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Revisionist history has been kind to the Gamecube.

The gamecube was a colossal failure and the DS and WII saved Nintendo. Everyone is looking back at it now as being amazing but that system was a joke. No one wanted it, most people made fun of the purple lunch box and the retarded looking controller. It an embarrassing console to own.

I don't know how people are looking back at it fondly but it had Super Mario Sunshine which everyone at the time didn't like as much and wanted more Mario 64. Wind Waker was hated for years for being a cel-shaded kiddie game and only recently for some reason people have started liking it again.

The system got RE4 which came to the PS2 anyways after Mikami cut off his head.

Because they dug their heads out of their asses and came to appreciate a game with visuals that weren't trying to copy real-life?

Where's your gamer spirit, man?
 
GC was amazing in every way. Leave it alone!



Nostalgia time:
Owning a WiiU feels exactly like owning a GC back in the day. There weren't too many games coming out, but what was coming out was awesome. There was a lot of disdain from 'rival' gamers, bad press, a lot of doom about Nintendo.....but I didnt give a single shit because I was playing WW, Prime, Melee and Sunshine :D
And my housemate had a PS2 so I could still play Vice City
 
Take away first party games from the cube and you still get awesome third party games like:

F-Zero GX (Sega developed it)
Tales of Symphonia
Soul Calibur II
Skies of Arcadia
Viewtiful Joe
Viewtiful Joe 2
REmake
Resident Evil 4
Sonic Heroes
Baten Kaitos
Rogue Sqaudron II
Rogue Sqaudron III
Star Wars: Jedi Outcast 2
Killer 7
All EA sports titles

The only big third party games it missed out on was GTA (which was all the rage back then) and some JRPG's like Final Fantasy.

Add in new IP's from Nintendo like Luigi's Mansion and Pikmin 1&2 plus first time localizations of Fire Emblem and then add some of the best first party output Nintendo has ever done and you got the greatest Nintendo console of all time (Dat controller)
 
Mm, I'd disagree with this. And I think a lot of other people would too.

The best version of Jungle Beat is on Wii anyway.

yeah, I like Jungle Beat, but I would have rather had a proper DKC sequel. DKCR is great, but the forced waggle motions for stuff like rolling hurt it.

I appreciate Nintendo for trying something new with JB though. The bongo controller is neat and I don't know if I even want to try it on the Wii without that gimmick.
 
I still remember the days when people told me Gamecube had worse graphics than PS2 and it was the kiddy console. It couldn't do realistic graphics, that's why they had to make Wind Waker, lol.
 
Everything he said was true. Mario Sunshine was hated, Windwaker received more hate than any other Zelda game I can think of (even Twilight Princess), and Resident Evil 4 was saw as its saving grace was eventually ported to its greatest enemy. Its just that its nearly been ten years and everyone forgot about this.

Also interesting you noted Starfox Adventures, a game that disappointed many when it came out.
Oh, don't worry, Mario Sunshine was my biggest disappointment... maybe ever. After Super Mario 64. But I liked Wind Waker. And yeah, RE4 was ported, but the port was much inferior.
And never ever forget Metroid Prime, which everyone really liked.

You may have liked it but you are in a very very small minority. The system was a joke in its lifetime just like the WII U is right now. The only reason people talk it up now is because the WII had waggle and thats not what they wanted.
Oh, I know that. Many people still laugh about it being a box. And the handle. For me, the handle just emphasised the compact form factor, it was really a console that you could easily carry around on that.

Also, I was lucky. There really wasn't any internet here yet and the Gmaecube was well received. In fact, it was the goto Soulcalibur 2 console in the local gamestore. Pikmin was well liked and F-Zero GX was played often. So overall, the console had a reputation as "small but good library, good graphics, really good power for price".

See, the times before the Internet. They had some real upsides, don't you agree?
 
I loved some of the games on my Gamcube, but you have to be a god damn liar or just plain stupid if you think the software for the GameCube was better than the Wii. I'm sorry but the Wii absolutely decimated the GameCube when it came to games.
 
