ArkkAngel007
Member
Let's humor the idea that it does have the best mechanics solely on the virtue of that it has more mechanics (I think that is foolish, because the actual game feel doesn't work for me as it feels awkward), none of that nullifies the supremely shitty level design, encounter variety, pacing, or atrocious ass boss fights.
That game is a hot mess that undermines the few decent mechanical ideas it does have. RE4's simpler mechanics are celebrated beautifuly with some of the best encounter designs in a third person shooter, period. Resident Evil 5's core mechanics feel good because hell RE4 still feels good, plus in coop the bare bones basic of RE4 still works. It's overall a mediocre action game because of some straight dull sequences, but it would still be better than Resident Evil 6, because that game sucks, like a lot. Gameplay is more than mechanics.
I think most people, given my observations in these threads, just focus on Mercenaries when they speak highly of the game. Given that's where it feels the mechanics were built around, the gameplay in that regard is great.