great! That means all the other shit wrong with the game doesn't matter!" Every defense of RE6 I've seen devolves into a bunch of gushing about how cool the action looks. He compares it to highly regarded action games like Bayonetta and claims fans should feel the same way about RE6, but doesn't seem to recognize that those games didn't have the giant, crippling faults that he himself admits RE6 has. I don't even consider them to be faults- they're pervasive weaknesses in the game design. Even on this page alone, a lot of fans of the game are talking about how awful the final boss was and how nice it is that Capcom made it less unbearable... a shitty final boss is not exactly a small detail.
At one point he tries to make a point about fans being critical just for the sake of it, and talks about how RE4 had already derailed the series so fans were wrong to complain that RE6 was destroying survival horror... I wish the people who defend this game would address why people still loved RE4. If fans were just primed to hate a RE game that was different... why didn't they loathe the one that introduced plentiful ammo, melee attacks, and gold coins? There's always this argument that people are just closed minded or adverse to an action oriented RE game and that's why RE6 was "unfairly" judged, yet there's irrefutable proof that the fanbase isn't biased in those ways right there in the massive critical and commercial success of RE4. If the game had been consistently well designed and focused, it would have been accepted by the fan base just as RE4 was.
I also had to roll my eyes when he talks about fans wanting to hate the game they just spent $60 on. I really did try to like the game. I got used to the controls and thought they felt great- the praise the game gets there is well deserved. But the rest of the game is still bullshit, with some of the most tedious, uninspired swaths of gameplay I've ever seen in a AAA game. Wandering through the dark, endlessly repeating bunks on the aircraft carrier in Ada's campaign looking for keys... wandering around a mountain in a snowstorm looking for keys... scripted "cool guy running from explosions" action sequences one after the other... The part where he said "no corners feel like they were cut" makes me want to outright laugh. Come on. Enjoy the game all you want, but don't paint the critics of it as being ignorant or unreasonable for taking issue with some very real faults.