Because they dug their heads out of their asses and came to appreciate a game with visuals that weren't trying to copy real-life?

Where's your gamer spirit, man?

I think WInd Waker is ok but I am just saying that Gamecube was not great when it was out and general sentiment was very bad.
 
I took forever to get a Gamecube but I didn't play many games then anyway. I liked what I played and look back on those games fondly. Metroid Prime and RE4 are the two winners.

However, having played the PS2 for many years since, the PS2 is so many lightyears beyond the Gamecube it's not even funny. Library depth is so good, and library quality is just as high.

Looking back, I find it hard to pass judgment on the Gamecube's library either way. It had games, I liked playing them.
 
I loved some of the games on my Gamcube, but you have to be a god damn liar or just plain stupid if you think the software for the GameCube was better than the Wii. I'm sorry but the Wii absolutely decimated the GameCube when it came to games.

Dude it's an opinion. Several people have already outlined why they preferred the Cube over the Wii in terms of first and third party output. Like I've said previously I had more than double the amount of GameCube games. I just preferred it much more. That's not nostalgia either. I simply just bought more games for my GameCube than I did for the Wii during their respective generations. It's probably because I found the GameCube to have more appealing and better games.

Hell there are a couple really fun games that people are mentioning that I even forgot like Monkey Ball and Eternal Darkness. The variety and quality on the GameCube was second to none, IMO. It was great. Variety, especially.
 
Sometimes I look at my Gamecube collection and I'm amazed at how many great games came out on the system. The GC/PS2 generation is possibly my favorite.
 
N64's problem was library depth. It definitely had a few of the best games that generation, but once you got beyond those, things dropped off fast. If you did a 100 games sample, where you select the best 100 titles from each system, you'd end up with a lot more filler in your N64 list than you would on the SNES, PS1/PS2, or even the Gamecube.

I own about 100 titles for PS2, and there are a few dozen more that I wish I had the chance to play. I owned close to 100 titles for PS1, and could have easily picked up 100 titles for each of the PS3 and 360 if I didn't buy all of my multiplats on PC. Looking at my Gamecube library and the number of PS2 multiplats that I could have purchased for that system instead, I might be able to come up with a decent list of 100 Gamecube titles worth owning. There are not 100 N64 games in existence that I would pay money for.

100% true. This has been a problem with Nintendo systems ever since the SNES imo, very few actual good games and most of were from Nintendo too.
 
The gamecube is fucking cool. One word: Melee. Still playing it. Also, being exclusively a nintendo fanboy when I was younger, the gamecube gave me the option to play more multiplatform games than on the n64 and the Wii later. Games like Timesplitters 2-3 (played the shit out of those), SSX Tricky, Burnout 1-2 (my favorites of the series), FIFA, Tony Hawk 3 etc.
 
I did get it late in life, but I was very happy with my GC. Played a lot of great games, a good few of which were 3rd party.

But if you had it from the start I can see how it might have been rough.

Meh. I loved my GC. It was my first last gen console. Super Monkey Ball and Rogue Leader were great launch games.
 
I disagree. Mario curbstomped the gamecube mario, but other than that im not sure which franchise improved.Zelda was pretty stagnant in quality. Metroid got worse. There was no pikmin. I preferred Path of Radiance. PM took a nosedive. Xenoblade was probably better than Baten Kaitos. Animal Crossing was the same. Smash got worse. There was no f-zero or starfox or luigi's mansion. I liked nintendo's wii output but at best for me it got slightly worse. Also MK got worse.

Hmmm I agree with what you've picked out, although I think Zelda was pretty decent. Metroid Prime Corruption may not have topped Prime, but it was decent. Mariokart was definitely better on GC, and sadly we didn't get Luigi's Mansion.

But... Sin and Punishment 2 was awesome and we saw the cool return of Punch-Out. We received two very good Kirby games, and Warioware was it's own game as opposed to a GBA port. Endless Ocean was interesting. Donkey Kong Country Returns was absolutely badass. Wii Sports Resort was truly alot of fun! Then there's the other stuff like Fortune Street and Last Story.

