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Revolution Controller Revealed

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koam

Member
jgkspsx said:
Hm, this seems reasonable. Unless I'm missing something, though, I don't know how a single sensor could detect a 2D position planar to its face.

I still stick by the idea that the "TV thing" is a beacon the controller uses to detect its own position. Otherwise you'd need different ones for every controller, and that's just dumb. IR is stupid for a number of reasons, but I have a hard time figuring out why else there's that transparent plastic shield on the end of the controller. It rules out ultrasonic technologies.

But, yeah, there's got to be two or more WWT-like solid-state gyros. (Didn't WWT need two?) I doubt very much Gyration's technology is used at all.

I love technology that makes you say, "how?" I also love that Sony and Microsoft engineers are having similar conversations as we speak :)

A single sensor could detect a 2D plane, see eyetoy but it really depends on what kinf of sensor it is.

You're probably right about the one beacon though, it would make sense. However, I'm thinking that one beacon determines the 4 locations of the controllers. Otherwise, you would be able to have a huge number of controllers instead of just 4.

I have no idea what the plastic shield is too. No way this uses IR, it's two slow and it has to point directly at the receiver.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
koam said:
A single sensor could detect a 2D plane, see eyetoy but it really depends on what kinf of sensor it is.

You're probably right about the one beacon though, it would make sense. However, I'm thinking that one beacon determines the 4 locations of the controllers. Otherwise, you would be able to have a huge number of controllers instead of just 4.

I have no idea what the plastic shield is too. No way this uses IR, it's two slow and it has to point directly at the receiver.

It uses bluetooth, I think.
 

Ruzbeh

Banned
GaimeGuy said:
It uses bluetooth, I think.
Correct.

So, GaimeGuy, what do you think of the controller? I don't think I've read your opinion on it and I don't think you've posted your opinion either.
 

JavyOO7

Member
If no one sees how this can work PERFECTLY for Ouendan... wow. It was like if almost it was made for it!

I thought of this while playing 'One Night Carnival' and it just seemed so perfect. And hey, instead of using one stylus (remote) you can use two stylus'. I think that would be so badass.
 

Pakkidis

Member
My only concern is Nintendo's strong focus on attracting new gamers that seems to take away from the people who've been playing games for some time now.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Like pretty much everyone else, my initial reaction was "wtf?" and "god Nintendo's doomed."

Then yesterday, I watched the trailer, and my opinion completely changed.

I wondered how they got MP2 to work on it, and then I read that you point the controller down to turn into morphball, that you can use gesture movements to perform those functions like morphing and jumping, and I was like "ooooh."

I can see potential, but I want to try it out myself and see actual games for the system. :(
 

Pimpwerx

Member
SantaCruZer said:
wtf? Do you see Nintendo fanboys everywhere you go? I checked his page, nothing points that he is a nin fanboy, plus it was made by someone in 3DRealms forums.

pathetic.
Connections to Nintendo are tenuous at best, if you ever followed PC gaming. Interfaces come and go, and many fall by the wayside first as failed accessories. Some are championed as interfaces for other similar devices before being adopted for controllers, yet the "innovation" is questionable. Take the wireless thing for instance. How many people here had a RF mouse or keyboard for years before the Wavebird? And to top it off, the Wavebird is not even a GC standard. The standard controller is wired. Are we going by accessories or stock controllers? It's a hokey fucking chart at best, and seems to trumpet many of the hollow claims by Nintendo fans over the years that Nintendo leads the way in controller innovation. PEACE.
 

masud

Banned
Pimpwerx said:
Connections to Nintendo are tenuous at best, if you ever followed PC gaming. Interfaces come and go, and many fall by the wayside first as failed accessories. Some are championed as interfaces for other similar devices before being adopted for controllers, yet the "innovation" is questionable. Take the wireless thing for instance. How many people here had a RF mouse or keyboard for years before the Wavebird? And to top it off, the Wavebird is not even a GC standard. The standard controller is wired. Are we going by accessories or stock controllers? It's a hokey fucking chart at best, and seems to trumpet many of the hollow claims by Nintendo fans over the years that Nintendo leads the way in controller innovation. PEACE.
Take a break from the boards man. It'll be alright.
 

