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Resident Evil with action is the best Resident Evil

The game IP that OP should be investing his time in is The Evil Within (the spiritual sequel to RE created by Shinji Mikami himself), not RE. the RE series ran the action-oriented style into the ground by RE6. It was passed back to Mikami and he's been doing more interesting things with it ever since. TEW is like RE4, but more stylish and better as a survival horror game!

miss-the-point.png


Either Evil Within is nothing close to RE6 or 4, is more slow paced and different overall either that's the whole point of the thread. But yeah, I guess.
 
Never cared for RE until RE7 mainly because it rides hard on horror. Sadly with the fan reception to RE7 it will most likely go back to it's roots and I will most likely go back to ignoring the franchise.

What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.
 
If all the action REs were as good as RE4, everybody would be praising the games in the streets.

But they aren't. RE5 is pretty uncreative with derivative and unexceptional encounter design, RE6 is some schizophrenic mess, and Revelations was dull. Then you've got all of the trash spin-offs like ORC. Obviously people have soured on action RE when it hasn't been very good since 2004.
 
The game IP that OP should be investing his time in is The Evil Within (the spiritual sequel to RE created by Shinji Mikami himself), not RE. the RE series ran the action-oriented style into the ground by RE6. It was passed back to Mikami and he's been doing more interesting things with it ever since. TEW is like RE4, but more stylish and better as a survival horror game!

Agreed.
 
What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.

But apparently "it wouldn't make sense" for iconic protagonists to be back in a situation like that. Even though nothing in the series makes sense.
 
The game IP that OP should be investing his time in is The Evil Within (the spiritual sequel to RE created by Shinji Mikami himself), not RE. the RE series ran the action-oriented style into the ground by RE6. It was passed back to Mikami and he's been doing more interesting things with it ever since. TEW is like RE4, but more stylish and better as a survival horror game!
The evil within is nowhere as good as RE4, or even 5 maybe
 
What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.

You can't do that with the majority of the cast at this point. Unless you take the weakest parts of the Metroid conventions and also descale power. Capcom even knows this and he Chris packing ample amounts of Fire power and even able to punch in his DLC.

You can have horror RE or you can have the older characters. You can't have both unless you purposefully sabotage them with cliches like "I'm injured, I'm infected, I somehow ended up with no weapons and lost all my muscle mass"

But apparently "it wouldn't make sense" for iconic protagonists to be back in a situation like that. Even though nothing in the series makes sense.

Just as an example. Chris even without weapons would have tore through the baker estate. Dude has taken on Wesker and other such baddies hand to hand. Unless you're up for character suicide. No one wants to see Chris and co with everything they've been through go back to being weak protagonist.

Thankfully capcom knows this. Since they refer to the classic characters as Hero Characters now.
 
I still say RE1-6 was a good progression of things. Especially with all the returning characters throughout. like at some point when your everyday job is basically seeing this shit at any moment. You're gonna be ready for it in a sense. You can't really do the whole "I'm limited on ammo every single time I star in a game". It starts just getting real dumb like Seamus losing her powers at the start of every game.

I like the fact that the characters got stronger over time to handle these threats and that interests me more than anything being scary or actiony at the end of the day.

I can't imagine where the series would be if every single game was returning characters scared of the same stuff they'd seen in the past and somehow consistently getting themselves into the same pickles unprepared.

Since at the end of the day Resident Evil is ANIME

This is why in any good horror series you start with a new cast and lightly pepper in returning ones so things stay fresh. This is Why Code Veronica, 0, 2 and 7 do this. The other mainline ones prior to 6 mitigate the same cast problem by either dropping them in new weird locales with new enemies with varying success (4 and 5) or by adding in a new threat that would even make the veterans shiver a little. (3).

RE as a whole has been relying way too much on returning characters tbh and things aren't even that exciting since you have a pretty good hunch that they will survive no matter what you do. Jill, Leon, Chris, Barry have been in the game for far too long and one of them should have bit it long ago.
 
The only thing action RE about TEW is the encounter design the game continiously apes from RE4.

Other than that no, it's not a viable replacement for action RE (when it comes to the first game at least, haven't seen much of the second).

TEW is a combination of RE, Siren and Silent Hill and is kind of its own thing in the end.
 
