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Resident Evil 7 Spoiler Thread

If the game had been nothing more than a crazy family, and the molded and none of the mind control little girl stuff. I would have enjoyed it 10x more.

They were definitely trying to appease RE fans by giving it a thematic tie-in. RE7 starting out as not-a-Resident-Evil game or a VR cash-in because of P.T.'s popularity is a relevant theory.
 
They were definitely trying to appease RE fans by giving it a thematic tie-in. RE7 starting out as not-a-Resident-Evil game or a VR cash-in because of P.T.'s popularity is a relevant theory.

Kitchen debuted at E3 2015, while PT came out in like August 2014? I don't think PT has any influence over RE7 judging by how realized the Kitchen demo was by the point it debuted.
 
Literally just finished the game and can easily say it was a good time overall. Everything post Mia on the ship was kind of lame though. When you saw the map at the start of the mines saying lab I was like fuck yeah but then it was one room lol That whole section was just a funnel back to the house, wouldn't have minded it being fleshed out into an actual lab area.

I'm a bit confused about the ship and this lab area. Did the tanker leave from here? It seemed like she went crazy when they were at sea but then boom the tanker is directly outside the mine.

I see there's some theories that explain away Ethan being so dull and lifeless because he actually works for Umbrella and he's seen all this shit before. Not sure I buy it but it'll make the wait for the DLC more interesting I guess.
 
Kitchen debuted at E3 2015, while PT came out in like August 2014? I don't think PT has any influence over RE7 judging by how realized the Kitchen demo was by the point it debuted.

I think it's fair to say that capcom was doing their own for the most part.
But I think it would be a bit ridiculous to say they didn't take any sort of inspiration from PT though. The convoluted demo puzzle, and hiring one of the leads of PT I think shows more than enough that they were keeping it in mind to some extent.
 
Kitchen debuted at E3 2015, while PT came out in like August 2014? I don't think PT has any influence over RE7 judging by how realized the Kitchen demo was by the point it debuted.

Possibly. Even if they both began development at around the same time, the reception for P.T. probably helped push Capcpom towards going all in with the first-person concept if they weren't agreeable already.

And where was Zoey during the game? We see her trailer (which she explicitly has access to since she opts to meet Ethan there), but never her until Lucas grabs her. Was she hiding inside the walls?
 
I missed out on the RE7 demo, but felt the full game didn't feel very much like PT at all, save for the first person perspective.

definitely felt like capcom probably took inspiration from PC horror stuff like Amnesia moreso than PT.
 
I'm sad we didn't get to kill Lucas. That smug psychotic prick needed to feel the brunt of my shotgun.

We'll probably see him in the DLC, unless they're setting him up to be the next Wesker. I wouldn't be surprised if we end up offing him using one of his own traps.
 
Capcpom missed an opportunity to have the RE title voice guy say "RESIDENT. EEEEEEVIL... 7" when the game ended and the title came up onscreen.

I cry.
 
Capcpom missed an opportunity to have the RE title voice guy say "RESIDENT. EEEEEEVIL... 7" when the game ended and the title came up onscreen.

I cry.

Yeah I think it was bullshit that there wasn't any moment where the guy said the title.
Their excuse "Oh the game starts a bit different". Which was bullshit, since it has a main menu screen and everything else. I could see it being a bit jarring before or after the mia video from the boat. But after the end of the game? It would have fit perfectly there. Hell they easily could have put it at the end of the Aunt Rhody song that always plays when you start the game.
 
After the shit show of RE6 (and I say that being a fan of the "action" games and 6 even) Capcom needed a reboot of sorts. I think doing this new story with ties and nods was the best way to wipe the palate clean. Grab new people without overloading them with so much past theatrics and entirely too many layers to the story. As if the story lines from all the other games weren't built up as a cluster fuck pile already, this sets the tone for a new area of Resident Evil while still keeping it in the universe. New and old fans.
 
also I had NO idea there was a 7 in the Kitchen logo. goddamn.

I wonder if Capcom expected to unveil this game way earlier than they did lol
 
Did anyone notice that Marguerite is having a conversation with someone in the yard early on in the game? I thought it was weird background noise from my house but then realised it was actually her. She then walks away (slowly) towards the old house.

Did anyone catch what she says? You can see her from the balcony thing near the rec room on the second floor of the main house.

Some of what she said is "What have i've done to deserve this" , "I'm tired of being, tired" "All you had to do was accept her gift". That's all I got
 
Did anyone notice that Marguerite is having a conversation with someone in the yard early on in the game? I thought it was weird background noise from my house but then realised it was actually her. She then walks away (slowly) towards the old house.

Did anyone catch what she says? You can see her from the balcony thing near the rec room on the second floor of the main house.
Some of what she said is "What have i've done to deserve this" , "I'm tired of being, tired" "All you had to do was accept her gift". That's all I got

That's stuff she says during the Mia video too.
 