Overall I have to go with the Wii.
 
I owned a Gamecube and no it wasn't happyland for me. Software was pretty limited besides Nintendo games. Same shit with N64, kids at school were talking about Lara Croft, RE2, FF7 etc. While I was stuck playing Zelda during game releasing droughts on the system.
 
To be honest, the week I got the GameCube for the first time along with REmake and RE0 is probably one of my most treasured memories. So much awesome.
 
Nope, the Gamecube actually had relevant 3rd party support. The only thing better on Wii was Mario. The Wii is a decent little system but history will not be kind to it

The argument seems pretty hinged on the idea that Wii is an amazing console that is being unfairly judged.


Relevant? seriously? We've got to the point where GC's third party was relevant? are we being serious here? this is exactly what the OP is talking about, some people are delusional.

edit: and I loved the GC, of course after almost a decade it has a pretty decent library, but lets be realistic.
 
Speak for yourself, I love my Gamecube (day one - still hooked up)

gxkCE.jpg
 
We didn't know how good we had it back then. Also, fuck me, gamecube component cables just keep getting more expensive, don't they? The recent speedrun marathon made me want to go back to super mario sunshine.
 
It got my wife into gaming. Not Wii style "gaming", but actually bought it for herself to play actual games. Wind Waker, Tales of Symphonia, etc. Thing was dirtcheap, had oodles of charm, great games and the best controller. Even through the terrible draughts I remember it fondly.
 
I had a Gamecube and a Wii. Every second of the Gamecube was better.

The console had its flaws but what Nintendo console doesn't? It's basically choosing the lesser of two evils.
 
I had a Gamecube and a Wii. Every second of the Gamecube was better.

The console had its flaws but what Nintendo console doesn't? It's basically choosing the lesser of two evils.

wii could play wii games, gamecube games, had games on the virtual console, online gaming (even if it wasn't great, it was better than the gamecube).

gamecube's one advantage is that it could play game boy/color/advance games. that's actually a nice thing, but it's not enough for me to consider it over the wii.

oh and if we're just comparing libraries, the wii's knocks out the gamecube's. sin & punishment versus star fox assault, super mario galaxy vs super mario sunshine, super mario galaxy 2 vs nothing, nsmbw vs nothing, tp wii vs tp gc, re4 wii vs re4 gc, xenoblade vs baten kaitos, and that's before you ever get into the wii's superior third-party exclusives.
 
PSO with 4-player local co-op was heaven

This. Never had so much fun with my brothers. Loved Crystal Chronicles too.

Take it from me though, being a GameCube exclusive owner was tough back in the day. There was a really strong start and few really killer games, but when releases started to lag, man oh man did they lag.

Owning a Wii was better on every level.
 
wii could play wii games, gamecube games, had games on the virtual console, online gaming (even if it wasn't great, it was better than the gamecube).

gamecube's one advantage is that it could play game boy/color/advance games. that's actually a nice thing, but it's not enough for me to consider it over the wii.

oh and if we're just comparing libraries, the wii's knocks out the gamecube's. sin & punishment versus star fox assault, super mario galaxy vs super mario sunshine, super mario galaxy 2 vs nothing, nsmbw vs nothing, tp wii vs tp gc, re4 wii vs re4 gc, xenoblade vs baten kaitos, and that's before you ever get into the wii's superior third-party exclusives.

My man.

Wii had three Trauma Center games. GameCube had Cubivore.
 
I played a fucking shitload of James Bond Everything or Nothing, Burnout, James Bond Nightfire and Timesplitters 3 on my GameCube.

...Those are all EA games. So yeah.
 
The SNES, N64, and Gamecube each had about the same number of great games. The PS1 and PS2 both had more B games, but fewer A+ games. The Saturn, Dreamcast, and Xbox were always distant third places. The Wii, 360, and PS3 are somewhere in between unless you are really a fan of cover shooters or party games. The NES still comes out on top as the most necessary console to own in its time.
 