Opinions, but no. If not for the "inventory management", I would have never guessed that it was even a Resident Evil game at all. The first-person shooting sucked so much, and didn't bring "tension" as much as annoyance. It had a severe lack of enemy variety and tried way too hard to become an edgy Rob Zombie loving, modern hide and seek stream monster appeasing type of game. It wasn't awful, and it certainly had way better atmosphere than either RE5 or RE6, but it still never felt like a legitimate Resident Evil game, so it didn't actually redeem the series at all. Unless you're just suggesting that Capcom redeemed themselves in the horror aspect in general, then I suppose I agree.

By redeemed themselves I mean they took a series that had a string of really bad releases over the past decade and they finally released a good entry.

Disagree with everything else there, it was pretty obviously a RE styled game just in first person. And the shooting was fine? Never saw anyone complain about it, just the perspective itself.
 
RE has always been Action RE. You have to be utterly incompetent or completely new to the series to ever run out of bullets in any of the games. I've played the PS1 games religiously since they came out, and you can shoot everything that shows up and still have enough ammunition to get through to the end. Unless you're using the magnum on dogs or the shotgun on crows, you can Rambo your way through every single game. The "Survival Horror" tagline is a bunch of marketing baloney.

Also I think this is false? I think there's enough ammo in the classic games, but more often than not it is not distributed to you that you can just Rambo through it. You often have to make choices when and where to use them, and given the intended slowness of controls so it is somewhat tricky to avoid enemies, often basically make tradeoffs between ammo and health.
 
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Either Evil Within is nothing close to RE6 or 4, is more slow paced and different overall either that's the whole point of the thread. But yeah, I guess.

Not sure what you just typed TBH, but I'll follow up by saying TEW IS quite similar to RE4 as far as gameplay is concerned. Over the shoulder view, B-movie horror theme, zombie-like monsters and other, more formidable bosses and enemies, solving puzzles, collecting items, etc. But it also ramps up the difficulty, makes ammo more scarce, often requires stealth and a more survival-based approach, adds in upgradeable weapons and character stats, etc. It feels a lot like RE4-RE6, but with a new psychological horror storyline, more challenging gameplay and a bit more depth. There's even a decent chunk of the game where you explore a mansion and solve puzzles like in REmake while being pursued by an OP stalker character (like Nemesis). What's not to like?
 
You can't do that with the majority of the cast at this point. Unless you take the weakest parts of the Metroid conventions and also descale power. Capcom even knows this and he Chris packing ample amounts of Fire power and even able to punch in his DLC.

You can have horror RE or you can have the older characters. You can't have both unless you purposefully sabotage them with cliches like "I'm injured, I'm infected, I somehow ended up with no weapons and lost all my muscle mass"



Just as an example. Chris even without weapons would have tore through the baker estate. Dude has taken on Wesker and other such baddies hand to hand. Unless you're up for character suicide. No one wants to see Chris and co with everything they've been through go back to being weak protagonist.

Thankfully capcom knows this. Since they refer to the classic characters as Hero Characters now.
Did you not see Chris at the end of 7? He looks a like a very normal sized dude now and not like he injects himself with 5 gallons of steroids every day.
 
In the RE series I've only completed REmake, 4, and 7. 4 is a good game, but I greatly prefer REmake and 7. REmake is a 10/10 masterpiece imo.
 
By redeemed themselves I mean they took a series that had a string of really bad releases over the past decade and they finally released a good entry.

A string? Come on. Only 6 is the one that can be labeled as such. Disappointing for what you want sure but not bad. This is ignoring spinoffs that aren't called RE. Which to be fair have always been on the lower end even back on the ps1 and PS2
 
What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.

So more RE1 pandering? No, please.
I had enough mansions, ships, swamps, cities and mines already


In my opinion next RE needs to drop the number of the saga and start to release sequels to try new elements without connecting everything.

A fps view in a new placement, like for example a small town that would be awesome, not a small town ala the El Pueblo, I'm talking about a modern maybe mountain little town with some kind of mold problem, that would be nice to see.

Get more of the franchise! What about our character being infected? Wont be awesome if the new Umbrella arrives early this time and they try to contain the infection but YOU ARE INFECTED so you need to outrun the military forces?

Mix that with mold, secrets and puzzles and add some of that tension that it had the first mission in MGSV and I think we have a good sequel.

Get a little scope and go big but not as much as the rest of the saga, make everything seems like an incident the goverment will deny, that you can't trust no one
 
My main problem with RE6 was that it had action just for the sake of action. The stuff like flying a helicopter through a bunch of buildings while doing crazy spin moves or falling through layer after layer after layer of caves (under the city???) before magically being dragged around by some sea monster.

Mechanically I had no problem with it, but as someone who liked both classic RE and RE 4/5 they really missed the mark with the campaign in RE6.
 
