Jawmuncher
Member
They can leave that stuff to the movies then, and actual good survival horror to the games. At least the mainline games.
All I'm getting at is Capcom sure hasn't forgotten what their Top 2 selling games are.
They can leave that stuff to the movies then, and actual good survival horror to the games. At least the mainline games.
The game IP that OP should be investing his time in is The Evil Within (the spiritual sequel to RE created by Shinji Mikami himself), not RE. the RE series ran the action-oriented style into the ground by RE6. It was passed back to Mikami and he's been doing more interesting things with it ever since. TEW is like RE4, but more stylish and better as a survival horror game!
Never cared for RE until RE7 mainly because it rides hard on horror. Sadly with the fan reception to RE7 it will most likely go back to it's roots and I will most likely go back to ignoring the franchise.
The game IP that OP should be investing his time in is The Evil Within (the spiritual sequel to RE created by Shinji Mikami himself), not RE. the RE series ran the action-oriented style into the ground by RE6. It was passed back to Mikami and he's been doing more interesting things with it ever since. TEW is like RE4, but more stylish and better as a survival horror game!
What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.
The evil within is nowhere as good as RE4, or even 5 maybeThe game IP that OP should be investing his time in is The Evil Within (the spiritual sequel to RE created by Shinji Mikami himself), not RE. the RE series ran the action-oriented style into the ground by RE6. It was passed back to Mikami and he's been doing more interesting things with it ever since. TEW is like RE4, but more stylish and better as a survival horror game!
What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.
But apparently "it wouldn't make sense" for iconic protagonists to be back in a situation like that. Even though nothing in the series makes sense.
I still say RE1-6 was a good progression of things. Especially with all the returning characters throughout. like at some point when your everyday job is basically seeing this shit at any moment. You're gonna be ready for it in a sense. You can't really do the whole "I'm limited on ammo every single time I star in a game". It starts just getting real dumb like Seamus losing her powers at the start of every game.
I like the fact that the characters got stronger over time to handle these threats and that interests me more than anything being scary or actiony at the end of the day.
I can't imagine where the series would be if every single game was returning characters scared of the same stuff they'd seen in the past and somehow consistently getting themselves into the same pickles unprepared.
Since at the end of the day Resident Evil is ANIME
Opinions, but no. If not for the "inventory management", I would have never guessed that it was even a Resident Evil game at all. The first-person shooting sucked so much, and didn't bring "tension" as much as annoyance. It had a severe lack of enemy variety and tried way too hard to become an edgy Rob Zombie loving, modern hide and seek stream monster appeasing type of game. It wasn't awful, and it certainly had way better atmosphere than either RE5 or RE6, but it still never felt like a legitimate Resident Evil game, so it didn't actually redeem the series at all. Unless you're just suggesting that Capcom redeemed themselves in the horror aspect in general, then I suppose I agree.
RE has always been Action RE. You have to be utterly incompetent or completely new to the series to ever run out of bullets in any of the games. I've played the PS1 games religiously since they came out, and you can shoot everything that shows up and still have enough ammunition to get through to the end. Unless you're using the magnum on dogs or the shotgun on crows, you can Rambo your way through every single game. The "Survival Horror" tagline is a bunch of marketing baloney.
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Either Evil Within is nothing close to RE6 or 4, is more slow paced and different overall either that's the whole point of the thread. But yeah, I guess.
Did you not see Chris at the end of 7? He looks a like a very normal sized dude now and not like he injects himself with 5 gallons of steroids every day.You can't do that with the majority of the cast at this point. Unless you take the weakest parts of the Metroid conventions and also descale power. Capcom even knows this and he Chris packing ample amounts of Fire power and even able to punch in his DLC.
You can have horror RE or you can have the older characters. You can't have both unless you purposefully sabotage them with cliches like "I'm injured, I'm infected, I somehow ended up with no weapons and lost all my muscle mass"
Just as an example. Chris even without weapons would have tore through the baker estate. Dude has taken on Wesker and other such baddies hand to hand. Unless you're up for character suicide. No one wants to see Chris and co with everything they've been through go back to being weak protagonist.
Thankfully capcom knows this. Since they refer to the classic characters as Hero Characters now.
By redeemed themselves I mean they took a series that had a string of really bad releases over the past decade and they finally released a good entry.
