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Rumor: PS5 devkits ~ 13 TFLOPS

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StreetsofBeige

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Oct 26, 2018
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Its even hard to believe that take into consideration the wired article plus TF of Xbox X.
I mean, a possible 8TF machine with 8K support, third gen ryzen 2, raytracing, VR2 and navi?
Just removing the jaguar is a big jump unless they're not counting the cpu for TF.
An 8TF machine can do 8k?
 

TeamGhobad

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Oct 15, 2018
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Those rumors were made out of tales from their asses when ppl starting hearing how powerful PS5 might be. It was reactive rumors from fanboys insecure tht ps5 might be more powerful after all.
4chan did say that the ps5 devkit was smoking the anaconda. i think i heard by 30%.
 
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bitbydeath

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Nov 25, 2015
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Its even hard to believe that take into consideration the wired article plus TF of Xbox X.
I mean, a possible 8TF machine with 8K support, third gen ryzen 2, raytracing, VR2 and navi?
Just removing the jaguar is a big jump unless they're not counting the cpu for TF.
I didn’t want to mention the word 8K as some like to jump on it.

Despite Sony demoing GT Sport last year on a supposed PS5 devkit which was seen running at 8K, 120FPS.
 

Gamernyc78

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Jun 11, 2018
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Watch us get a PS5 reveal event date shortly after E3 imo. So we should be hearing concrete stuff hopefully soon.
 
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TLZ

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Oct 20, 2015
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Hardly. New news, new thread: that is the way gaf has always been.

I hate hate hate forums with megathreads because you cant browse new topics to see whats new; you have to monitor some giant 600 page thread that has a terrible signal to noise ratio.
New stuff can be updated in OP to make things easier. I think that's better than being lost between numerous threads commenting about the same things.
 

demigod

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Apr 17, 2007
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Hardly. New news, new thread: that is the way gaf has always been.

I hate hate hate forums with megathreads because you cant browse new topics to see whats new; you have to monitor some giant 600 page thread that has a terrible signal to noise ratio.
You realize we have 4-5 threads on bs rumors right? Those are not news.
 

Sycomunkee

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Jan 21, 2019
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Nah, Cerny said 8TF was required for current gen to display 4K. 9TF is just impossible with what we already know about the system even with just mentioning the words Ray Tracing.

VR also requires a major hardware upgrade to introduce PSVR 2.0.

At this point 14TF is far more likely than 9TF.
12 max for both systems. Expecting more would be surprising.
 
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shark sandwich

tenuously links anime, pedophile and incels
Jun 9, 2012
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I wouldn’t rule out 14TF as there has been a number of rumours pointing to it. That said, it is the absolute max and best we could expect. I think 12TF is the lowest we can expect.
14TF would mean a GPU more powerful than Radeon VII that consumes less than half the power.

No way in hell. Navi would have to be a miracle for that to happen.
 

SonGoku

Gold Member
Aug 16, 2018
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Hardly. New news, new thread: that is the way gaf has always been.

I hate hate hate forums with megathreads because you cant browse new topics to see whats new; you have to monitor some giant 600 page thread that has a terrible signal to noise ratio.
Dont worry new threads will still be made, the point of the thread is to encompass next gen discussion
This thread for example became more about next gen talk than the OP itself

Thread is ready btw:
Next-Gen PS5 & Next Xbox Speculation/Analysis/Leaks Thread
 
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VysePSU

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May 9, 2019
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All I'm curious to know, regarding the number of teraflops in next-gen consoles, is how it will impact advanced physics, rendering and AI? Will we see more games where the player character and NPCs react realistically to their environment or pieces of clothing that wrinkle and deform as opposed to looking like it was grafted onto their skin?

I mean, most of the advancements in game graphics in the past decade look like a step sideways instead of forwards. Real-time dedicated ray-tracing is a step in the right direction at least. Cube mapping always looked unrealistic to me.
 
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Negotiator

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Jun 28, 2011
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All I'm curious to know, regarding the number of teraflops in next-gen consoles, is how it will impact advanced physics, rendering and AI? Will we see more games where the player character and NPCs react realistically to their environment or pieces of clothing that wrinkle and deform as opposed to looking like it was grafted onto their skin?

I mean, most of the advancements in game graphics in the past decade look like a step sideways instead of forwards. Real-time dedicated ray-tracing is a step in the right direction at least. Cube mapping always looked unrealistic to me.
Uncharted 4 already does that.
 

Mod of War

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Oct 23, 2018
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Locking this one up since we have a nice new OT for all information to go in, moving forward.

 
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