The Gamecube era was awesome, I had a PS2 as well back then and I'm pretty sure I clocked in more hours on that little purple bastard.

Wii doesn't even begin to compare as far as I'm concerned. I went into it with an open mind but I ended up loathing motion controls, plus it turned me off of Zelda which not even the CDi was able to do (yes I find Skyward Sword THAT bad). The only game that made me play on the Wii for a longer period of time, was the stellar Xenoblade and I am incredibly thankful it didn't use motion controls.
 
I've never owned a Gamecube, it allowed me to play nice Cube games during the intial Wii drought, so that was nice. ;)

Other than that I don't know. To randomly ramble some: It has some very nice games, but doesn't have the library of the PS2, the controller is comfortable but it's a bit quirky (left analog, lack of a left z trigger). GC era Nintendo had to sell Rare, while understandable due to ownership reasons is a bit sad since I think that the IP's Rare held could complement existing Nintendo IP if handled well (perhaps a slighlty too huge if there). It did have the whole Capcom partnership with the exlusives, that while it eventually tanked (?), and the last game wasn't made iirc(?) brought RE4 and Viewtiful Joe to the system.
 
I loved it. Rogue Squadron 2's Hoth mission is as close as I have ever felt to being in a Star Wars film, and it still looks great today.

Also-
Zelda: Wind Waker
Fire Emblem: Path of Radiance
Skies of Arcadia: Legends (with its mildly reduced encounter rate)
Resident Evil 0
Metroid Prime

Sure, at the time, the games weren't coming thick and fast, but the games have held up very well- very few PS2 games look as good now as Wind Waker, Rogue Squadron 2 etc. I'm not saying it was a better machine or library, but to me it's a great console.

The idea that consoles are either massively successful or a total bomb is silly. The GameCube had software droughts, was mildly profitable and had great games, all three are true. Nothing wrong with looking back at the library in isolation and thinking that, in the cold light of day, it's pretty good.
 
I used to spend a lot of time moaning about the GameCube, but every single time I get a hankering to play anything from the PS2/GC/Xbox gen, the GameCube is always the system I go back to.
 
I compare libraries by comparing original releases, generally, sometimes including arcade ports. PN03, Killer7, good Super Monkey Ball, F-Zero GX, Viewtiful Joe, Pikmin, Eternal Darkness, Mr. Driller Drill Land, Resident Evil 4, REmake... GC has a lot of great then-exclusives, off the top of my head.

I couldn't get into Wii Trauma Center games at all. The slower pace and controls of Trauma Team killed it for me after playing the DS games.
 
The Gamecube was super cheap,

It didn't sell well.

3rd party games were hindered due to the controller's lack of buttons and weird placement....not to mention the right thumbstick.

It had a tiny memory card, a proprietary disc format, no DVD playback, and no online support.

There wasn't that many good games for it in general.

Sure it had a good Zelda game on it (that everyone complained about prior to release), Resident Evil 4, Metroid Prime, Rogue Leader 3,and a few others, but not too many exclusive 3rd party games.

Somehow, history thinks it was an amazing system.

The Wii was supposed to break the Nintendo console slump from the N64 and Gamecube, but somehow the Gamecube era is referred to as "the good old days of Nintendo" compared to today.

I don't get it.

I won't go through all three and a half pages, but I'm sure someone provided a list of games to demonstrate just why people love it.

But I know for me personally, one of the things I loved about it is that it seems to be the last time we got thirsty Nintendo. And I don't mean 'they were desperate', I mean it was the last time they seemingly bothered to compete with the pack on visuals, content and support. Nintendo games from this era - and third party games, frankly, BG&E and RE4, for example - were competitive visually (Wind Waker REMAINS one of the best looking games of all time; Twilight Princess was easily on par with the best from that gen; Paper Mario, Sunshine, etc, all visually compelling for the time), and far more daring with their concepts and core franchises than ever before.

