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Rumor: PS5 devkits ~ 13 TFLOPS

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Because they could make something bigger? Leave uncharted and tlous to 2nd party devs. ND should focus on new projects.

I am :)

It depends on the potential remaining in the IP: constantly making just new IP's without sequels is similar to making too many sequels... you are leaving money on the table. An IP that is successful but not trussed does not get a chance or amortise R&D costs well.
 
It depends on the potential remaining in the IP: constantly making just new IP's without sequels is similar to making too many sequels... you are leaving money on the table. An IP that is successful but not trussed does not get a chance or amortise R&D costs well.
Fair enough, I'll elaborate
TLOUs doesn't have much potential for sequels they (ND) were even doubting it would get a second one. Sequels would also take away from the franchise, i see it more as a stand alone classic.
Uncharted has run its course, they wrapped Nates story, im not interested in playing UC spinoffs with different characters nor do i think that's worthy of ND time, i don't care for a reboot with Nates daughter, I can play Tomb raider to scratch that itch.

I rather they make something completely new and unexpected with all the possibilities next gen hw brings and build on that.
I also think ND is in a privileged position where their studio recognition is bigger than any one game, people will buy anything they make as long as its well made.
I'd like to see TLOU as a trilogy before moving on. I'm fine with them moving on from Uncharted though.
That wouldn't bother me and it would be a nice balance of new and known ip for PS5.
 
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There seems to be no xbox devkits going out, does that mean we are likely to see a later release date for next xbox
 
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What's with every time somebody says the PS5 devkit is running at 12.9 / 13 Tflops, somebody comes in and says "So I guess this means 10 to 12 Tflops max".

Is it just to annoy? Is it trolling or is it that they can't stand the idea of Xbox not having much of an advantage in straight numbers regarding GPU.

I mean it's not as though it matters in most cases;



Unlimited Tflops won't fix this.
 
Because they could make something bigger? Leave uncharted and tlous to 2nd party devs. ND should focus on new projects.

I am :)

Nah ND is big enough now to work on two projects like thy have done in the past. Uncharted can be put on hold for awhile but Tlou is too precious to be given to another dev and have that other dev tarnish the name of the brand ala Lbp and Sumo Digital, Halo and 343 and others, that you don't want to do. One ND team can work on Tlou in the future and of course another can work on another project which I'm sure they are doing.
 
That rumour has been going ever since Naughty Dog put a sci-fi poster up in The Last of Us. It's not even really a rumour, just someones wishful thinking after liking the poster.

Yes, that's what I am referring too. That rumor came about since the Uncharted 4 days of a Savage Star Light poster.
 
What's with every time somebody says the PS5 devkit is running at 12.9 / 13 Tflops, somebody comes in and says "So I guess this means 10 to 12 Tflops max".

Is it just to annoy? Is it trolling or is it that they can't stand the idea of Xbox not having much of an advantage in straight numbers regarding GPU.

I mean it's not as though it matters in most cases;



Unlimited Tflops won't fix this.


It's wishful thinking on many ppls part. They don't want PS5 to be stronger than their console of choice for whatever reason and yeah its annoying.
 
Or it might just be because devkits historically have been more powerful than the actual console...

Nope, not much of a big difference historically. In some cases dev kits were actually weaker in some respects.

I see what your trying to do and it's great you want to be judge and juror or a pseudo neutral party but this isn't a court room. He and I both made the comments we made because "historically" some of the ppl making these comments have been pushing a narrative.
 
Or it might just be because devkits historically have been more powerful than the actual console...
Well, there do seem to be a lot of independent rumblings of 13tflops and then that one dev saying both xbox and PS5 will be significantly more powerful than Stadia.
 
Or it might just be because devkits historically have been more powerful than the actual console...
Dev kits usually have more memory and that's it. Rarely some have the CPU clocked a little bit higher.
Dev kits have to be as similar to the retail unit as possible to ensure games run as well on the retail unit as they do in the dev kit and avoid further optimisations based on guesswork (since they can't debug a retail unit).
 
Nope, not much of a big difference historically. In some cases dev kits were actually weaker in some respects.

I see what your trying to do and it's great you want to be judge and juror or a pseudo neutral party but this isn't a court room. He and I both made the comments we made because "historically" some of the ppl making these comments have been pushing a narrative.

I have no idea what you're on about with the latter paragraph. Don't be a jerk. It's just a forum. Also, dev kits are usually more powerful.