What capcom needs to do with RE8 is take a Metroid Prime approach by staying true to the classic RE formula (like RE7 has) and retain the iconic protagonists of previous games. Make the setting a giant mansion filled with deathtraps, puzzles, secrets, etc, like REmake. Bringing those elements back into the mix should be enough to keep the IP successful, even if a decent chunk of the Japanese market still isn't much into the first person view.
Also I think this is false? I think there's enough ammo in the classic games, but more often than not it is not distributed to you that you can just Rambo through it. You often have to make choices when and where to use them, and given the intended slowness of controls so it is somewhat tricky to avoid enemies, often basically make tradeoffs between ammo and health.
You can't do that with the majority of the cast at this point. Unless you take the weakest parts of the Metroid conventions and also descale power. Capcom even knows this and he Chris packing ample amounts of Fire power and even able to punch in his DLC.
You can have horror RE or you can have the older characters. You can't have both unless you purposefully sabotage them with cliches like "I'm injured, I'm infected, I somehow ended up with no weapons and lost all my muscle mass"
Just as an example. Chris even without weapons would have tore through the baker estate. Dude has taken on Wesker and other such baddies hand to hand. Unless you're up for character suicide. No one wants to see Chris and co with everything they've been through go back to being weak protagonist.
Thankfully capcom knows this. Since they refer to the classic characters as Hero Characters now.
Did you not see Chris at the end of 7? He looks a like a very normal sized dude now and not like he injects himself with 5 gallons of steroids every day.
That's on Capcom for making Chris a redonkulously OP 80's action movie star. And yet, here he is, starring in the main DLC for RE7.
What about characters like Claire, Rebecca, Billy, etc who aren't part of the REvengers and can't punch through a Tyrant now?
Having played REmake for the first time last year, it's not really false.
I was being super frugal out of habit and by the later portion of the game was armed to the teeth with ammo. By the time I got to the end all I could think was how stupid I was not to take down most of the zombies I saw and would definitely be shooting a lot more in the next playthrough.
Not sure what you just typed TBH, but I'll follow up by saying TEW IS quite similar to RE4 as far as gameplay is concerned. Over the shoulder view, B-movie horror theme, zombie-like monsters and other, more formidable bosses and enemies, solving puzzles, collecting items, etc. But it also ramps up the difficulty, makes ammo more scarce, often requires stealth and a more survival-based approach, adds in upgradeable weapons and character stats, etc. It feels a lot like RE4-RE6, but with a new psychological horror storyline, more challenging gameplay and a bit more depth. There's even a decent chunk of the game where you explore a mansion and solve puzzles like in REmake while being pursued by an OP stalker character (like Nemesis). What's not to like?
Why does 6 feel like the worst of the bunch then?
So more RE1 pandering? No, please.
I had enough mansions, ships, swamps, cities and mines already
In my opinion next RE needs to drop the number of the saga and start to release sequels to try new elements without connecting everything.
A fps view in a new placement, like for example a small town that would be awesome, not a small town ala the El Pueblo, I'm talking about a modern maybe mountain little town with some kind of mold problem, that would be nice to see.
Get more of the franchise! What about our character being infected? Wont be awesome if the new Umbrella arrives early this time and they try to contain the infection but YOU ARE INFECTED so you need to outrun the military forces?
Mix that with mold, secrets and puzzles and add some of that tension that it had the first mission in MGSV and I think we have a good sequel.
Get a little scope and go big but not as much as the rest of the saga, make everything seems like an incident the goverment will deny, that you can't trust no one
So more RE1 pandering? No, please.
I had enough mansions, ships, swamps, cities and mines already
In my opinion next RE needs to drop the number of the saga and start to release sequels to try new elements without connecting everything.
A fps view in a new placement, like for example a small town that would be awesome, not a small town ala the El Pueblo, I'm talking about a modern maybe mountain little town with some kind of mold problem, that would be nice to see.
Get more of the franchise! What about our character being infected? Wont be awesome if the new Umbrella arrives early this time and they try to contain the infection but YOU ARE INFECTED so you need to outrun the military forces?
Mix that with mold, secrets and puzzles and add some of that tension that it had the first mission in MGSV and I think we have a good sequel.
Get a little scope and go big but not as much as the rest of the saga, make everything seems like an incident the goverment will deny, that you can't trust no one
Either the pacing, how to get the enemies, the premise, the combat, the mechanics about it and how you proceed in the general game.
