Thursday War
Banned
No, I really need to download that actually.
we'll hit you up just download the app!
No, I really need to download that actually.
Either this gun is getting a significant buff in D2, or Zavala is on a suicide mission. XD​Zavala comes with detachable armor and Answering Chords auto rifle
I was under the assumption that the image in question was fake?
The Vanguard themselves showing up in battle at certain points would fucking incredible.Something I'd love to see in Destiny 2 is friendly aliens. Like a rogue Cabal squad helping the players. More non-hostile Fallen like Variks. Maybe an entire Fallen house who made a truce with the Guardians / humans because picking fights with them is not in their best interest. Or just in general NPCs that help you beyond just telling you what to do and who don't exist purely inside social zones.
I'm also interested in what direction they go in regarding the title of the next major addition to the Destiny property.
I got the sense early on that Bungie liked just keeping it simple with the Destiny brand and adding subtitles like "Destiny: The Taken King" and "Destiny: Rise of Iron" while categorizing content as Destiny: Year 1, Year 2, Year 3, etc.
Just curious to see if Activision pushes them to have a numbered title or if Bungie continues with the simple subtitle and Year trends.
In any case if it doesn't get officially revealed and shown until E3 2017 then I doubt it's releasing this year as that just doesn't seem to fit a major release for a developer like Bungie and a publisher like Activision to give it such a short build-up/marketing push. If this turns out to be the case then you are probably looking at a Spring 2018 release at the earliest with another Rise of Iron-sized expansion this Fall.
My guess is still a release set for this year with an initial reveal sometime in the next six weeks and a small teaser of sorts in the Spring before E3 in June.
I am a bit surprised, however, that it hasn't been officially revealed as of yet as I thought December 2016 would have been a probable time (giving Rise of Iron time to breathe on it's own) especially with release supposedly due in Fall/Holiday of 2017.
Nothing says "sequel" like a number. You need a number if you want 70$ again.
Destiny 2: Something of something. ("The Shattered Suns" was once rumoured)
Either this gun is getting a significant buff in D2, or Zavala is on a suicide mission. XD
Either this gun is getting a significant buff in D2, or Zavala is on a suicide mission. XD
The Vanguard themselves showing up in battle at certain points would fucking incredible.
Oh man, I would love to see Cayde tether some Cabal, Ikora revive herself and Zavala Fist of Havoc the tethered Cabal.
The Vanguard themselves showing up in battle at certain points would fucking incredible.
That would be pretty disappointing. I don't find the Cabal all that interesting.We knew for a while now that D2 would have a big Cabal focus. Jason (I think) reported a while back that the development on a Cabal Raid for D1 was halted to be moved over to D2.
D2 will broaden up eventually just like D1 did, but in terms of structure I would not be surprised if the Cabal were for vanilla D2 what the Vex were for vanilla Destiny 1.
To me, a number in the title is completely unnecessary for a game like Destiny that pushes out major content expansions as it gets convoluted in doing so thus the subtitle and overarching Year (we're in Year 3 of the supposed 10 year life-span of Destiny) category makes more sense.
That said, Activision most likely wants a numbered title for obvious reasons.
That would be pretty disappointing. I don't find the Cabal all that interesting.
I thought Ikora was a voidwalker? Also I'm pretty sure that Zavala is a defender. Shaxx is a striker, and Saladin is a Sunbreaker.
Ok...
I'm speaking from a content perspective, since I'm only really familiar with the game in its current state.Subjective. To me, vanilla was the best Destiny. I did enjoy the expansions, but the more "casual friendly" it got the less I enjoyed it.
I'm speaking from a content perspective, since I'm only really familiar with the game in its current state.
And much of the content in the current game came from the expansions. Stuff like the Prison of Elders and swords and sidearms and Taken and most of the Strikes and three entire subclasses (Including my favorite subclass, the Nightstalker). It's hard for me to imagine the game without these things. Even just comparing the quality of the main story quests versus the expansion quests, the expansion story quests feel better balanced and more interesting.
I actually heard they had wanted to do this for D1. I don't remember if it was removed because of dev time constraints or last-gen consoles (maybe both?) but it wouldn't surprise me at all to see it in D2.
That would be pretty disappointing. I don't find the Cabal all that interesting.
No, he said that Activision had a lot of reasons to make sure it hits this year.
Subjective. To me, vanilla was the best Destiny. I did enjoy the expansions, but the more "casual friendly" it got the less I enjoyed it.
I mean, all 4 planets were there, all patrol areas (minus the plaguelands) the vast majority of the strikes are vanilla. You had the best raid and an actually hard nightfall that meant something. There was stuf to do. I never felt ripped off.
The problem is they need a balance between what vanilla was and "casual friendly" or else you'll lose players. Lessening the terrible grind that vanilla Destiny had wasn't "casual," it was simply better game design.