We'll probably see him in the DLC, unless they're setting him up to be the next Wesker. I wouldn't be surprised if we end up offing him using one of his own traps.

When you get to his room and learn that he locked that little kid in attic when he was young was a big moment for me. Then you read that thing in the mines about him working with someone and it was clear he was fucked before he even met Evelline. I hope you get to kill him as not Chris, I don't think I'd be able to take another game with him as an antagonist.
 
Yeah that's done really well. Not only that, but she resumes AFTER you walk past her. Then of course most people will just turn around to see her actually singing. And bam she's gone.

Kinda nuts how much just her presence amped up the tension. I always wanted to get a closer look at her but was too scared she'd jump at me through a jump scare. I like that Capcom really kept it pretty tame on that front. It kept things a bit tenser when it came to her appearances.

I wish the whole game was like this. Sadly, it's not.
 
When you get to his room and learn that he locked that little kid in attic when he was young was a big moment for me. Then you read that thing in the mines about him working with someone and it was clear he was fucked before he even met Evelline. I hope you get to kill him as not Chris, I don't think I'd be able to take another game with him as an antagonist.

Lucas will end up being locked in a box or buried alive to die confirmed
 
I thought everything related to eveline was the worst aspect of the game. Not counting when she was just in the wheelchair and would pop up randomly in throughout the game. That was fine. But starting at the ship to the end of the game felt like a train going off the rails.

I had no emotion for her, since even with some slight changes to the typical scary girl formula. She still felt cliche as hell. She was so sad about not having a family, why should I care? It's not my fault she's fucked in the head due to the experimentation. She was a problem that needed to be put down. No sympathy when everything prior is her throwing a temper tantrum.

But I know I'll get a file thrown in my face "but jaw this file says that they purposefully made her a little girl, and that her mental capacity stayed that way to better infect people". Don't care, it's still horrible.

She's a child who was made to be a biological weapon and used by a company. To me it's sad that she was made for that purpose and after all, she was still a person. I could only imagine her being deprived of a lot of things, and her asking why everyone hated her at the end. Was just the sad icing on the cake for me.
 
Some of what she said is "What have i've done to deserve this" , "I'm tired of being, tired" "All you had to do was accept her gift". That's all I got

Oh, really? She says that stuff while she's in the Old House pursuing Mia. But I guess if that's all it was then I didn't miss anything.
 
She's a child who was made to be a biological weapon and used by a company. To me it's sad that she was made for that purpose and after all, she was still a person. I could only imagine her being deprived of a lot of things, and her asking why everyone hated her at the end. Was just the sad icing on the cake for me.

Like I understand that on the base level. On paper it sounds fine. But the execution I feel didn't live up to what they had written. That's probably my biggest gripe with it.
Obviously it worked for others just fine, but for me. If you want to pull a "You should feel sorry for X character", you better try really hard. Which I felt was lacking here.
 
Its me or was Evelyn going to die? In any moment she was getting very old and would have "freed" the Bakers anyways.maybe even Mia.

The game didn't mention she could transfer her consciousness outside her main body at any point,because the toxin would be useless.
 
When you get to his room and learn that he locked that little kid in attic when he was young was a big moment for me. Then you read that thing in the mines about him working with someone and it was clear he was fucked before he even met Evelline. I hope you get to kill him as not Chris, I don't think I'd be able to take another game with him as an antagonist.
He also is mentioned as being a "bad seed" by Andre. And you better buckle in for him to be the next Wesker!
 
Do you know what day Ethan arrived there? I don't remember any mention of it.

Nah; Margueritte just mentions Ethan informally during the tape. She notes his arrival.

I originally thought Margueritte outside was looking for Ethan, but the dialogue is shared with the Mia tape. But the Mia tape is one room over, so it doesn't make sense, like you said.
 
Like I understand that on the base level. On paper it sounds fine. But the execution I feel didn't live up to what they had written. That's probably my biggest gripe with it.
Obviously it worked for others just fine, but for me. If you want to pull a "You should feel sorry for X character", you better try really hard. Which I felt was lacking here.

I think I get what you're saying. There just wasn't enough setup to make you feel sorry for her the way the game expects you to. Maybe if they had given her the backstory of being an actual girl, or showed a tape of her being experimented on over the course of time, her unhappiness, desire for love, and her eventual actions would be easier to digest. Like Alyssa in the Silent Hill film.

I wonder if it was a cultural misstep. The inherent importance of "family" in Japanese society and the loneliness and indifference that often lays within... or they just thought the route was too overdone. Oh look she was actually a person who was treated badly no fuck that INSANE BIOWEAPON BITCHES.
 
