If this is really all true, then this is incredibly-great news to read in light of how the rest of DICE's reputation has dropped in my book. I'd be pissed if Mirror's Edge 2 was ruined or turned into something it never was in part one.
Excellent to read that the E3 trailer was in-game stuff because they really nailed the look and feel of ME1.
If the text turns out to be true, and they have the same people do the same soundtrack (really, really loved Still Alive and how they sprinkled it throughout the game), I will be pleased.
With The Witcher 3 being delayed to 2015 today and now ME2 apparently coming in 2016, I can still hold off jumping into next-gen, waiting for at least one price drop.
- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
I actually didn't mind elements of the gun-play. I thought the weapons had a nice weight to them, carrying a shotgun felt different from carrying a hand gun (you could even do things like slide with a hand gun with enough momentum), and the flow of hand-to-hand>fire>run could have been cooler if it was more polished.
I kinda feel with the 2016 it's an "ETA 2016" rather than locked in 2016. Could be very early 2016 or super late 2015 for all I know. I'd be hard to set up a firm release date for a game still a long way away.
Im usually against multiplayer invading single player, but running around with friends and racing each other sounds like a blast, the best part of Mirrors Edge was the arcadey time trials, not the SP story mode.....now if they make a game like HL3 multiplayer, we gon' have some problems
... hopefully you're not talking about that ridiculous second picture. Faith has a great, realistic design. They should keep it, and not go all anime with it. And, this is coming from a huge anime fan.
I'll be sad if the game doesn't function properly offline (lol Simcity), but it sounds like things will be all right. I was really worried that they were going to turn it into Medal of Edge: Faith Cry, but the emphasis on parkour is reassuring. Also, wow. I didn't think the gameplay footage they showed us was realtime. I don't care how much hardware they were running it on, that's pretty damn good.
- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
DICE has taken on a lot of feedback from Mirrors Edge in shaping the combat system for Mirrors Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples
I like this. In the first game you couldn't interact with enemies at all without losing all your speed, so you ended up just running away, hoping for the best, and got shot a dozen times in the process which slowed you down anyway. I always wanted to be able to deal with enemies while on the move, whether it was just pushing them off balance, sliding between their legs, knocking them off ledges, any old thing.
I'm OK with them expanding the combat options as long as they make every encounter optional. My biggest fear right now is that they make it always online only, I hope they make it like Journey or Dark Souls, that you can play on your own if you want, even if by doing that you end up missing some of the best things about them. Ler's be optimistic for now. Hell, even if the game ends being only half as good as the original, it won't have any problems making it to the top 20 of this new generation (yeah, the first one was THAT good)
And please, bring back Solar Fields. Their soundtrack for the first Mirror's Edge is ridiculously good. I want more.
I just hope they don't end up building the game around assistance and anti-frustration features that try to do shit for you.
What I like the most about Mirror's Edge is how skill-based the parkour actually is in that game. The way it let's you combine wall runs and well-timed jumps with your knowledge of the level design gave it a lot of depth. I hope they don't balance the game around you being able to do some of that stuff automatically. And I hope they make it so you can avoid all combat if you're good enough.
Open world could be great depending on how they do it. Here was my response when they first confirmed that:
In that universe, part of being a runner is knowing the city and its routes. If they're not lazy in how they design this they could really nail that feel of mastering your environment, finding the best routes, etc.
Online is only worrying for me if the game doesn't work offline, because, at worst, you pull the cord.
Open world is the most worrying for me because filling an open world with a proper balance of content is very hit-and-miss. However because parkour is supposed to be about getting places in the city, the feeling of roaming could be great.
Third person? I'm not that worried. The game was originally designed for third-person. A little worrying, though.
I'm still not sold on the open world idea. I feel like there was just enough different options to finding the best route through sections and which moves were best to achieve this in the first game that it is hard to imagine going more open being an improvement. You might lose something in an open world where you can have too many options and it takes a bit of the skill out of hitting the perfect one. Or if they can actually pull it off with the kind of level design necessary for this kind of game... maybe it could be better I suppose. I guess having the kind of level design necessary for ME to work through a whole open world seems tough to pull off in my head.
I like the sound of working to keep your momentum in combat though. Multiplayer could be cool, but I could do without the elements creeping into singleplayer.
Hoping for the best! The first game is one of my favorites.
- Part of this open world environment includes a persistent, always online component. The open world is considered a multiplayer playground where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journeys online feature was given as the closest example.