The Nightfall now isn't much "easier" than the vanilla. Sometimes there are Nightfalls that are a pain in the ass, sometimes they're easier. The only real difference is that you don't get booted to orbit. And that too is about finding a balance, this time between "difficulty" and "frustration."
Since House of Wolves came out, I've tried to do the Nightfall on all three characters every week (my playtime has dwindled since Rise of Iron for a few reasons though). And almost every week it's the same: hop on LFG, grab some people, 90% of the time no one uses mics and it works fine.
That's how it worked when we still got kicked orbit. The difference is that because there was no matchmaking (and still isn't, obviously), people were far more likely to quit, meaning I would have to go back to LFG again.
And just as the terrible grind in vanilla Destiny, that was just poor game design that frustrated a lot players.
That would be pretty disappointing. I don't find the Cabal all that interesting.
I mean am I off base? "Ok..." isn't really saying much.
I found out a while ago that I like the grind. it´s important actually.
There is no sense of accomplishment when they just hand you all the stuff without ANY RNG and/or time investment.
Chasing thing is more fun than having thing.
Look at Y1 reaction videos on YT from people finally getting the VEX/Horn/Fatebringer.
This stuff is all gone.
That´s the never ending argument. I will always be against MM for Raids. Raids are such a commitment, I really don´t want to be matched with guys who don´t use their mics, don´t know what they are doing or drop out after an hour or two. I agree that there should be tools in place, but no straight up MM.
I found out a while ago that I like the grind. it´s important actually.
There is no sense of accomplishment when they just hand you all the stuff without ANY RNG and/or time investment.
Chasing thing is more fun than having thing.
Look at Y1 reaction videos on YT from people finally getting the VEX/Horn/Fatebringer.
This stuff is all gone.
I would love to see Zavala, Cayde, Ikora and Shaxx fight.
So Forge of Gods and Vex Void are Destiny 2 content?
snip
That's an understandable opinion but in terms of strictly the grind, you're definitely in the minority on that one.
I do think Three of Coins ended up being a bad choice and I think that goes to what you're saying. I flipped my shit when I got a Gjally finally.
While I do think that the Exotic drop rate needed to be raised across the board, Three of Coins made it feel artificial. And of course, they could still keep certain Exotics with a lower drop rate than others. Just nothing too crazy.
I'd be surprised to see Three of Coins go into Destiny 2, to be honest.
Personally I think every strike should have 2-3 enemy type variants, at least leveled to character level. Raids I understand would be harder, esp. given the limitations of their pipeline, but in D2, I'd really like to see some replayability options...I don't mind running the same strike for the 100th time, but at least add some variety every now and then and make it feel fresh.
I'm guessing you haven't played Destiny in a while because all of the strikes have been updated and many of them now have exactly what you're asking for. Multiple difficulty levels, variable enemy types for encounters (For example, sometimes in one area of a strike you'll fight Fallen, other times you might fight Hive instead, ect) And I'm sure things will get even more varied in Destiny 2.
I found out a while ago that I like the grind. it´s important actually.
There is no sense of accomplishment when they just hand you all the stuff without ANY RNG and/or time investment.
Chasing thing is more fun than having thing.
Look at Y1 reaction videos on YT from people finally getting the VEX/Horn/Fatebringer.
This stuff is all gone.
We need to think bigger here, like the other hinted showdown:
I found out a while ago that I like the grind. it´s important actually.
There is no sense of accomplishment when they just hand you all the stuff without ANY RNG and/or time investment.
Chasing thing is more fun than having thing.
Look at Y1 reaction videos on YT from people finally getting the VEX/Horn/Fatebringer.
This stuff is all gone.
I know what you mean man...I do...I really do....but fuck...Y1 was just too inconsiderate of a players time.
I think the system they have now...a little RNG, but also some dedicated quests (even if time consuming) is the right approach. We as players can make a determination about what is worth it and what is not.
While the highs of year 1 are certainly HIGH, the lows of frustration were just too low.
No lies detected. 100% agree.
3oC did a lot of harm, but the progression has been completely fucked up since the April update.
Everything in this game became trivial.
I hope they have MM for every mode. They should have MM with an option set that allows you to set required parameters like LL and whether a mic is required or not. That would solve my biggest problem with Destiny. I just don't understand why they make it so difficult to get into raids. Their excuse that raids are to complicated and require communication is pure bullshit and reeks of either laziness or an attitude that they know whats best for us. Leaving out MM for raids has not solved any issue they say implementing it would cause. People still try to play without mics. People still rage quit. People still join to play a small part of the raid then quit. People still don't communicate. People still join then don't play. The only problem Bungie solved with this system is the problem of ease of use. They made it harder to play their game by forcing you to use a second device to play certain modes.
I really don't agree with that I think progression finally became perfect with the April update.
Players shouldn't need to do the Raid or end game activities over and over to hit max light. You should be able to hit max light in multiple activities throughout the game.
They then take that max light and head into the end game activities, where the reward is cool Raid gear and other loot.