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Is something like this, yes, they have things in common but the end experience and the play sensation is not close to any re game.
At least the people who I had talked no one has said "Its like re" because is not.
is Gears of War like re? They share the camera on shoulder, the enemies and the gory aspects, no, right?
Because your tastes are as respetable as the rest and there's nothing written down about them.
Random illustrations aside, I think a solid argument could be made that TEW has more in common wih RE4 and RE5 than even RE6 does. Either way, it's definitely FAR more of a stretch to compare GOW to RE4 than TEW to RE4, come on dude,![]()
Glad you agreeBecause what you say is a fact
It's also a technical janky mess with an even more incoherent story than RE. I hope the sequel fixes everything and is actually a decent game.The only thing action RE about TEW is the encounter design the game continiously apes from RE4.
Other than that no, it's not a viable replacement for action RE (when it comes to the first game at least, haven't seen much of the second).
TEW is a combination of RE, Siren and Silent Hill and is kind of its own thing in the end.
No it's not.
Go buy action games, don't mess with that it is not.
Resident Evil 6 is a literal abomination that should never be repeated.
It's not a bad game. I like it more than RE4. But it's a bad single player experience because of the AI.I love how RE5 is a "bad" game. Some Zelda cycle shit in this thread
Why doesn't anyone seem to understand that RE7 would've sold poorly regardless of what type of game it was?
Glad you agree![]()
OP.
You are so wrong.
(imo)
Resident Evil 6 is their 2nd best selling game. They should repeat that.No it's not.
Go buy action games, don't mess with that it is not.
Resident Evil 6 is a literal abomination that should never be repeated.
ChristLow hanging fruit, hope you enjoyed it, heard thats your favorite
Go play Dino Crisis 3I hate the "go play action games"
It's like me going "Go play Amnesia or Outlast"
RE style horror doesn't fit into the typical horror template
As does RE style action doesn't fit into the typical Action template.
I will say. The horror side of fans seem the most defensive though. Since it seems like a "I just got horror back don't take it away" like a new action side game like a Rev 3 would somehow do that.
Why doesn't anyone seem to understand that RE7 would've sold poorly regardless of what type of game it was?
It's also a technical janky mess with an even more incoherent story than RE. I hope the sequel fixes everything and is actually a decent game.
I hate the "go play action games"
It's like me going "Go play Amnesia or Outlast"
RE style horror doesn't fit into the typical horror template
As does RE style action doesn't fit into the typical Action template.
I will say. The horror side of fans seem the most defensive though. Since it seems like a "I just got horror back don't take it away" like a new action side game like a Rev 3 would somehow do that.
Having played REmake for the first time last year, it's not really false.
I was being super frugal out of habit and by the later portion of the game was armed to the teeth with ammo. By the time I got to the end all I could think was how stupid I was not to take down most of the zombies I saw and would definitely be shooting a lot more in the next playthrough.
Not entirely true, not entirely false.
As this thread can show off, the fanbase is pretty splitted and highly entitled to "What's good" in the franchise, pandering old entries that of course, they are good, but I'm sure a small fraction had played with tank controls recentely.
No matter what Capcom did, fans will be pissed.
A classic RE? "Well, I still prefer the classics"
An action RE? "The franchise is dead"
A new focus RE? "It was dull, I would prefer a classic approach"
So, no matter what, they are pretty much bottlenecked to get intense and polarizing opinions, which is sad because RE7 is an incredible game and I'm hungry for more.
Low hanging fruit, hope you enjoyed it, heard thats your favorite
Why. Because I like the three aproaches of the franchise and I want to share my love and interest for the action ones? How is that wrong.
You're basically left only with Moira and forgotten characters like Carlos if you want older characters who are weak.
I love how RE5 is a "bad" game. Some Zelda cycle shit in this thread
And also Billy and maybe Claire and Rebecca if they had their weapons taken and were in an isolated environment where they couldn't contact the alpha characters.
Personally, I feel like a game in the RE7 style starring Billy is the next logical step. We know hardly anything about him or what he's been up to this entire time - he's a bit of an enigma so there's lots of meat and potatoes there for characterization. He's also a regular dude more or less and possesses the cool factor that you'd want from a RE protagonist.
I love how RE5 is a "bad" game. Some Zelda cycle shit in this thread