Also I think this is false? I think there's enough ammo in the classic games, but more often than not it is not distributed to you that you can just Rambo through it. You often have to make choices when and where to use them, and given the intended slowness of controls so it is somewhat tricky to avoid enemies, often basically make tradeoffs between ammo and health.

Having played REmake for the first time last year, it's not really false.

I was being super frugal out of habit and by the later portion of the game was armed to the teeth with ammo. By the time I got to the end all I could think was how stupid I was not to take down most of the zombies I saw and would definitely be shooting a lot more in the next playthrough.
 
You can't do that with the majority of the cast at this point. Unless you take the weakest parts of the Metroid conventions and also descale power. Capcom even knows this and he Chris packing ample amounts of Fire power and even able to punch in his DLC.

You can have horror RE or you can have the older characters. You can't have both unless you purposefully sabotage them with cliches like "I'm injured, I'm infected, I somehow ended up with no weapons and lost all my muscle mass"



Just as an example. Chris even without weapons would have tore through the baker estate. Dude has taken on Wesker and other such baddies hand to hand. Unless you're up for character suicide. No one wants to see Chris and co with everything they've been through go back to being weak protagonist.

Thankfully capcom knows this. Since they refer to the classic characters as Hero Characters now.

That's on Capcom for making Chris a redonkulously OP 80's action movie star. And yet, here he is, starring in the main DLC for RE7.

What about characters like Claire, Rebecca, Billy, etc who aren't part of the REvengers and can't punch through a Tyrant now?
 
Did you not see Chris at the end of 7? He looks a like a very normal sized dude now and not like he injects himself with 5 gallons of steroids every day.

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Literally in the DLC you're talking about. Besides he was slimmed down from 5 to 6. But heaven forbid a soldiers whose job is to fight monsters have a lot of muscles but that's a different conversation altogether.

That's on Capcom for making Chris a redonkulously OP 80's action movie star. And yet, here he is, starring in the main DLC for RE7.

What about characters like Claire, Rebecca, Billy, etc who aren't part of the REvengers and can't punch through a Tyrant now?

Considering the events of Rev 2 and the manga Claire still falls into the avengers. Billy can work because we don't know what he's been up to. Rebecca as well but she's specifically said in vendetta she doesn't want to do that sort of thing so it'd be a forced situation for her.

You're basically left only with Moira and forgotten characters like Carlos if you want older characters who are weak.
 
Having played REmake for the first time last year, it's not really false.

I was being super frugal out of habit and by the later portion of the game was armed to the teeth with ammo. By the time I got to the end all I could think was how stupid I was not to take down most of the zombies I saw and would definitely be shooting a lot more in the next playthrough.

Hmm, interesting. I'll try a playthrough where I go Rambo at some point and let's see if the hypothesis holds up. Easy mode doesn't count ofc.
 
Not sure what you just typed TBH, but I'll follow up by saying TEW IS quite similar to RE4 as far as gameplay is concerned. Over the shoulder view, B-movie horror theme, zombie-like monsters and other, more formidable bosses and enemies, solving puzzles, collecting items, etc. But it also ramps up the difficulty, makes ammo more scarce, often requires stealth and a more survival-based approach, adds in upgradeable weapons and character stats, etc. It feels a lot like RE4-RE6, but with a new psychological horror storyline, more challenging gameplay and a bit more depth. There's even a decent chunk of the game where you explore a mansion and solve puzzles like in REmake while being pursued by an OP stalker character (like Nemesis). What's not to like?

Either the pacing, how to get the enemies, the premise, the combat, the mechanics about it and how you proceed in the general game.

secr1.png


Is something like this, yes, they have things in common but the end experience and the play sensation is not close to any re game.

At least the people who I had talked no one has said "Its like re" because is not.

is Gears of War like re? They share the camera on shoulder, the enemies and the gory aspects, no, right?

Why does 6 feel like the worst of the bunch then?

Because your tastes are as respetable as the rest and there's nothing written down about them.
 
So more RE1 pandering? No, please.
I had enough mansions, ships, swamps, cities and mines already


In my opinion next RE needs to drop the number of the saga and start to release sequels to try new elements without connecting everything.

A fps view in a new placement, like for example a small town that would be awesome, not a small town ala the El Pueblo, I'm talking about a modern maybe mountain little town with some kind of mold problem, that would be nice to see.

Get more of the franchise! What about our character being infected? Wont be awesome if the new Umbrella arrives early this time and they try to contain the infection but YOU ARE INFECTED so you need to outrun the military forces?

