Darth Smurf X
Member
It certainly is pretty, but knowing Sony pulled their support last year, I'm definitely waiting for reviews before buying this one.
I wonder if GameStop is publishing this? They did sign Tequila Works for a project a couple months back.
I'm getting major TLG vibes, more than I remember. Especially when he is running on the bridge at 1:16.
... Bad haircut.
Greybox/Sixfoot is.
I imagine that their Gamestop game could be The Sexy Brutale, as that currently doesn't have a publisher. Rime got picked up by Grey Box, who handles Dreadnought.
Yea says steam at the end of the trailer but the Description in Youtube only mentions PS4, Xbox One and Switch.
What the fuck happened to the visuals?
Never heard of this before, was it announced a few years ago and just vanished or something?
i don't really like the change in aesthetics :\
How can they afford it to release it on so many platforms?
Was there ever a confirmed reason for Sony dropping this?
How did that first meeting with Six Foot and Grey Box go?
Raúl: Basically we had the very long presentation ready, then 30 seconds into the presentation, they said: 'Stop, let me play the game.' And they played the game, and I think it spoke for itself. That's why we liked them as partners. They don't behave like a classic publisher where you feel like you are on a different level. They are always trying to help us to push that vision. Again, remember, this is a personal project. It's something that we really think it needs to be one thing it's not Shadow of the Colossus, it's not the Windwaker, it's not The Last Guardian, it's Rime.
One thing that we are really thankful for is that Grey Box didn't try to make us change the game to be something that was a travesty in all honesty.
Did Sony want changes?
Raúl: I cannot elaborate on that. It's something more about our relationship with Six Foot. It was more a general comment on how publishers sometimes get involved on creative decisions and sometimes they don't. Six Foot and Grey Box are not that way. They give feedback, but they understand what the vision is. They won't be like, 'Oh, you know, when I was a kid, my backyard, we played with a rocket launcher. Could you add a rocket launcher to the game?' It doesn't work like that. It's more like, 'Okay, how can we help you to shape and build a world that feels really unique?' That's the only thing.
About your question about Sony, we are under an NDA, but the relationship with them is good. It's not about trying to make the game something different, this is more about what the vision for Rime was. That's it.
Full article here.
Hah, they're beating Team Ico at their own game