No offense, but that's a strange train of thought. I'm not even sure how to respond.
It isn't strange at all. Porting DS to PC, opening up the game to that kind of platform, would completely betray the design philosophy that made Demon's Souls and Dark Souls so successful in the first place. They don't want people finding ways to diminish the experience they spent so much time meticulously crafting, simply because some people can't stand not having AA, 1080p resolution, or 60fps in every game they play. The game plays fine as it is.
The designers don't want people finding ways to quick-save and quick-load every time they want a do-over because they fucked up somewhere. It would completely destroy the sense of risk/reward that separates this game from virtually everything else out there.
They don't want to compromise the solemn, mysterious, isolated world/atmosphere they've created by
making it easy for people to talk and play with people they know. It breaks the immersion they want players to have (Journey is going to do the same thing this year). Working together to overcome challenges in that world with some other unknown warrior is the experience they want people to have. Opening up Skype in the background and exploiting the server/network/IP addresses to find your friend is easily done on the PC.
Most importantly though, they don't want to make it easy for people to dig through the entirety of their code because they take an extraordinary amount of pride in the unique experience they've created. They don't want to see someone running around with a Homer Simpson skin in Anor Londo. They don't want people replacing the the models for the dragons outside of New Londo with giant crabs. They don't want people tearing down their environments and replacing textures, lighting, etc. It's a slap in the face to a team like this.
Better frame rates in Blight Town and Lost Izalith, while convenient, are not worth compromising the entire experience, not for me, and definitely not for the dev team. Opening the game up for people would allow them to make the game they want to make, rather than the experience the designers intended. It's a waste of time. If i were a designer on THAT team, that's the last thing I'd want to see.
If you've played the game through from start to finish, it should be blatantly obvious that the the kind of people responsible for it would never do anything to make it easier for random people to tear it apart.