Ruzbeh

Banned
Pimpwerx said:
It's a hokey fucking chart at best, and seems to trumpet many of the hollow claims by Nintendo fans over the years that Nintendo leads the way in controller innovation. PEACE.
That Wavebird isn't a very good example, IMO, it's just evolutionary stuff, but you gotta admit, Nintendo has been doing most of the innovation... Shoulder buttons, Triggers, Analog sticks, Rumble.
 

Thraktor

Member
The thing is that, in terms of use in first-party console controllers, Nintendo was the first with pretty much every component you see in a "traditional" controller. And while movement sensors and soforth may not have, strictly speaking, been invented by Nintendo, I have little doubt that Nintendo are going to pioneer a genuinely new way to play games. Whether it catches on as well as their previous innovations is a big question, but, for the good of the industry, and it's ability to actually adapt (which it has been doing very little of in the past decade or so), I certainly hope that Nintendo has a future with this device.
 

Pimpwerx

Member
masud said:
Take a break from the boards man. It'll be alright.
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.
 

Slurpy

*drowns in jizz*
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.

Does the controller make you insecure?

I for one have a ton of respect for them for developing and banking on that. We'll see where it takes them.
 
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.


embarassment?


:lol


Yes I laughed when I saw it, but it's pretty cool tech. And they have the balls to not only implement it, but use it. I'm more that certain nintendo is gonna use it sexily. Next Next gen it's gonna be gyrotown.
 

monkeyrun

Member
Pakkidis said:
My only concern is Nintendo's strong focus on attracting new gamers that seems to take away from the people who've been playing games for some time now.
they always have PS3 to fall back on.
also I think nintendo will have a traditional controller module for revolution
 

Fuzzy

I would bang a hot farmer!
Pimpwerx said:
EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.
Sounds like someone should be a multiconsole gamer.
 

MrDaravon

Member
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.

Don't worry big guy, everything's going to be a-ok.
 
I think you guys are expecting way too much from the games that will be available for this control. Ever think how the couple on the sofa playing raquet ball is controlling the locomotion for their on screen characters? Ever think about that most games they think they are playing likely consist of standing in a single position or on a rail and doing a single specialized movement.

This is going to become a standard for when a character has to interact with something or do specialized movements. Such as in Jet Grind Radio where you are painting graffitti, Link conducting a wind spell, playing maraca games, chopping trees, catching fish, petting on screen dogs, etc. Game concepts that already exist but will be given a different or replacement control mechanism than before. One thing I do like about it is that it does remove specialty controllers such as drums, lightguns, maracas, or interactive knives from the store shelves and that does free developers up from having to not only sell software but a piece of hardware as well so in that regard they are more free.

If you think you'll be playing something like Soul Calibur or Zelda and running about freely and striking enemies with the wand as if you were holding a sword you are likely to be dissapointed. Imagine the animation madness that such a game would have when motions done by the player do not match up to the defined character strikes in speed or strength or position. Inverse Kinematatics for characters only get you so far. This is especially true when a character you control faces the screen and the player's input is rendered backwards.

If you think FPS games are going to be amazing for it I'd give it a second thought. Remember that in an FPS the sight of the gun is generally in the center of the screen and the mouse controls the camera around the sight. The wand would have to be toggled to between camera and free hand sight, just like the button toggle in Goldeneye or Freedom Fighters, so it is likely that you won't just be pointing at enemies on screen and blasting them while moving just like GE or FF doesn't allow. This isn't going to revolutionize FPS games, just give them an alternate control sceme to one that already exists. Also, remember that an FPS has the weapon locked to the camera so reaching into the screen is likely just going to control the arm's length. Sure, you'll be able to shoot around a corner from the camera view but your mobility is likely going to be locked to WSDA at that point just like free aim.

