But the best strategy in RE4/RE5 was also to shoot enemy in the leg, arm, head and then do a melee attack (kick/supplex in RE4, a lot of different attacks in RE5). RE6 just moves the idea even further.
I never viewed the j'avo as different enemies. I viewed them as a variation on a single enemy type, one that I wasn't impressed with at the beginning of the game and was very tired of by the end. You have to shoot this crustacean monster in a different place than the last one, or break this one's defense with a melee attack, got it... exciting.
How can you view them as a variation of a single type? There are so many different mutations, that can completely change their attack patterns, weak points and mobility. You have pre-mutations J'avo, that moves like a normal human and has either melee or gun attacks. Then you have:
- Glava-Sluz that can shoot sticky webbing that can constrain the player
- Glava-Smech that can one-hit kill you with its "mouth"
- Glava-Begunats that goes into berserk mode
- Glava-Dim that emits poisonous gas
- Ruka-Srp with its long arm
- Ruka-Khvatanje, with its rubberry arm that can grab you from a long distance
- Ruka-Bedem that can turn its arm into a shield
- Noga-Trchanje, whose lower body turns into spider-like one so they move close to floor
- Noga-Let - winged J'avo, that can fly high in the air
- Noga-Skakanje, whose lower body turns into a the ones of a grasshopper; it allows it to jump high and kick you; also, the main body is above your head
- Noga-Oklap, with mutated, armored legs that allow it to perform powerful jumping kicks
- Telo-Eksplozija - basically walking time bombs
- Telo-Krljusht, with armored torso
And some of those mutations can even mix, so you can have e.g. a shielded J'avo with rubber arm.
It's a lot better than what your ordinary shooter can provide you with its human enemies equipped with different weapons and (maybe) armors.
Yeah, RE4 didn't go over well with anyone.
Zombies barely have any feedback when shooting them- your bullets go right through with a dull thud and no reaction- which makes fighting them totally unsatisfying.
That's... not really the truth. Aside from visible damage (blood, holes in the body, shot away limbs and parts of head), zombies react (i.e. move, stagger) to shooting them in the head, arms and legs.
I'm so confused about the love this port is getting in this thread. Wasn't RE6 generally panned on release?
Is it actually a good game in hindsight?
It's a gem hidden in a mount of shit. The game's quality is all over the place, with high points being really high and low points -
really low. The game should spent at least another few months in the oven, with some of the content cut or at least redid.