Nice insight into Piranha Bytes' work on Risen 2, the pirate-themed RPG. There could be some spoilers for those who are sensitive about that sort of stuff.
Episode 5/6 - Fighting & Dirty Tricks
http://www.youtube.com/watch?v=GaaxwxZhpj4&hd=1
Episode 4/6 - The Music: http://www.youtube.com/watch?v=g9KsNETqyog&hd=1
Pirate Town music excerpt (MP3): http://www.mediafire.com/?cm4x8mlhrw90ajg
Episode 3/6 - Move!: http://www.youtube.com/watch?v=B-TbxPaw2cA
Episode 2/6 - The Factions: http://www.youtube.com/watch?v=eTL-Np-ko5I
Episode 1/6 - Creating Worlds: http://www.youtube.com/watch?v=w80iCBnvd_w
- Music is from Risen 2
GIF of the day/night cycle segment in the video.
Episode 5/6 - Fighting & Dirty Tricks
http://www.youtube.com/watch?v=GaaxwxZhpj4&hd=1
Deep Silver said:In this episode, the developers from Piranha Bytes discuss the different fighting options in the game and explain:
- how fighting is just one of the options allowing players to progress in the game, and how avoiding the fight can solve quests too
- different fighting styles available - allowing players to utilize blades, firearms and voodoo
- how much swashbuckling swordfights from classic pirate movies influenced the fighting styles in the game
- how dirty tricks, such as parrot distractions or sand throwing, complement the 'pirate way of fighting' and create unique variations in fighting styles.
Episode 4/6 - The Music: http://www.youtube.com/watch?v=g9KsNETqyog&hd=1
Deep Silver said:To coincide with the latest episode of the making of, Deep Silver will also release an atmospheric excerpt of a music track from the soundtrack of the game, called "Pirate Town".
The game soundtrack will be available with certain editions of the game.
The developers from Piranha Bytes this time describe what kind of music works best for games:
- how a soundtrack for a game gets created even though the game itself is too early to be used as an inspiration
- how the different music tracks get placed in the different areas of a game world
- and how music can convey different moods and emotions in a game.
Pirate Town music excerpt (MP3): http://www.mediafire.com/?cm4x8mlhrw90ajg
Episode 3/6 - Move!: http://www.youtube.com/watch?v=B-TbxPaw2cA
Deep Silver said:In this installment the developers from Piranha Bytes speak about the new animation system that was created for Risen 2:
- Why the old animation system was completely replaced and what that meant for development
- That two to three thousand new animations had to be created especially for Risen 2
- How different combat animations are combined to create a combo attack
- and that Risen 2 features full face animations for the first time in a Piranha Bytes game.
Episode 2/6 - The Factions: http://www.youtube.com/watch?v=eTL-Np-ko5I
Deep Silver said:This time, the developers from Piranha Bytes talk about the different factions in Risen 2: Dark Waters:
- the Inquisition and what the disappearance of magic from the world has meant for them
- the Natives in their natural habitat, the jungle, and their suppression as slaves in this world
- the Pirates who play a central role in the story of Risen 2
- and finally, the Gnomes and their enhanced role in Risen 2, their culture of collecting all things which aren't nailed down and a special mention of the gnome Jaffar who will help the player through his quest.
Episode 1/6 - Creating Worlds: http://www.youtube.com/watch?v=w80iCBnvd_w
- Music is from Risen 2
Grabbed a pic of the 1080p YouTube stream. Game is looking beautiful!FIRST EPISODE OF THE MAKING OF RISEN 2™: DARK WATERS RELEASED
Deep Silver and Piranha Bytes today released the first episode of a regular, six part making-of series that will become available over the course of the next few months
16th November 2011 / Hampshire, UK - Today Deep Silver released the first episode of The Making of Risen 2™: Dark Waters. This instalment concentrates on the topic of “Creating Worlds”. In it, Risen 2’s developer Piranha Bytes sheds some light on various topics:
- Game Designers Michael Hoge and Björn Pankratz and Story Writer Jennifer Pankratz explain why they chose the world of pirates as the topic for their latest game and why this theme fits so well with the proven Piranha Bytes’ way of storytelling and creating believable worlds
- Björn Pankratz covers the first steps of the hero in Risen 2: Dark Waters with the help of a game world map
- Lead Programmer Philipp Krause explains why Piranha Bytes used a terrain engine for the first time ever in one of their games
- and 3D Artist Sascha Henrichs explains the implications that the jungle setting entails.
Deep Silver will release Risen 2: Dark Waters for the Xbox 360® video game and entertainment system from Microsoft, Windows PC and PlayStation®3.
Official Website: http://www.risen2.com
Facebook: http://www.facebook.com/risengame
GIF of the day/night cycle segment in the video.