LA Noire, as a video game, is fundamentally broken right from the design document. It's an interrogation game where you have only ever have three choices, all of which are so badly named that they give you completely the wrong idea of what they mean, and none of which let you know what your character is going to say before he says it. It is routine that you'll pick one choice and have your character say something you absolutely didn't intend.
You only get one chance at every decision, too. Never mind that you're a policeman and you have a criminal suspect in custody; if you ask the wrong question once you never get to ask it again. Video games.
Moreover, it's a detective/investigation game where you are never allowed to accurately solve a case. After one or two tutorial cases, every case in the game ends with you convicting a person you know isn't the real culprit, because those are the only options the game gives you. Later you'll usually have a big dumb shootout with the real bad guy in a mediocre, scripted, 'cinematic' mission. There's no satisfaction to be had here.