Is it an element of the OP comparison though? And if not, how do we do an accurate visual comparison between RR3D and RRVita?
I was talking about the 3DS in general.
As for Ridge Racer, well, I'd say side by side shots of the game are pretty fair. Both sets of shots were captured via a camera, you know.
You're probably thinking "but 3D adds so much" but, to be fair, so does viewing a Vita game on its actual OLED (most people are viewing these shots on an LCD, I'm sure). The shots fair to account for the displays on each system but they DO accurately demonstrate technical differences between the games.
We can see that the Vita version sports a higher level of detail, more advanced lighting, a higher resolution, and sharper textures. Just one element of comparison but still fair.
I'm not sure what else you could want. Sure, the OP has a clear bias here, but if you look beyond that, those comparisons are pretty good.
And graphically, game looks extremely close to RE5. *sneaking suspicion he doesn't have to game*
Revelations is incredibly impressive and has fantastic image quality, but it definitely doesn't look "extremely close" to RE5. It's doing things on a MUCH smaller scale with simplistic (in comparison) environments. The maps in RE5 are much larger and loaded with geometric detail. It also features much better post processing (per-object motion blur, for instance) and many more enemies on screen at once.
That's not to take anything away from Revelations, however, as it's an amazing looking game that DOES actually look better than some 360/PS3 games. Hell, Silent Hill Downpour is much uglier and choppier than Revelations on 3DS. I just think RE5 is just that damn impressive looking.