Dev kits usually have more memory and that's it. Rarely some have the CPU clocked a little bit higher.
Dev kits have to be as similar to the retail unit as possible to ensure games run as well on the retail unit as they do in the dev kit and avoid further optimisations based on guesswork (since they can't debug a retail unit).

Actually, a guy from Microsoft claimed that it's easier to downscale than upscale, which is the reason dev kits are usually more powerful than release and not the other way around.
 
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Actually, a guy from Microsoft claimed that it's easier to downscale than upscale, which is the reason dev kits are usually more powerful than release and not the other way around.
Yes of course, but you don't have to go way back and see the opposite of that _ Xone higher clock speeds, ps4 8GB Gddr5.
 
Actually, a guy from Microsoft claimed that it's easier to downscale than upscale, which is the reason dev kits are usually more powerful than release and not the other way around.

I would indeed expect devkits to usually be a bit stronger than commercial units, but the biggest differences would boil down to things such as amount of RAM (overhead needed for debugging), or slightly faster CPU (better for profiling). I do not expect a major impact on things such as TF.

Also, as mentioned above, specs themselves can change.
 
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Honk Honk amirite?

Edit: For the first time in their nearly 20 year existence insomniac has a franchise that easily reaches 10 million (spiderman) working with sony. Theyre going to throw that all away so they can work on a sequel sunset over drive which probably struggled to reach 1 million? Yeah makes sense.
Sony can easily get Sucker Punch to do Spider-Man games anyway. If Insomniac do get purchased.

A lot of the time when studios get sold it's because the founders want to retire. Like what happened to Bioware.
 
I have no idea what you're on about with the latter paragraph. Don't be a jerk. It's just a forum. Also, dev kits are usually more powerful.

Again no they usually just have more ram as another poster mentioned.

And thts what I'm trying to tell you so keep your smart comments to yourself because it is "It's just a forum" 😉 or just mind your business completely if a comment doesn't apply to you and you cant handle the responses.



Actually, a guy from Microsoft claimed that it's easier to downscale than upscale, which is the reason dev kits are usually more powerful than release and not the other way around.
 
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I would indeed expect devkits to usually be a bit stronger than commercial units, but the biggest differences would boil down to things such as amount of RAM (overhead needed for debugging), or slightly faster CPU (better for profiling). I do not expect a major impact on things such as TF.

Neither do I, but if memory serves, the Scorpio devkit was about 10% faster than the actual console. I'm not saying that's the case with the PS5 devkit, but it's not unheard of that devkits are faster than the console, and as such, it's weird that some people think it's because someone is "scared" of the power of the PS5.
 
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Neither do I, but if memory serves, the Scorpio devkit was about 10% faster than the actual console. I'm not saying that's the case with the PS5 devkit, but it's not unheard of that devkits are faster than the console.

That was one incident and your comment was "devkits historically have been more powerful" which isn't true, more memory yes, more powerful no. You butted in to a comment about fanboys downplaying the 13tf rumor trying to be judge and juror. Fact of the matter is many/some (not all of course) ppl are throwing the dev kit is usually more powerful narrative as a weakly guided veil of them hoping it is not up there in tflops because they don't want it to be on par or stronger than their console of choice future offering. You have eyes, read previous comments, look at history and if you choose to not do so don't try to call ppl out responding to tht fanboy nonsense.

Now back to the topic at hand. We are all hoping for this bump up to close to 13tflops because this would be great for games. All rumors and signs continue to point to this 😁
 
They gave them more advanced GPU's in the past, MS just got bigger chip with X1X.

ps4 soc vs xbox one soc its just ridiculous how the die size is bigger but less powerful at the same time. although esram might have been MS idea and god knows for what reason 32mb of esram at 76gb/s....fucking amateur all round.

Favoring the client that will buy more is not really surprising.

back then MS was winning.
 
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ps4 soc vs xbox one soc its just ridiculous how the die size is bigger but less powerful at the same time. although esram might have been MS idea and god knows for what reason 32mb of esram at 76gb/s....fucking amateur all round.

Kinect in the box and DDR3 as a target memory fucked them up.

Sony also invested money in Navi delopment so I don't think MS can have GPU with same features, maybe upgraded Vega?
 
Kinect in the box and DDR3 as a target memory fucked them up.

Sony also invested money in Navi delopment so I don't think MS can have GPU with same features, maybe upgraded Vega?

this is what i was thinking as well. it would really gimp the nexbox. i dont think i ever read AMD mentioning navi and xbox in the same paragraph.
 
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Kinect in the box and DDR3 as a target memory fucked them up.

