Risen 2 - "The making of" video series

#1
Nice insight into Piranha Bytes' work on Risen 2, the pirate-themed RPG. There could be some spoilers for those who are sensitive about that sort of stuff.


Episode 5/6 - Fighting & Dirty Tricks

http://www.youtube.com/watch?v=GaaxwxZhpj4&hd=1

Deep Silver said:
In this episode, the developers from Piranha Bytes discuss the different fighting options in the game and explain:

- how fighting is just one of the options allowing players to progress in the game, and how avoiding the fight can solve quests too
- different fighting styles available - allowing players to utilize blades, firearms and voodoo
- how much swashbuckling swordfights from classic pirate movies influenced the fighting styles in the game
- how dirty tricks, such as parrot distractions or sand throwing, complement the 'pirate way of fighting' and create unique variations in fighting styles.

Episode 4/6 - The Music: http://www.youtube.com/watch?v=g9KsNETqyog&hd=1

Deep Silver said:
To coincide with the latest episode of the making of, Deep Silver will also release an atmospheric excerpt of a music track from the soundtrack of the game, called "Pirate Town".

The game soundtrack will be available with certain editions of the game.

The developers from Piranha Bytes this time describe what kind of music works best for games:
- how a soundtrack for a game gets created even though the game itself is too early to be used as an inspiration
- how the different music tracks get placed in the different areas of a game world
- and how music can convey different moods and emotions in a game.
Pirate Town music excerpt (MP3): http://www.mediafire.com/?cm4x8mlhrw90ajg


Episode 3/6 - Move!: http://www.youtube.com/watch?v=B-TbxPaw2cA

Deep Silver said:
In this installment the developers from Piranha Bytes speak about the new animation system that was created for Risen 2:

- Why the old animation system was completely replaced and what that meant for development
- That two to three thousand new animations had to be created especially for Risen 2
- How different combat animations are combined to create a combo attack
- and that Risen 2 features full face animations for the first time in a Piranha Bytes game.

Episode 2/6 - The Factions: http://www.youtube.com/watch?v=eTL-Np-ko5I

Deep Silver said:
This time, the developers from Piranha Bytes talk about the different factions in Risen 2: Dark Waters:

- the Inquisition and what the disappearance of magic from the world has meant for them
- the Natives in their natural habitat, the jungle, and their suppression as slaves in this world
- the Pirates who play a central role in the story of Risen 2
- and finally, the Gnomes and their enhanced role in Risen 2, their culture of collecting all things which aren't nailed down and a special mention of the gnome Jaffar who will help the player through his quest.



Episode 1/6 - Creating Worlds: http://www.youtube.com/watch?v=w80iCBnvd_w

- Music is from Risen 2

FIRST EPISODE OF THE MAKING OF RISEN 2™: DARK WATERS RELEASED

Deep Silver and Piranha Bytes today released the first episode of a regular, six part making-of series that will become available over the course of the next few months

16th November 2011 / Hampshire, UK
- Today Deep Silver released the first episode of The Making of Risen 2™: Dark Waters. This instalment concentrates on the topic of “Creating Worlds”. In it, Risen 2’s developer Piranha Bytes sheds some light on various topics:

- Game Designers Michael Hoge and Björn Pankratz and Story Writer Jennifer Pankratz explain why they chose the world of pirates as the topic for their latest game and why this theme fits so well with the proven Piranha Bytes’ way of storytelling and creating believable worlds
- Björn Pankratz covers the first steps of the hero in Risen 2: Dark Waters with the help of a game world map
- Lead Programmer Philipp Krause explains why Piranha Bytes used a terrain engine for the first time ever in one of their games
- and 3D Artist Sascha Henrichs explains the implications that the jungle setting entails.

Deep Silver will release Risen 2: Dark Waters for the Xbox 360® video game and entertainment system from Microsoft, Windows PC and PlayStation®3.

Official Website: http://www.risen2.com
Facebook: http://www.facebook.com/risengame
Grabbed a pic of the 1080p YouTube stream. Game is looking beautiful!



GIF of the day/night cycle segment in the video.

 
#2
looks great!
i've always loved the Gothic series up to 3 and Risen was just like it.
the new pirate setting is something new but it can't hurt after so many years.

one of my most anticipated games of 2012
 
#12
Thanks for this, watching now.

I wish I could try the first game on a great Pc, all maxed out, I know I would love it.

Try it on 360 and there were many problems for me to fully enjoy the game. Maybe Risen 2 will be different but I'm not very positive.

My need for a great gaming Pc is increasing day after day...
 
#14
Beautiful. Piranha Bytes have come a long way with their technology in recent years.

The_Monk said:
My need for a great gaming Pc is increasing day after day...
Do it! Then not only will you be able to enjoy Risen as it was intended, you'll also get to play Gothic 1 - 3!
 
#15
stuminus3 said:
Do it! Then not only will you be able to enjoy Risen as it was intended, you'll also get to play Gothic 1 - 3!
I wish. I would need all Pc components, a case, a monitor and a keyboard at least. Impossible right now... =/

Never played the previous Gothics, only 4 and that's another one that should look great on Pc. And don't get me started on The Witcher 2 and Skyrim (and maybe even Venetica?). When I had my old Pc I played Oblivion and that was the the way to be played...! I miss so much my PC gaming days...

On topic:

I like how they put the islands in the game to make it feel easier to navigate and go through the game. Plus, you can always go back and new stuff like quests will appear so that's always good.
 