They introduced the world to Pikmin, what is perhaps the most novel take ever from that particular strategy genre. They introduced the world to the complexities of complicated family relationships in the brilliant little gem Chibi Robo. They formed partnerships that weren't always successful, but when they were led to some great games or added features (Soul Calibur for added features and sold the best; F-Zero GX is to me the greatest racing game of all time). They were completely bonkers with the experimentation they did in their franchises. Sunshine is in many ways far more of a reach than even Galaxy was, with its FLUDD enhanced acrobatic abilities and its super uniform theming, which remains unique even to this day. Jungle Beat is the game nobody in the right mind would have thought could work, and yet it remains an all-time classic.

Many of the experiments from this gen were in brand new franchises, almost all of them aimed at the hardcore. Nintendo had a fantastic Wavebird controller, had competent third party support that includes classics like Tales of Symphonia, Resident Evil 4, Viewtiful Joe, Rogue Squadron, Final Fantasy Crystal Chronicles (I ain't no damn bucket bitch, fuck ya'll), Baten Kaitos 1/2 (and now look at Monolith Soft; under Nintendo's wings and with the extremely critically acclaimed X), and actually bothered to compete in categories Nintendo has long since stopped bothering in.

And most of all, it just seemed like back then Nintendo was always on the cusp of their next great idea. I always knew if a game they made was announced, it's likely I would be interested in it and fairly good odds I'd love it. Now a days, half the games they announce aren't even aimed at me. Another 90% of the games they have remaining are just petulant franchise whoring (often without any of the brilliantly imaginative genre recreations of past excursions; NSMB is fastly becoming a warehoused tomb of retreaded ideas and recycled content. Sorry, I know how AMAZING the level design tends to be in the last third but that doesn't excuse how lazy Nintendo is with so many facets of these games). And another 10% are games I am very much interested in, but they don't have the boldness or the competitiveness of past Nintendo (obviously Wii U prevents them from being competitive visually with next-gen, but that's not my problem, that's theirs).

Some of this may be romanticizing, all of these points have a few exceptions on Wii and Wii U even, but the overall effect remains the same. Nintendo from the GCN-era was for me and it felt like their talent never ended; Nintendo from this gen is often not for me at all and they frequently fall on their face quality-wise. Unlike many, I don't think Nintendo has some special 'magic' - I think they had a long run with tons of talent, but that for whatever reason it's not as reliable as it once was. And I do think the quality of their offerings has, as an average, been steadily declining since GCN.
 
Gamecube destroyed so many hours of my college life playing Smash Bros with roommate bros. Those were some simpler times for sure. I don't even remember having any other games for it besides Smash.
 
Gamecube destroyed so many hours of my college life playing Smash Bros with roommate bros. Those were some simpler times for sure. I don't even remember having any other games for it besides Smash.

My mom and sister and I still manage to play Pikmin 2 multiplayer from time to time when they come over the house. I am going to try to see if they'll finally upgrade to Pikmin 3 multiplayer with me next-month lol
 
Pretty much, we don't remember the droughts either.

This is something that I think really gets overlooked when comparing Nintendo's past consoles to the current one. When all was said and done the Gamecube was left with a very respectable library of games, but I still do remember in that first year especially there were stretches of months at a time where not much of anything was coming out for it.

People complained about droughts on the Wii and are complaining about it now on the Wii U, but honestly that's a problem that goes all the way back to the N64 and at this point is something that probably should just be expected Nintendo consoles.
 
The Gamecube really was the last time Nintendo tried to compete in the traditional way it's done in this industry: make modern hardware, form partnerships and beat the competition with stronger core titles.

No online was a big hole in this strategy, but it admirably held in there until the very end with big releases like Resident Evil 4, Pikmin 2, Metroid Prime 2.

The launch was pretty great with graphical showpieces like Rogue Squadron 2, and there was a time in 2002 that it looked like Nintendo's fall lineup might really push them into a strong 2nd for the generation, but core gamers chose Splinter Cell for Xbox that year over Metroid Prime.
 
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