Drinky is mostly right about the metaphor argument. You can just as easily pet a dog by quickly scrubbing the a hand icon with the analogue stick over the digital dog as waving a wand at it or scrubbing a stylus over a touch screen. Just like you can just as easily press corresponding buttons on a controller in a rythm game instead of having a drum kit or dance pad. The more I think about the control the less I think it will create any new genres. Conventionally and pragmatically the wand becomes a control that is more analogue than analogue because it has a more defined sense of acceleration and decelleration and the input the player gives is directly their own sense of motion and inate ability for speed.

This controller isn't really about creating new types of games, just about changing controls for ones that already exist into something more "natural"
 

mj1108

Member
Fuzzy said:
Forget about that, there aren't any wires from the Revolution to the TV. I think I just figured out the next surprise!!! :D

Both the DS and the Revolution are about changing the way we interact with games, said Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo.

"The old model of a person tethered to a game control tethered to a device tethered to a TV is over," he told MSNBC.com.

http://msnbc.msn.com/id/7159422/
 

Error

Jealous of the Glory that is Johnny Depp
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.

racing games- easy as fuck you grab the controller in the horizontal position and move it left and right to make the car move, just like you would do when you are driving a car.

fightings games- seriously who the fuck is a fighting games fan a play the game with a normal pad? every fighting game fan I know has their costume arcade stick

Madden or sports game for that matter- I dunno... I know baseball and golf could be real easy.

did you miss the part where it says revolution can play traditional games in the traditional way of playing them?
 
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.


:lol :lol :lol Easy my good man, easy chillout
 
Warm Machine said:
I think you guys are expecting way too much from the games that will be available for this control. Ever think how the couple on the sofa playing raquet ball is controlling the locomotion for their on screen characters? Ever think about that most games they think they are playing likely consist of standing in a single position or on a rail and doing a single specialized movement.

This is going to become a standard for when a character has to interact with something or do specialized movements. Such as in Jet Grind Radio where you are painting graffitti, Link conducting a wind spell, playing maraca games, chopping trees, catching fish, petting on screen dogs, etc. Game concepts that already exist but will be given a different or replacement control mechanism than before. One thing I do like about it is that it does remove specialty controllers such as drums, lightguns, maracas, or interactive knives from the store shelves and that does free developers up from having to not only sell software but a piece of hardware as well so in that regard they are more free.

If you think you'll be playing something like Soul Calibur or Zelda and running about freely and striking enemies with the wand as if you were holding a sword you are likely to be dissapointed. Imagine the animation madness that such a game would have when motions done by the player do not match up to the defined character strikes in speed or strength or position. Inverse Kinematatics for characters only get you so far. This is especially true when a character you control faces the screen and the player's input is rendered backwards.

If you think FPS games are going to be amazing for it I'd give it a second thought. Remember that in an FPS the sight of the gun is generally in the center of the screen and the mouse controls the camera around the sight. The wand would have to be toggled to between camera and free hand sight, just like the button toggle in Goldeneye or Freedom Fighters, so it is likely that you won't just be pointing at enemies on screen and blasting them while moving just like GE or FF doesn't allow. This isn't going to revolutionize FPS games, just give them an alternate control sceme to one that already exists. Also, remember that an FPS has the weapon locked to the camera so reaching into the screen is likely just going to control the arm's length. Sure, you'll be able to shoot around a corner from the camera view but your mobility is likely going to be locked to WSDA at that point just like free aim.

Drinky is mostly right about the metaphor argument. You can just as easily pet a dog by quickly scrubbing the a hand icon with the analogue stick over the digital dog as waving a wand at it or scrubbing a stylus over a touch screen. Just like you can just as easily press corresponding buttons on a controller in a rythm game instead of having a drum kit or dance pad. The more I think about the control the less I think it will create any new genres. Conventionally and pragmatically the wand becomes a control that is more analogue than analogue because it has a more defined sense of acceleration and decelleration and the input the player gives is directly their own sense of motion and inate ability for speed.

