If he picked obvious examples this would be less fun.Those are some worst examples. RT GI in metro makes most difference outside in daylight. There is absolutely no difference in that starting area.
Why didn't he choose good examples? Some of best can be found in Metro.
I personally play with RT. It looks fantastic in some scenes
If he picked obvious examples this would be less fun.
Not any less biased than only showing examples where the difference is blatantly obvious. What would be the point of a "can you see the difference" video if the differences were obvious?You mean less stupid and biased.
seriously. Nvidia raped his mother or whatllien vs nvidia
the battle til DEATH
Not any less biased than only showing examples where the difference is blatantly obvious. What would be the point of a "can you see the difference" video if the differences were obvious?
It's the new 3D / 4K.
Developers will slowly drop it to maximise detail and framerates. Not worth the performance hit.
I want 60fps. Right now RT takes away power to do that so until the point its just a regular inclusion i'm not too concerned about it.
Indeed, tis a sad tale, and shall never be forgotten.seriously. Nvidia raped his mother or what
Which one has raytraced shadows? (Description is included obviously, it's just an example how stupid that video is).
Raytracing is mostly bullshit in 2077
LOL i looked at your example and dont know which is which. I can see there is a slight difference between the two, but which one is supposed to be the better one?If someone does not see the difference, then they are blind, and possibly an idiot.
It shows pretty good difference in all games it was used until now.
I'm not sure what you are trying to say?
I can make a render that looks exactly the same in rasterization and ray-tracing.... that makes ray-tracing useless? Nope.
LOL i looked at your example and dont know which is which. I can see there is a slight difference between the two, but which one is supposed to be the better one?
Top left where it shows the framerateLOL i looked at your example and dont know which is which. I can see there is a slight difference between the two, but which one is supposed to be the better one?
I understand that but AMD is pushing Ray-tracing too.The point of this thread is, what Ilien does in every GPU related topic:
Downplay everything Nvidia does, shit on raytracing. Doing so, he desperately tries to convince himself that getting that tiny AMD tattoo on his **** wasn't a totally stupid idea after all. Which it was, obviously, but he just can't admit it.
What's the point of a video that only shows scenes where the differences are barely visible? It's stupid biased bait.
While actually playing the likes of Control or Cyberpunk with raytracing, the difference is striking and totally obvious. Making this video useless and again - stupid.
It's like he has chosen bad examples that fit his narrative on purpose.Those are some worst examples. RT GI in metro makes most difference outside in daylight.
I understand that but AMD is pushing Ray-tracing too.
This man is waffling on far too much.
Footage starts at 4:25 for anyone wondering.
I'm not sure about that.Because they have no other option, Nvidia started it and they had to follow. And in raytracing heavy scenarios AMD cards are way slower, thus Ilien downplaying raytracing. Otherwise it would hurt him too much.