Mix that with mold, secrets and puzzles and add some of that tension that it had the first mission in MGSV and I think we have a good sequel.

Get a little scope and go big but not as much as the rest of the saga, make everything seems like an incident the goverment will deny, that you can't trust no one

NEW cast with all of these please. I like the bolded best, because it reminds me of Half life.



oof, I made myself sad :(
 
So more RE1 pandering? No, please.
I had enough mansions, ships, swamps, cities and mines already


In my opinion next RE needs to drop the number of the saga and start to release sequels to try new elements without connecting everything.

A fps view in a new placement, like for example a small town that would be awesome, not a small town ala the El Pueblo, I'm talking about a modern maybe mountain little town with some kind of mold problem, that would be nice to see.

Get more of the franchise! What about our character being infected? Wont be awesome if the new Umbrella arrives early this time and they try to contain the infection but YOU ARE INFECTED so you need to outrun the military forces?

Mix that with mold, secrets and puzzles and add some of that tension that it had the first mission in MGSV and I think we have a good sequel.

Get a little scope and go big but not as much as the rest of the saga, make everything seems like an incident the goverment will deny, that you can't trust no one

I actually agree, a RE7-style game in a small mountain or desert town or gated community or something would be a good direction. And hopefully, in that town, you can explore a mansion which takes the place of the swamp ship in the last game because I think it would be amazingly immersive to see a REmake-style game in first person, but that's me! :p
 
It's simple maths. There's only one good action RE game. And there's multiple good survival horror RE games. So how anyone could claim it's better as an action series is beyond me.
 
Either the pacing, how to get the enemies, the premise, the combat, the mechanics about it and how you proceed in the general game.

secr1.png


Is something like this, yes, they have things in common but the end experience and the play sensation is not close to any re game.

At least the people who I had talked no one has said "Its like re" because is not.

is Gears of War like re? They share the camera on shoulder, the enemies and the gory aspects, no, right?



Because your tastes are as respetable as the rest and there's nothing written down about them.


Random illustrations aside, I think a solid argument could be made that TEW has more in common wih RE4 and RE5 than even RE6 does. Either way, it's definitely FAR more of a stretch to compare GOW to RE4 than TEW to RE4, come on dude, :p
 
Random illustrations aside, I think a solid argument could be made that TEW has more in common wih RE4 and RE5 than even RE6 does. Either way, it's definitely FAR more of a stretch to compare GOW to RE4 than TEW to RE4, come on dude, :p

I mean sure, TEW has lots in common with RE4, like for example both has guns

Either way you get my point, I do like a lot the crazy stuff the TEW universe can offer but I do prefer the light humor and more tight gameplay in RE4

QUOTE=nachum00;248085230]It's simple maths. There's only one good action RE game. And there's multiple good survival horror RE games. So how anyone could claim it's better as an action series is beyond me.[/QUOTE]

Because what you say is a fact and for that everyone has been ignoring your other posts big time.
 
The only thing action RE about TEW is the encounter design the game continiously apes from RE4.

Other than that no, it's not a viable replacement for action RE (when it comes to the first game at least, haven't seen much of the second).

TEW is a combination of RE, Siren and Silent Hill and is kind of its own thing in the end.
It's also a technical janky mess with an even more incoherent story than RE. I hope the sequel fixes everything and is actually a decent game.
 
Why doesn't anyone seem to understand that RE7 would've sold poorly regardless of what type of game it was?

Not entirely true, not entirely false.

As this thread can show off, the fanbase is pretty splitted and highly entitled to "What's good" in the franchise, pandering old entries that of course, they are good, but I'm sure a small fraction had played with tank controls recentely.

No matter what Capcom did, fans will be pissed.

A classic RE? "Well, I still prefer the classics"
An action RE? "The franchise is dead"
A new focus RE? "It was dull, I would prefer a classic approach"

So, no matter what, they are pretty much bottlenecked to get intense and polarizing opinions, which is sad because RE7 is an incredible game and I'm hungry for more.

Glad you agree :)

Low hanging fruit, hope you enjoyed it, heard thats your favorite

OP.

You are so wrong.

(imo)

Why. Because I like the three aproaches of the franchise and I want to share my love and interest for the action ones? How is that wrong.
 
I hate the "go play action games"

It's like me going "Go play Amnesia or Outlast"

RE style horror doesn't fit into the typical horror template

As does RE style action doesn't fit into the typical Action template.

I will say. The horror side of fans seem the most defensive though. Since it seems like a "I just got horror back don't take it away" like a new action side game like a Rev 3 would somehow do that.
 