Sony also invested money in Navi delopment so I don't think MS can have GPU with same features, maybe upgraded Vega?
It will be just the customisations. AMD won't be able to give MS the customizations it developed with Sony and vice-versa.
The rumor is that one of Sony customisations is some form of hardware help for RT, limiting MS to all software RT or developing their own RT hardware with AMD.
 
Now lets stop this shall we. TF mattered at the start of this gen, didnt matter when the X launched, mattered again when PS5 rumours started (hense the 50 threads with 12 and 13tf! in the title), and now doesnt matter again with these fresh leaks that are almost certain to be bullshit.
LOL. This launch is extra interesting because we will also learn if raytracing matters.

If PS5 has RT it'll be the awesomest thing ever. If not, then RT sucks and nobody actually wants it.

Thankfully we already know that backwards compatibility once again matters.
 
That rumour has been going ever since Naughty Dog put a sci-fi poster up in The Last of Us. It's not even really a rumour, just someones wishful thinking after liking the poster.
There's a whole skin set of this Savage Starlight thing for the Uncharted MP.
Kinda odd, if it was just the posters...
Maybe they are doing a science fiction.
Who knows?...
 

Like moderator Shifty_Geezer noted on b3d:
Nothing in there particular about PS5's performance or features; only AMD's ability to work long term to create a semiconductor solution for Sony's product. Though phrased in a way that the fanboys can get all excited.

 
Like moderator Shifty_Geezer noted on b3d:
Nothing in there particular about PS5's performance or features; only AMD's ability to work long term to create a semiconductor solution for Sony's product. Though phrased in a way that the fanboys can get all excited.

I remember that guy from B3D. He's been posting their forever, and is very intelligent.
 
I got slightly aroused, i guess I'm a bit of a fanboy too... feck.

thinking about it, Lisa always does that to me when she talks about sauces 🤤
 
"AMD heavily favours Sony"- probably the stupidest and most ill-informed statement on this thread.

Microsoft and Microsfort alone screwed the Xbox One (NSA edition). Remember the announcement- and *all* the 'features' (actually total surveillance mechanisms) that MS was forced to walk back after the public responded with horror.

And as for the hardware- well MS 'geniuses' over-ruled AMD experts every step of the way. The Xbox 1X is so brilliant cos MS did everything they could to *reverse* the mistakes they made first time. With the 1X, they *listened* to the AMD experts.

Sony did with the PS4 what MS had done with the Xbox 360. Worked closely with the AMD engineers, enquired about the possibility of using future tech early, and got a *better* architecture than AMD was selling in discrete GPUs at the time.

Now with the next gen, both Sony and MS are working as *smartly* as possible with AMD. Both want Navi+ combined with features from Navi's successor. Both want first rate late stage scaling to 8K. Both want perfect support for new methods that go beyond 'checkerboard'- methods that vary the rate of shader usage across scren elements- to boost shader performance.

Both are getting 'ray tracing'- cos this is *nothing* but a minor pipeline change (better connection between geometry data output and actuall shader ALUs), and has *never* involved new 'ray tracing shaders' (Turing has ZERO new maths hardware for ray tracing- it uses tiny ASIC circuits to better route variable data to existing shaders). Ray tracing functionality is part of the new DirectX and Vulkan. And industry standard.

MS is focused on excellence in traditional 2D console gaming. It is doing everything to beat Sony at this- and will probably claim its new console is 8K ready and a solid 60FPS, with higher speed framerates available for 'easier' games.

Sony is focused on VR. I think its 'special sauce' will be a GPU per eye, with the two GPUs working together (at somewhate less than 2x efficiency) for ordinary 2D games.

It is possible one or both will go for more than 8 zen2 cores, but honestly this would be a waste. Better for this to wait for the revisions a few years later.

Both these next-gen consoles are going to be amazing, and amazing value for money if you come from PC gaming. Both will have tech AMD will not provide fully to PC gamers for around 18 months to 2 years.

***
Here's the thing. Live long enough, and you know moments of extreme jumps can and do happen in high tech. They are rare, require lots of factors to be just right, but do happen. They were certainly more common in the past, cos of the rate of chip shrinks- today process tech is gradually grinding to a halt. 7nm may be the last big one- or we may have one more to come.

7nm combines with the rise of AMD, the cut-throat competition between MS and Sony, the sudden leap in RAM resources, the move to SSD ultra high-speed storage, 4K+, decent VR, greater ambition in 3d game tech, and ability to replicate Hollywood values, and many more.