This controller isn't really about creating new types of games, just about changing controls for ones that already exist into something more "natural"


I'm gonna assume you don't work in something were creativity is needed, right? And I thank you for that.
 

whytemyke

Honorary Canadian.
That thing is chock full of gyroscopes.... every flip of the wrist in every direction... left, right, up, down, dive, rise, roll, yaw, etc, is gonna be reflected in the game.

I think this controller is fucking amazing and all the naysayers will be eating their words once it's released. You guys know that this means you can literally have Zelda games where you're swinging your arm like you have a sword in it?!

EDIT: and btw, if it hasn't been mentioend, EA has already come out and said that they're very excited to start developing sports games with this kind of control system, as they think it could be something amazing.
 

kablooey

Member
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.

BUY A PS2
 

masud

Banned
Pimpwerx said:
STFU. I'm not breaking from anything. The Rev was an open invite for trolling. I took a number, and now it's my turn. Maybe Nintendo could have released something that wasn't a public embarassment. PEACE.

EDIT: BTW, do any of you actually play Madden or fighting games? Hell, or racing games for that matter? Am I the only GC owner who has some of these in his collection? The Re-mote should have you more than a little concerned. Not every GC game was Zelda. Not every Rev game will be either.

Actually man sorry that post was in poor taste. Up until now I never really fully understood the strains that these Nintendo fans and their pro Nintendo agenda could place on a perfectly rational person like yourself. Getting that worked up about is really your only recourse. I see that now. Again sorry.
 
Cauliflower of Love said:
I'm gonna assume you don't work in something were creativity is needed, right? And I thank you for that.

Then please tell me where I am wrong. Please tell me what they really showed and just how these games will be or tell me how anything revolutionary in terms of gameplay was invented that didn't already exist in one way or another.
 
Warm Machine said:
Then please tell me where I am wrong. Please tell me what they really showed and just how these games will be or tell me how anything revolutionary in terms of gameplay was invented that didn't already exist in one way or another.
I hope you realize there are smarter and more creative people than you. Just wait till the Revolution is finalized and released and try it yourself. Or you can just keep playing the guessing game!
 

Dez

Member
Warm Machine said:
If you think FPS games are going to be amazing for it I'd give it a second thought. Remember that in an FPS the sight of the gun is generally in the center of the screen and the mouse controls the camera around the sight. The wand would have to be toggled to between camera and free hand sight, just like the button toggle in Goldeneye or Freedom Fighters, so it is likely that you won't just be pointing at enemies on screen and blasting them while moving just like GE or FF doesn't allow.

What are you talking about here? The mouse does not "control the camera around the sight" in an fps.. It just controls where the centre of the screen is.
 
koam said:
Okay I've been thinking about the technical aspects of this, or more importantly, how it works and here's what I've come up with. While this might not be exactly how it works, I think it's a close guess.

In order to determine where the controller is versus the TV you need a 3D axis (X,Y,Z).

To get this axis you need two "sensors".

The first sensor is the little unit that you place above your TV. Think of this one as a camera, it looks and detect where the controller currently is (left,right,up,down) or in other words, the (X,Y) axis.

The second sensor is in the controller itself (The IR looking thing i'd imagine). This communicates with the sensor you placed above your TV and it determines the distance between the controller and the TV. In other words, the Z axis.

So now you have the (X,Y,Z). Great you have a point in 3D space, now what?

Well the last thing the console wants to know is how the user is holding the controller. This is determined using the gyration technology that's in the controller.

Please dude. No Physics on the weekends
 
So this is what the next year has in store? People claiming others have no creativity because they state that the controller is essentially a way of controlling a 3d point in space with manually controlled acceleration, decelleration, and rotation?

Right now there are fans who have an imagination that is expecting things beyond what this control actually offers. They aren't looking at the tech logically they are looking at it magically. They are also the ones who think DDR isn't just a variation on Simon Says

I can tell how this control actually works and its abilites with in a real world game environment without having to try a single piece of software because I know how it works. Frankly, I do have the imagination but it is bound by the realities of the ability of the controller.
 

nightez

Banned
Warm Machine said:
I can tell how this control actually works and its abilites with in a real world game environment without having to try a single piece of software because I know how it works. Frankly, I do have the imagination but it is bound by the realities of the ability of the controller.
Educate us how does it work?
 