I hate the "go play action games"

It's like me going "Go play Amnesia or Outlast"

RE style horror doesn't fit into the typical horror template

As does RE style action doesn't fit into the typical Action template.

I will say. The horror side of fans seem the most defensive though. Since it seems like a "I just got horror back don't take it away" like a new action side game like a Rev 3 would somehow do that.
Go play Dino Crisis 3

Just a joke btw
 
Why doesn't anyone seem to understand that RE7 would've sold poorly regardless of what type of game it was?

Because that's not true?

RE is still a very strong IP. Even crap spin offs like Umbrella Chronicles sell over a million.

It's also a technical janky mess with an even more incoherent story than RE. I hope the sequel fixes everything and is actually a decent game.

Yup, really hope TEW2 is good.
 
I hate the "go play action games"

It's like me going "Go play Amnesia or Outlast"

RE style horror doesn't fit into the typical horror template

As does RE style action doesn't fit into the typical Action template.

I will say. The horror side of fans seem the most defensive though. Since it seems like a "I just got horror back don't take it away" like a new action side game like a Rev 3 would somehow do that.

There are some in this thread though saying they outright want the whole series to be action, especially the numbered games.
 
Having played REmake for the first time last year, it's not really false.

I was being super frugal out of habit and by the later portion of the game was armed to the teeth with ammo. By the time I got to the end all I could think was how stupid I was not to take down most of the zombies I saw and would definitely be shooting a lot more in the next playthrough.

It's not really possible on REmake (at least on Hard). The game dumps ammo on you pretty liberally at the lab, but before that you can pretty easily run out of ammo if you try and kill everything.

RE2 and RE3, on the other hand, did give you more than enough ammo to kill everything in the game several times over.
 
Not entirely true, not entirely false.

As this thread can show off, the fanbase is pretty splitted and highly entitled to "What's good" in the franchise, pandering old entries that of course, they are good, but I'm sure a small fraction had played with tank controls recentely.

No matter what Capcom did, fans will be pissed.

A classic RE? "Well, I still prefer the classics"
An action RE? "The franchise is dead"
A new focus RE? "It was dull, I would prefer a classic approach"

So, no matter what, they are pretty much bottlenecked to get intense and polarizing opinions, which is sad because RE7 is an incredible game and I'm hungry for more.



Low hanging fruit, hope you enjoyed it, heard thats your favorite



Why. Because I like the three aproaches of the franchise and I want to share my love and interest for the action ones? How is that wrong.

Yeah that's pretty much what I mean. An action RE7 (even assuming it was better than RE6) wouldn't have met Capcom's sales expectations because games in that style are declining in the market worldwide. Would it have sold better than what we got? Maybe. But there'd still be disappointment all around.
 
You're basically left only with Moira and forgotten characters like Carlos if you want older characters who are weak.

And also Billy and maybe Claire and Rebecca if they had their weapons taken and were in an isolated environment where they couldn't contact the alpha characters.

Personally, I feel like a game in the RE7 style starring Billy is the next logical step. We know hardly anything about him or what he's been up to this entire time - he's a bit of an enigma so there's lots of meat and potatoes there for characterization. He's also a regular dude more or less and possesses the cool factor that you'd want from a RE protagonist.
 
I love how RE5 is a "bad" game. Some Zelda cycle shit in this thread

No one had mentioned either the fixed camera angle in RE5 expa tho

And also Billy and maybe Claire and Rebecca if they had their weapons taken and were in an isolated environment where they couldn't contact the alpha characters.

Personally, I feel like a game in the RE7 style starring Billy is the next logical step. We know hardly anything about him or what he's been up to this entire time - he's a bit of an enigma so there's lots of meat and potatoes there for characterization. He's also a regular dude more or less and possesses the cool factor that you'd want from a RE protagonist.

Doubt it, Zero is highly considered one of the worst in the saga and it almost killed Rebecca as a character
 
Resident Evil 7 in VR is the best gaming experience i have had for many a year, The action resi games was made for the 360 era of action cover shooting, Sold well for the time but were in a totally different gen now and that just wont cut it anymore.

Resi 6 was total shite and was coming off the decent co-op aspect of 5 then completely ruined it by not allowing you to keep your own stuff and drop in/out at will with it.

Resident Evil action games have no place in todays landscape.

Resi 7 didnt sell bad at all, Capcom always outdo their expectations, So it sold well coming off the crap that was 6 and a completely new perspective to playthrough.
 
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