Literally just finished the game and can easily say it was a good time overall. Everything post Mia on the ship was kind of lame though. When you saw the map at the start of the mines saying lab I was like fuck yeah but then it was one room lol That whole section was just a funnel back to the house, wouldn't have minded it being fleshed out into an actual lab area.

I'm a bit confused about the ship and this lab area. Did the tanker leave from here? It seemed like she went crazy when they were at sea but then boom the tanker is directly outside the mine.

I see there's some theories that explain away Ethan being so dull and lifeless because he actually works for Umbrella and he's seen all this shit before. Not sure I buy it but it'll make the wait for the DLC more interesting I guess.
Im ok with the theory that lab was built to study Evelyn some time after the ship crashed,they got the workers out,and had build a small lab for the researchers and Lucas.

So annoying the papers blank out the names of the companies/people involved though :/
 
It seems like there is a hive mind element to the virus where infectee's are in a sort of limbo. Because Marguerite and Mia calcified and fell apart they are actually dead. Jack and Zoe are just calcified statutes and still connected. Lucas isn't there at all because he's not apart of the mind control and is just a dick.

I don't know it's abit all over the place.

Read post number 1955!

You're right, I gave the serum to Zoe and thought she splintered on the boat, but she just turned into a statue and fell into the water when reaching the tanker. Thanks for clearing that up.
 
I think I get what you're saying. There just wasn't enough setup to make you feel sorry for her the way the game expects you to. Maybe if they had given her the backstory of being an actual girl, or showed a tape of her being experimented on over the course of time, her unhappiness, desire for love, and her eventual actions would be easier to digest. Like Alyssa in the Silent Hill film.

I wonder if it was a cultural misstep. The importance of "family" in Japanese society and the loneliness and indifference that often lays within... or they just thought the route was too overdone. Oh look she was actually a person who was treated badly no fuck that INSANE BIOWEAPON BITCHES.

More or less this. The VHS mechanic as a whole could have been used for so much more. The fact there were only 4 was a huge letdown. They would have been perfect for more or less optional notes for the game, that allowed for more to be expressed through.
 
Like I understand that on the base level. On paper it sounds fine. But the execution I feel didn't live up to what they had written. That's probably my biggest gripe with it.
Obviously it worked for others just fine, but for me. If you want to pull a "You should feel sorry for X character", you better try really hard. Which I felt was lacking here.

I can understand that.
 
This game felt like one of those "secret sequels" from a thread few days back. I find this concept fascinating and I was hoping for slightly more in that regard.

It's great when you are starting RE7 and you are like "ok, I know this is a Resident Evil game, but where does it fit in? Are any characters from previous entries making a comeback? Is there some huge twist coming?"

Kinda like Cloverfield Lane or something.

Also, they were really deliberate about hiding Ethan's face all the time and I was waiting for some ridiculous twist, like he's actually Leon or Chris or Wesker or whatever :lol

I think dynamic between Mia and Ethan is interesting. Vibe I got is that she's one of the good guys and Ethan the opposite. Comments like "he doesn't love you" and "you were always watching me" make me feel like he was some Umbrella secret agent who was only pretending to be good boyfriend but he was actually spying on her and leaking info to his superiors, possibly "Redfield".

I hope that Capcom is reading those theory threads and making appropriate changes to storyline :lol

Any word on Not a Hero length and release date? I'm worried that it will be short, like 15 minutes, and won't answer any questions.

My favorite moment was definitely first Mia fight, that shit was frantic and hitting her with axe felt incredibly real :lol also being in the main house with all those doors still locked...man!
 
The sense of "unseriousness" throughout the game seems intentional. The way Ethan reacts to things, the behavior of the Bakers, etc. It's not a story that you're really meant to overthink. A popcorn midnight sci-fi horror movie.
 
The sense of "unseriousness" throughout the game seems intentional. The way Ethan reacts to things, the behavior of the Bakers, etc. It's not a story that you're really meant to overthink. A popcorn midnight sci-fi horror movie.

aw man I think I would appreciate the story so much more if there is reason to why ethan reacts the way he does. he's definitely up to some weird things.
 
Nah it'd be more like making Ramon Salazar a recurring villain. We don't need a ripoff jigsaw for big bad.

I doubt he'll be elevated to a wesker tier villain. But I could see him being a lackey for someoen higher up. Regardless I think it's good he lived. It's been discussed before. But it's a big problem with RE to introduce and kill villains as soon as they show up. So having a possible villain of sort for future use is good.
 
aw man I think I would appreciate the story so much more if there is reason to why ethan reacts the way he does. he's definitely up to some weird things.

Hmm I'm undecided on this. Not sure him being some super secret umbrella operative would improve my opinion on how boring and wooden he his.

I doubt he'll be elevated to a wesker tier villain. But I could see him being a lackey for someoen higher up. Regardless I think it's good he lived. It's been discussed before. But it's a big problem with RE to introduce and kill villains as soon as they show up. So having a possible villain of sort for future use is good.