Anyone focused on the next god-awful COD or GOW title, or Borderlands 3, misses the big picture entirely. Of course new tech can't make crap old game franchises conceptually better. What's that about patching a new coat with old cloth (like I'd remember a parable accurately).

I'm hoping what every one hear should hope for. A massive leap in AAA gaming ambition. Games are always held back by tech limitations- until tech gets good enough. Many simpler games (like platformers) have all the tech resources they could ever need- and are limited only by skill and imagination. But living open world experineces, and full-on VR needs all the power we can find and more.

My only fear with the new consoles is that they waste their power on 4K/8K pixels - making crap old games look a bit 'crisper' and render more frames per second in 'new' versions. But I know the best game devs want far more than this. They want to do things never before possible. Hopefully the new console owners will support the best ambitions of the best devs.
 
"AMD heavily favours Sony"- probably the stupidest and most ill-informed statement on this thread.

Microsoft and Microsfort alone screwed the Xbox One (NSA edition). Remember the announcement- and *all* the 'features' (actually total surveillance mechanisms) that MS was forced to walk back after the public responded with horror.

And as for the hardware- well MS 'geniuses' over-ruled AMD experts every step of the way. The Xbox 1X is so brilliant cos MS did everything they could to *reverse* the mistakes they made first time. With the 1X, they *listened* to the AMD experts.

Sony did with the PS4 what MS had done with the Xbox 360. Worked closely with the AMD engineers, enquired about the possibility of using future tech early, and got a *better* architecture than AMD was selling in discrete GPUs at the time.

Now with the next gen, both Sony and MS are working as *smartly* as possible with AMD. Both want Navi+ combined with features from Navi's successor. Both want first rate late stage scaling to 8K. Both want perfect support for new methods that go beyond 'checkerboard'- methods that vary the rate of shader usage across scren elements- to boost shader performance.

Both are getting 'ray tracing'- cos this is *nothing* but a minor pipeline change (better connection between geometry data output and actuall shader ALUs), and has *never* involved new 'ray tracing shaders' (Turing has ZERO new maths hardware for ray tracing- it uses tiny ASIC circuits to better route variable data to existing shaders). Ray tracing functionality is part of the new DirectX and Vulkan. And industry standard.

MS is focused on excellence in traditional 2D console gaming. It is doing everything to beat Sony at this- and will probably claim its new console is 8K ready and a solid 60FPS, with higher speed framerates available for 'easier' games.

Sony is focused on VR. I think its 'special sauce' will be a GPU per eye, with the two GPUs working together (at somewhate less than 2x efficiency) for ordinary 2D games.

It is possible one or both will go for more than 8 zen2 cores, but honestly this would be a waste. Better for this to wait for the revisions a few years later.

Both these next-gen consoles are going to be amazing, and amazing value for money if you come from PC gaming. Both will have tech AMD will not provide fully to PC gamers for around 18 months to 2 years.

***
Here's the thing. Live long enough, and you know moments of extreme jumps can and do happen in high tech. They are rare, require lots of factors to be just right, but do happen. They were certainly more common in the past, cos of the rate of chip shrinks- today process tech is gradually grinding to a halt. 7nm may be the last big one- or we may have one more to come.

7nm combines with the rise of AMD, the cut-throat competition between MS and Sony, the sudden leap in RAM resources, the move to SSD ultra high-speed storage, 4K+, decent VR, greater ambition in 3d game tech, and ability to replicate Hollywood values, and many more.

Anyone focused on the next god-awful COD or GOW title, or Borderlands 3, misses the big picture entirely. Of course new tech can't make crap old game franchises conceptually better. What's that about patching a new coat with old cloth (like I'd remember a parable accurately).

I'm hoping what every one hear should hope for. A massive leap in AAA gaming ambition. Games are always held back by tech limitations- until tech gets good enough. Many simpler games (like platformers) have all the tech resources they could ever need- and are limited only by skill and imagination. But living open world experineces, and full-on VR needs all the power we can find and more.

My only fear with the new consoles is that they waste their power on 4K/8K pixels - making crap old games look a bit 'crisper' and render more frames per second in 'new' versions. But I know the best game devs want far more than this. They want to do things never before possible. Hopefully the new console owners will support the best ambitions of the best devs.

Gears or God of war? What's your problem with it?
 
This thread reads like fanfiction. PS4 was basically an underclocked 7850, Pro was an underclocked RX 480, and PS5 will be an underclocked Navi 10.

Navi isn't some mystical GPU created by Cerny, it's coming out this year on PC.
 
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