Alexander DeLarge
Member
By the time PSVR2 rolls around (2020/2021), I can't imagine a headset launching without foveated rendering. On the PC side of things, we're already seeing wireless HMDs, 4K/200 degree FOV with eye tracking.Eye tracking is the way forwards for high res VR, not brute forcing pixels. No sense in wasting silicon for something that's still niche anyways.
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