BlazingDarkness
Member
what the HELLnofi said:It's only fair to add the original source of all this:
http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/
We just added in the date.
:lol
what the HELLnofi said:It's only fair to add the original source of all this:
http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/
We just added in the date.
JaseC said:Indeed. 60fps SotC in particular.
The game had an uncapped framerate, it was often running near 60, so I assume that was the goalsoldat7 said:SotC is not meant to be played in 60fps. 30 for sure, but 60? No thanks.
I don't understand this. Play more PC games.soldat7 said:SotC is not meant to be played in 60fps. 30 for sure, but 60? No thanks.
soldat7 said:SotC is not meant to be played in 60fps. 30 for sure, but 60? No thanks.
nofi said:It's only fair to add the original source of all this:
http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/
We just added in the date.
TheSixthAxis has been told this morning
nofi said:It's only fair to add the original source of all this:
http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/
We just added in the date.
Actually SOTC was framerate agnostic - cap was set at 60fps (there are very few areas in the game where you can see this), so it's just a matter of running the code on faster hw.JaseC said:I've been wondering if they'll bump the framerate up to 60fps considering the game would've been developed with 30fps in mind.
metareferential said:720p cutscenes too, please.
Gow collection really is fucked up.
nofi said:It's only fair to add the original source of all this:
http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/
We just added in the date.
Yoboman said:Nah ICO definitely needs a texture upgrade, even if its just some sort of basic filtering.
Fafalada said:Actually SOTC was framerate agnostic - cap was set at 60fps (there are very few areas in the game where you can see this), so it's just a matter of running the code on faster hw.
As bad as the cutscenes were on GoW Collection, it's nothing compared to NGS, that was offensive.Aesthet1c said:BTW the cutscenes will probably be the same the the GoW collection. That stuff is already pre-rendered, and there isn't much they can do to upscale it.
Yeah this collection (as well as MGS one I presume) will be harder to port than GOW.Zoc said:Hmm... when I read about the GOW collection, I remember the developer said that it was all written in straightforward C code (or whatever) and was easy to port. On the other hand, I remember reading that to make SotC, they had to basically fill it with all kinds of weird hacks. Wouldn't necessarily make for an easy port. If not easy, then not worth it financially, probably.
nofi said:Only after it was revealed elsewhere.
Teetris said:Would have to be upgraded in graphics and framerate for me to consider, and of course 30 bucks. Won't bite at 40
I imagine that's how they are going to announce it at E3.thetrin said:What in god's name did I just read?
InfiniteNine said:I imagine that's how they are going to announce it at E3.
I think all the cutscenes were realtime in the team ico gamesmetareferential said:720p cutscenes too, please.
Gow collection really is fucked up.
Leaks are good.AAK said:If true, Sony's E3 press conference is gonna be ridiculously underwhelming looking at all the leaks.
Goldrusher said:Leaks are good.
AAK said:If true, Sony's E3 press conference is gonna be ridiculously underwhelming looking at all the leaks.
Zoc said:Hmm... when I read about the GOW collection, I remember the developer said that it was all written in straightforward C code (or whatever) and was easy to port. On the other hand, I remember reading that to make SotC, they had to basically fill it with all kinds of weird hacks. Wouldn't necessarily make for an easy port. If not easy, then not worth it financially, probably.