Shao

Member
Why are people worried about not being able to play traditional games?? For thsoe games like Madden you have Sony and MS. Therefore what reason do you have to be mad at Nintendo?

Only thing I can think of is, Zelda and Mario will never be the same again, but maybe that's a good thing. Its annoying to think that people are pissed about conventional games not working on this thing - thats the point, we don't want rehashed conventional games.

Oh and the stick isn't about reading exact arm movements necessarily. In Zelda, if you take an exact copy of WW and replace the slash button with a swipe motion, you could pull off the exact same combos by moving your stick 2 cm left and right. This free's up a button and changes gameplay abit.

In Mario Tennis you don't have to moveyour hand exactly as if it was Mario's hand. But different types of swishes can replace previous button presses. Movement and aim is the same as before - analogue. Only button presses are replaced.

But the key point is if you build a game from the ground up based around this controller, it might turn out much better than a PS3 equivalent.
 

jgkspsx

Member
Pimpwerx said:
It's a hokey fucking chart at best, and seems to trumpet many of the hollow claims by Nintendo fans over the years that Nintendo leads the way in controller innovation. PEACE.
How, by pointing out that the Vectrex controller was far more innovative than most Nintendo controllers? You're as paranoid as any Nintendo obsessive.

That there's an awesome site, I just wish the guy would include third-party controls. I'd like to have him add the ASCII RPG controllers (Rev precursors), the Alps batarang (DS3 precursor), and the neGcon (fucking awesome).

koam said:
A single sensor could detect a 2D plane, see eyetoy but it really depends on what kinf of sensor it is.
You're right that EM wave sensors (like video sensors) sample planar wavefronts. My bad. It doesn't seem that this is a video-based solution, though (Sony'd kill 'em, to begin with :)).

Bluetooth allows you to calculate position in 2D space? First I've heard of it...

You're probably right about the one beacon though, it would make sense. However, I'm thinking that one beacon determines the 4 locations of the controllers. Otherwise, you would be able to have a huge number of controllers instead of just 4.
Eh, dealing with more than four controllers just isn't worth it, is it?
 

Pimpwerx

Member
Uh oh, the Nintendo hive is swarming. Yes, I owned a PS2. Suprise suprise, it served me better than the GC I now own. Wind Waker was awesome. Games like Beyond Good and Evil and PoP also survived the button layout. But if you seriously play Madden or a fighting game, don't even pretend you're not ashamed of this abomination. Laugh all you want. you know what system most of your friends are gonna end up owning...if you actually have any. I was hoping the Rev was gonna be a step in the right direction. I expected some VR interface, or a gyro coupled to a Wavebird with a proper button layout (that's right, I've praised the Wavebird design to high heaven, just not the button layout). But I'm not gonna make excuses for this shit.

I don't own stock in this company. I'm not on their payroll. None of you are either. If you honestly don't play either of the two types of games I mentioned, then you should be fine. You probably don't play racing games either. You'll probably be happy with this mockery just as some of you seemed genuinely happy with the state of affairs on the GC. But I'm not. I am sad I may never play another Zelda game after TP, but that's the way it goes. The band played on as the Titanic sank. I don't expect any of you rabidly defending this joke to be aware of the demise of Nintendo gaming until it's too late. Wait...that's too melodramatic. I think some of you guys are just in denial, and won't snap out of it until you see some of the GC titles you liked playing going exclusively to the PS3 and 360. Nintendo doesn't want any part of the gaming industry. PEACE.
 
Shao said:
Why are people worried about not being able to play traditional games?? For thsoe games like Madden you have Sony and MS. Therefore what reason do you have to be mad at Nintendo?
There's also the traditional controller shell, which I'd be willing to be the farm on that Nintendo will package with the Revolution. They'd have to, or third-party ports would be limited.

