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[Rumor] Too Human 2 is coming...

Ricker

Member
Listening to the CAG Podcast,the guys where in a Limo during E3 and Dyack was in it and he said they are working on the sequel...I listened to the whole podcast,to make sure they didn`t mention this was a joke or something and usually these guys wouldn`t say something like this if it wasn`t true.

I actually liked the first enough to want a sequel,with improvements of course and all,so i`m hoping this is true.
 
I'm picturing Dyack rocking back and forth in his garage, reeking of piss and muttering to himself, attempting to build what he thinks is Too Human 2 out of bits of tin and wet cardboard.
 
ETERNAL DARKNESS 2 YOU GODDAMN SHITFUCKS

UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH
 
A sequel could be spectacular but it would probably take SK 30 years to do so. The original was fun but too grindy and short, the loot system was great until you maxed out and had nothing else to find (which happens quick) and the 2 player co op and lack of levels (and overly long levels) on top of some annoying mechanics like having to roll to dodge being spammed..

I'd really like a perfected version of TH but I don't think SK has it in them.
 
MikeE21286 said:
rumored publisher?

I would guess MS would pass on this



c'mon guys, it's right there..

2 Human

New hotness = sequel number in front of the title
Bah, 4 Resident Evil already did that.
 
Ricker said:
Listening to the CAG Podcast,the guys where in a Limo during E3 and Dyack was in it and he said they are working on the sequel...I listened to the whole podcast,to make sure they didn`t mention this was a joke or something and usually these guys wouldn`t say something like this if it wasn`t true.

I actually liked the first enough to want a sequel,with improvements of course and all,so i`m hoping this is true.
Was he driving it?
 
Stumpokapow said:
Well, go on then, make the case for Too Human.
The first game was fun if played as a button mashing arcady game, so if they make the second game with that in mind, it could be an enjoyable game?
 
Drkirby said:
The first game was fun if played as a button mashing arcady game, so if they make the second game with that in mind, it could be an enjoyable game?

I didn't find the first game fun, and I certainly played it as a button mashing arcadey game. I assume all of the other people saying "against" feel the same way. Doesn't sound like "GAF being GAF", but rather people not liking a game that they didn't like.
 
badcrumble said:
I'm picturing Dyack rocking back and forth in his garage, reeking of piss and muttering to himself, attempting to build what he thinks is Too Human 2 out of bits of tin and wet cardboard.

Sounds like a scene from The Aviator to me :lol :lol :lol
 
Stumpokapow said:
Well, go on then, make the case for Too Human.

The first one was an above average game that got shit on because of its developer and lack of 4 player co-op (which makes it kind of funny someone would recommend Torchlight). It would not take a whole lot of tweaking to make the game incredible.
 
Denis Dyack: why make games when you spend all of your energy on bitching and moaning?

I completed the first game, then invited some friends over to show them the most moronic cut scenes that game had to offer. Insanity for ever!
 
game-boi said:
2 Human 2 Furious

10-620x.jpg
 
glaurung said:
Denis Dyack: why make games when you spend all of your energy on bitching and moaning?


GAF: why play games when you spend all of your energy on bitching and moaning?


More exclusive "enthusiast" games on the 360 please. GoW3, Halo Reach and Fable 3 aren't enough.
Oh shit, my 360 died and I wasn't planning on replacing it. 2 Human would get me to buy a new 360.
 
Im for this, Denis is hilarious to watch implode, he never knows what he's talking about, what he's doing or how to talk to people without coming off as preachy and down talking. He deserved to have Too Human flop, he constantly pointed the finger at everyone else for the problems of the game when in the end it just simply came down to him and his teams inability to make anything worth playing.

He basically made a Twilight quality game, without any rifftrax to be able to enjoy it.
 
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