I can agree to this.
 
aw man I think I would appreciate the story so much more if there is reason to why ethan reacts the way he does. he's definitely up to some weird things.

Probably why people want the "Ethan W. - Umbrella scientist" idea to pan out. Many people do get into relationships with others in the same field of work. Although in that case, Ethan would've suspected something work-related when it came to Mia's initial disappearance. Did something go wrong during the biohazard transport, etc.
 
Nah; Margueritte just mentions Ethan informally during the tape. She notes his arrival.

I originally thought Margueritte outside was looking for Ethan, but the dialogue is shared with the Mia tape. But the Mia tape is one room over, so it doesn't make sense, like you said.

The day before the tape? It's clearly made while he's still recovering from the ordeal in the guest house.

When Margueritte showed up outside the house, saying the same dialogue as the Mia tape it just had me thinking to hard. Just gonna assume she is talking to herself.
 
I don't know any horror stories that make good use of evil children. it's always my least favorite part about them.

The Shining does it right I guess. and I hear babadook is okay with it? never saw that
Natalia was very good. Such a contrast to Evelyn,and she turned evil at the end so she was more tragic too.
 
I think I always preferred Umbrella as a nebulous company than any specific person with specifically evil goals. It'd be a nice change of pace following Wesker, Tricell, Simmons who all have baffling evil goals to destroy the world. I'm kind of hoping this Umbrella introduced in 7 is an offshoot of the real Umbrella but with less totally insane goals.

I think the way E-001 was destined to be used hints at this. A bio weapon who can basically indoctrinate enemy soldiers without casualties is pretty smart. The old BOW's didn't make sense as okay you've dropped a bucket load of t-virus on a city and some creatures and yes they will totally destroy the city but now you have to send an army in to kill all the monsters unleashed on the city. Probably just be easier sending in an army.
 
Am I the only one that feels this game shouldn't have Resident Evil on the title because the connections made with the previous game or lets say universe is pretty fucking weak. It would have been a stronger game without RE on it. I mean don't get me wrong, it's a damn great game but it feels like having RE just creates expectations and shit.

No. I've said this in a thread or two already, but it feels like it's a side game. Gun Survivor 3 or Umbrella Chronicles without the rails. In fact that's one of my biggest complaints with it, it feels like a real shooter was no rails- it's a straight line haunted house with ridiculously easy puzzles, and as someone who has played very RE game, that was amazing in 1998 (and more challenging) but it needs a lot more than that to be a "return to form". It's a decent step in the right direction but it's nothing special in my opinion. I also managed to finish it in just over 7 hours the first time, and I wasn't rushing.

It also does feel derivative of other common first-person horror games to me.

I would almost definitely be more forgiving of it if it was not numbered as a mainline entry.
 
I hope the sequel does the move from RE1 to RE2 being old creepy mansion to city or small town. I think they have a good foundation to build on and I want more variation in basically everything.
 
If the game had been nothing more than a crazy family, and the molded and none of the mind control little girl stuff. I would have enjoyed it 10x more.

I hope capcom is reading this thread and is gonna give the little girl thing a rest. Both this and Rev 2 had it to an extent.
Give it a break. Only way I would have been more accepting of this (Though I know it wouldn't make sense due to the timeline). Is if perhaps this was all tied to natalia/alex wesker.
Like she was the big bad in RE7. Since they could have killed two birds with one stone that way.
I get where you are coming from, but after dealing with Wesker I kinda grew 'okay' with it. I felt it to be a nod to classic horror title F.E.A.R, yet even as it is it didn't break my impression of the game, I still enjoyed it.

We don't know the full story behind Eveline yet, I mean we played RE1 and Wesker survived yet we didn't know how, right ?. She is a B.O.W, so maybe there is more to how someone was able to make such a monster, and that can be tied to Wesker.

I think the way E-001 was destined to be used hints at this. A bio weapon who can basically indoctrinate enemy soldiers without casualties is pretty smart. The old BOW's didn't make sense as okay you've dropped a bucket load of t-virus on a city and some creatures and yes they will totally destroy the city but now you have to send an army in to kill all the monsters unleashed on the city. Probably just be easier sending in an army.
I agree on this, I mean Nemesis made sense, yet Hunters and Lickers !!!, Come on, how do you deal with the aftermath !!!
 
So,I've just finished the game and i know i've missed a few things like the scorpion key and lucas' treasure.
Btw, can you even save Zoe? I know she dies if you give her the serum,so i thought she would appear again if she stays in the Baker state.
Also,Ethan was infected near the end so i suppose they're gonna cure him because they must have a good stash of antidotes in that chopper,can he just come back and cure her?
'i'll come back with help',Ethan turned out to be a big asshole after all,sorry i'm angry because i kinda liked Zoe haha.
 
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