The Faceless Master said:
they were already paid for the game when it was sold the first time, so it's not a screwjob...
From the customer perspective, it seems fair right?
I'm willing to pay for it, I pay for it, what should it matter if its second hand?
Where does all that money go? Some of it to the person that sold it, most of it to the store that put a sticker on it and put it in the second hand section.
For the publisher; They had 2 potential customers; but because of the second hand store, it actually becomes just 1 paying customer.
With piracy... they may have people ripping off their games, but most of them wouldn't even be willing to pay for it in the first place, hence no lost revenue. For second hand sells; its proof in itself that they were willing to pay... but the people that made that game possible aren't been paid for it... when money has actually exchanged hands!
... with most other stuff that you can sell second hand, there's always some strong benefit to buying first hand... specifically; it doesn't have the performance degradation of a second hand item; with code... that's just not applicable.
With gamestores, the other difficulty of second hand purchases are eliminated; the barrier of having the opportunity to be in the right place at the right time in order to make the second hand purchases is removed; a wide selection of none degraded purchases at lower prices then new... there's little doubt then that a large amount of money intended for publisher and developer suddenly disappears; funneled away by unscrupulous stores.
The question then becomes if its right to 'double dip' for a copy of a game, but instead, how to, without negatively affecting the original customers?
This isn't a bad idea at all; if you don't have the internet and can't register, you can't play multiplayer to begin with; ergo it's meangingless to you.
An extension of this idea is my idea; rewarding the original buyer with the kind of extras you'd normally find on a CE disc (or maybe just simpler stuff like Xbox Live themes, picture packs, wallpapers, trailers, even signups to beta test other games... basically anything that's feasibly distributable via an online front end). Second hand purchases wouldn't get these extras free of charge; but they can still buy it if they want it.