#20
Risen (PC) is one of the best WRPGs of the last 5 years and trumps games like Mass Effect, Oblivion, Two Worlds, Fallout 3 with ease IMO. Can't wait for the release.
 
#21
Loved Risen so much, I can tell I really liked a game if the ending didn't make me hate the rest of it, cause Risen's ending was terrible, but it made me go, eh, at least the game was still good. When Fable 2 and 3 had god-awful endings, it ruined my entire experience with each game.
 
#23
The original was €50 at release and I expect this one to fetch the same price... here's hoping for a loyalty offer from Steam fro those who own the original (very unlikely, I know).
 
#24
Spectacular Dr Dawg said:
When is the next episode coming out?
No exact date known yet.

I added the presser to OP. It says "six part making-of series that will become available over the course of the next few months".
 
#25
Episode 2/6 - The Factions

http://www.youtube.com/watch?v=eTL-Np-ko5I

Deep Silver said:
This time, the developers from Piranha Bytes talk about the different factions in Risen 2: Dark Waters:

- the Inquisition and what the disappearance of magic from the world has meant for them
- the Natives in their natural habitat, the jungle, and their suppression as slaves in this world
- the Pirates who play a central role in the story of Risen 2
- and finally, the Gnomes and their enhanced role in Risen 2, their culture of collecting all things which aren't nailed down and a special mention of the gnome Jaffar who will help the player through his quest.
 
#29
For someone who does not have a powerful rig to display Risen 1, is the console vesrion good enough? I loved Gothic 1 and 2 and would love to play this one.
 
#30
For someone who does not have a powerful rig to display Risen 1, is the console vesrion good enough? I loved Gothic 1 and 2 and would love to play this one.
I dunno what rig you have but I've played Risen on an original Phenom quadcore 2.3 with a 9800GT and 2MB RAM(basically 5 year old tech) and it ran all high settings no problem. Just turn off Depth of Field because its just a piss filter really.
 
#31
For someone who does not have a powerful rig to display Risen 1, is the console vesrion good enough? I loved Gothic 1 and 2 and would love to play this one.
I played PC Risen with my E6600 2.4GHz/GeForce 8800 GTX/4GB and it run really smoothly at 1600x1200 on max settings with the higher quality .ini tweaks.
 
#35
January episode of this series should be coming soon, I think.

In the meantime, here's a German video preview: http://www.youtube.com/watch?v=mNygAGZYdXI&hd=1

The jungle parts look really good.

3 months till launch!
That's a lot of pop-in. I hope that gets fixed before launch.
I wish they would show a bit more of the combat, it looked worse than the first game in this video. They player just kept mashing but he was clearly using godmode so maybe mashing isn't not possible in the full game.
 
#39
So, Piranha Bytes are using motion capture for the first time. I see that they chose to use the same studio as Crytek for it: Metricminds. Should make for better animations.

They've also improved facial animations. Doesn't look that impressive, when compared to some other games, but I'm glad they made it more sophisticated.

Next up is an episode about music. FYI: Kai Rosenkranz, the Gothic 1-3 and Risen composer, is not working at PB anymore. He went on to set up his own company. I've read that the music of Risen 2 has been done by Bastian Seelbach and Tilman Sillescu. I'm having doubts but hopefully the score will at least reach some level of greatness that Kai's always did.
 
#40
One of my most anticipated games this year.
They may have their flaws, but when it comes to open world design in a RPG environment Pirahna Bytes usually aren't second to none (well, except for Origin, but they are long gone).
 
#45
Episode 4/6 - The Music

http://www.youtube.com/watch?v=g9KsNETqyog&hd=1

Deep Silver said:
To coincide with the latest episode of the making of, Deep Silver will also release an atmospheric excerpt of a music track from the soundtrack of the game, called "Pirate Town".

The game soundtrack will be available with certain editions of the game.

The developers from Piranha Bytes this time describe what kind of music works best for games:
- how a soundtrack for a game gets created even though the game itself is too early to be used as an inspiration
- how the different music tracks get placed in the different areas of a game world
- and how music can convey different moods and emotions in a game.
Pirate Town music excerpt (MP3): http://www.mediafire.com/?cm4x8mlhrw90ajg
 
#46
GIF of the day/night cycle segment in the video.


There's something wrong with the shadow on the ground when it's near the end of the day cycle. There's a shadow of a palm tree there but the tree is nowhere to be found or the shadow is casted completely wrong.
 
#47
There's something wrong with the shadow on the ground when it's near the end of the day cycle. There's a shadow of a palm tree there but the tree is nowhere to be found or the shadow is casted completely wrong.
That's at least 4 months old code, so... no point in mentioning, in my opinion.
 
#48
Episode 5/6 - Fighting & Dirty Tricks

http://www.youtube.com/watch?v=GaaxwxZhpj4&hd=1

Deep Silver said:
In this episode, the developers from Piranha Bytes discuss the different fighting options in the game and explain:

- how fighting is just one of the options allowing players to progress in the game, and how avoiding the fight can solve quests too
- different fighting styles available - allowing players to utilize blades, firearms and voodoo
- how much swashbuckling swordfights from classic pirate movies influenced the fighting styles in the game
- how dirty tricks, such as parrot distractions or sand throwing, complement the 'pirate way of fighting' and create unique variations in fighting styles.
Preordered the Collector's Edition the other day. Can't wait to get playing!