Also, anyone else notice how the press shots and the demonstration video showed people playing on widescreen HDTVs? I think this is a good sign. A friend of mine told me that NOA was furious when they found out about NCLs decision. Supposedly things have changed and HDTV resolutions will be supported. Only time will tell...
 

nightez

Banned
tgs_hummer.gif
Shiggy's turned up in his hummer
 

miyuru

Member
I really try not to post redundant info...but...

For people like Pimpwerx, you could always think of the Revolution as Nintendo's next console that will have a traditional, WaveBird-esque controller, and forget about the remote completely. You know, because Nintendo IS giving you that option :lol

My only real concern is whether or not developers will gamble on the Revolution. I really doubt it. No matter what certain figures say, like Kojima, etc., I don't think *they* are the ones who get to pick their budget for titles.

I wouldn't be surprised to see a quirky little title from one of them on the Revolution at all. However, I really doubt we'll be seeing that many blockbusters from them all the same. Only time will tell, but right now, other than Nintendo I don't see many developers creating titles that say use the Nunchaku configuration...most will rely on the shell controller, maybe with some added remote functionality.

EDIT: Just read your last post Pimpwerx. You're such a fucking dramaqueen :lol :lol

Honestly, it seems you care more about Rev. than I do, or most people on these boards. Except your opinion is negative, not positive. I dunno, it's just ironic because you seem to be more obsessed with it than us "fanboys" ;)
 

Tony HoTT

Banned
Pimpwerx said:
Uh oh, the Nintendo hive is swarming. Yes, I owned a PS2. Suprise suprise, it served me better than the GC I now own. Wind Waker was awesome. Games like Beyond Good and Evil and PoP also survived the button layout. But if you seriously play Madden or a fighting game, don't even pretend you're not ashamed of this abomination. Laugh all you want. you know what system most of your friends are gonna end up owning...if you actually have any. I was hoping the Rev was gonna be a step in the right direction. I expected some VR interface, or a gyro coupled to a Wavebird with a proper button layout (that's right, I've praised the Wavebird design to high heaven, just not the button layout). But I'm not gonna make excuses for this shit.

I don't own stock in this company. I'm not on their payroll. None of you are either. If you honestly don't play either of the two types of games I mentioned, then you should be fine. You probably don't play racing games either. You'll probably be happy with this mockery just as some of you seemed genuinely happy with the state of affairs on the GC. But I'm not. I am sad I may never play another Zelda game after TP, but that's the way it goes. The band played on as the Titanic sank. I don't expect any of you rabidly defending this joke to be aware of the demise of Nintendo gaming until it's too late. Wait...that's too melodramatic. I think some of you guys are just in denial, and won't snap out of it until you see some of the GC titles you liked playing going exclusively to the PS3 and 360. Nintendo doesn't want any part of the gaming industry. PEACE.

Your preaching to the choir man. Especially at this site. You think that many people here are looking to this thing to replace ALL their gaming needs? People here are probably just excited to see what games Nintendo will make, and they'll probably buy a PS3 as well for all the games that won't work as well on the Revolution.
 

Slurpy

*drowns in jizz*
Pimpwerx said:
I don't own stock in this company. I'm not on their payroll. None of you are either. If you honestly don't play either of the two types of games I mentioned, then you should be fine. You probably don't play racing games either. You'll probably be happy with this mockery just as some of you seemed genuinely happy with the state of affairs on the GC. But I'm not. I am sad I may never play another Zelda game after TP, but that's the way it goes. The band played on as the Titanic sank. I don't expect any of you rabidly defending this joke to be aware of the demise of Nintendo gaming until it's too late. Wait...that's too melodramatic. I think some of you guys are just in denial, and won't snap out of it until you see some of the GC titles you liked playing going exclusively to the PS3 and 360. Nintendo doesn't want any part of the gaming industry. PEACE.

