Mikey Jr.
Member
Microsoft had reserved 10% of the GPU resources for the OS. So it was 1.30*.9=1.17TFlops of GPU resources available to developers. If this reduction turns out true, then developers will have slightly more GPU grunt ~1.28TFlops.
It wont necessarily make a 720p game to 900/1080p or 30fps to 60fps but may help eek out more performance from the system, say they were able to get Titanfall running at 50-55fps may now get 55-60fps.
So the 10% was just laying there? It must have been used for something? Or is this just purely because of optimization?