Noone is 'rabidly' defending it. I also don't own stock in anyone, and if Nintendo decided they were quitting the industry altogether today, I'd be dissapointed- and move on. I have no emotional connection to the company. Is it , just possible, that people are open to trying something new? As opposed to 'being in denial'? What the hell is there to be in denial about? I don't expect Nintendo to have the highest marketshare. I also don't have an emotional investment in them, as you seem to. I'm just interested as this is giving us, the user, a new interface. How it affects Nintendo, who the hell knows. I'm not expecting my 3rd party fix out of Nintendo. Noone in their right mind does, and as soon as you accept that, it will be fine. But get over your sour grapes and melodrama.
 
Pimpwerx said:
The band played on as the Titanic sank. I don't expect any of you rabidly defending this joke to be aware of the demise of Nintendo gaming until it's too late. Wait...that's too melodramatic. I think some of you guys are just in denial, and won't snap out of it until you see some of the GC titles you liked playing going exclusively to the PS3 and 360. Nintendo doesn't want any part of the gaming industry. PEACE.

It is melodramatic. At least from where I'm sitting.
Mark these words and we'll look back on them after a few game announcements (or lack of): Revolution will have more games than Gamecube, more exclusives, new kinds of software and a greater appeal in general.

If they'd pulled out a wavebird with gyro, theres no way in hell some people here (not to mention in the development community) would be as enthusiastic as they are now. The fact that its a drastic change does probably mean they'll lose developers who don't have the imagination to pursue the system. They'll lose developers who can't afford to make games for two different kinds of systems (traditional/revolution), or those developers who simply can't get support from publishers for their Revolution idea. And there's probably Western developers who are interested but can't for the life of them get dev kits because Nintendo are so freaking inept in the West. However, they'll also make gains here. Gains in differentiation, in exclusives, in potential. I think its only a matter of time before publishing starts to get behind Nintendo now and offer support...

With the two alternatives (360/PS3) asking of higher investment and offering only high stakes uncertainty, many small devs will have no alternative aside from portables. Those who, like you, aren't convinced that the controller is a change for the better will continue to think so.... at least until they TRY IT FOR THEMSELVES. I have a strong feeling most people will come around if its as good as those who are giving impressions say it is.

I can't wait til they show it off again and let the media have a go.
 
nightez said:
Educate us how does it work?

Much like in the IGN article... The controller wand is essentially a 3d point in space. Imagine that onscreen on your TV is a 3d box from a first person perspective.

Now imagine you are in your living room. The chair you are sitting in is essentially the close end of that box on screen and your TV is the far end. Moving the controller toward the TV moves the point in space closer to the far end of the box. Same with moving the controller side to side or up and down will move the point in space the same way (to a predefined limit set by the software).

A game using this system would be something like virtual Jenga for instance. You could pull a jenga piece out of the top of the tower or from the bottom by moving the virtual cursor. In something like Nintendogs for instance you could pick up a dog (using a button) in the far background and pull him towards the near plane. Or pick up something else in the environment and whip it with corresponding physics that would be difficult to get with a standard analogue stick. You'd likely use a button to toggle between things such as grab, slap, pet, etc.

Otherwise you can imagine that the wand represents an virtual onscreen hand attached to a persons body. Using Inverse Kinematics you can move your virtual onscreen hand in all the ways that your real hand could move, limited by the length of the virtual characters' onscreen arm. Take the sword game they alluded to for example. Waving the wand about would swing the sword and then pressing and holding a button on the controller would switch from sword to sheild so now you are running a block command and using your arm to postion the shield in 3d. Sort of like Sega's Star Wars arcade game where you lightsaber fought Vader.

As well, the control can service as a completely 2 dimensional control such as single sight on screen and double as a light gun type control. It could also be used as a drawing pen or paint brush. Where the controller can get complex is when the viewing plane is changed from first person to a side camera on a 3rd person game because the game's plane of view isn't the same as the players plane of view.

These are some of the possibilities I'm seeing. In the end it is a point in space 3 dimensionally or 2 dimensionally. It is likely to work really well for stuff that is first person and stationary in nature such as fishing, drumming, boxing (in Punch Out you didn't move around the ring), cutting etc.
 
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