ComputerMKII
Banned
Why is Milla angry?
The interviewer mentioned how Milla's father spent eight years in prison and Milla didn't want that to be part of the interview.
http://www.youtube.com/watch?v=okwgHG6xMQE
Why is Milla angry?
So there was never a downgrade, it's been 900p upscaled to 1080p in all the videos we've seen. That's good news, game looks great.
oh wow really? That is something else then. Ryse was one of the few games running on xbox one hardware on e3 too.
I am not a pixel counter but this is the best quality i found. Straight from crytek press kit.
http://assets.crytek.com/asset-bank/action/downloadVideo?advanced=false&repurposeAsset=false&asset.id=21&forceClearCropMask=1&usage_0=5&b_subtypes_0=Go+%C2%BB&assetUse.usageOther=&assetUse.usageTypeId=0&validateUsageType=true&validateUsageDescription=false&returnUrl=viewBrowserItem%3Findex%3D1%26categoryId%3D41%26categoryTypeId%3D1%26sortAttributeId%3D0%26sortDescending%3Dfalse%26filterId%3D0&repurpose=false
Could someone confirm this was 1080p?
Since I'm new to all this, I didn't want to just start with me doing pixel counting as if I was some sort of expert. But I guess a real-world example would be a good idea, so here goes....
Let's use a screenshot of Ryse, taken from the 1080p video Crytek recently put on their website. (Please note that in the interest of space, I've embedded only a 720p JPEG version below. The previous link, however, leads to the original 1080p PNG, and all the analysis I do below comes from that version.)
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The red outline shows the line I've chosen to count. Here's just that portion, cropped (remember that it'll look bigger than in the shot above because it comes from the 1080p version):
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You can either save and look at properties, or open this in an image editor to see that it's 35 pixels high. It's a little small to try and count steps, though, so let's zoom in:
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My count is that there are 35 steps along this line. To find the rendering resolution, we multiply the display resolution by the render/display ratio. In this case, that's:
1080 x (35/35) = 1080
So we conclude that this 1080p video is rendering at the display resolution (or higher). Since we know from Microsoft that Ryse actually runs at 900p, that means this video doesn't represent actual output from One. It must be running on a PC, which means the AA and other effects also might not be accurate to the final product. (Note that the screenshot says "This does not represent final game quality" right on it.)
Hope the example makes things a little clearer!
Did you miss the word ALWAYS in the thread title? It wasn't reduced.
Confirmed like Ryse runs at 1080p confirmed or genuinely people have played it and know its running at 30fps confirmed?
The lines between pr, marketing, lies and truth all seem very blurry at the moment.
Don't cry over spilled milk. I already said I didn't knew one was from a stream and the other was direct feed. Why that mistake would bother you so much is telling though.
Don't cry over spilled milk. I already said I didn't knew one was from a stream and the other was direct feed. Why that mistake would bother you so much is telling though.
Thanks!The interviewer mentioned how Milla's father spent eight years in prison and Milla didn't want that to be part of the interview.
http://www.youtube.com/watch?v=okwgHG6xMQE
"No compromise!"
Uh.. 900p is a compromise.
direct feed? It's a rendered frame in much higher resolution, no one believed it to be native.
This comparison is ridiculous imo.
Most interesting to me is that they use the scaler for AA, can someone explain what that means? Can they apply AA methods through the scaler?
Is it?
We just assumed everything would run at 1080p/60fps from the get-go with next-gen consoles.
Confirmed like Ryse runs at 1080p confirmed or genuinely people have played it and know its running at 30fps confirmed?
The lines between pr, marketing, lies and truth all seem very blurry at the moment.
We're in the midst of beta and final optimizations and polish absolutely, we've got the game frame-locked at 30."
Even when hordes of zombies grew massive, and the means of their disposal became flashier and gorier, the demo didn't experience the same framerate drops seen at Gamescom.
Welcome to the start of a new generation.
Expect games on both platforms not to be 1080p.
I can't believe some of you guys are accepting this.
This is sad, and shouldn't have to be done especially for a launch game. GAF should be more outraged. Unacceptable.
is that bc the xbox one is not powerfull enough or crytek not able to get the xbox ones power?
game looks fine for me. pretty impressive for a launch game imho
The question I have is why did he try to insult everyone's intelligence with that tweet about full HD?
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Is it?
We just assumed everything would run at 1080p/60fps from the get-go with next-gen consoles.
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Every journalist on the floor played the game at 900p at E3 on screens that close and nobody noticed. I doubt people will notice when they play it on their TVs at home.
The question I have is why did he try to insult everyone's intelligence with that tweet about full HD?
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900p is Full HD now?
They use their temporal supersampling and reprojection tech for a lot things, they use it for AA in SMAA, they use for vegetation supersampling, they were using it even for SSR.
So maybe they are using it for upscaling too, in similar way how 4A in Metro Last Light is doing their post-AA.
They could also use post-AA on already upscaled image, which could actually provide 1080p lines when pixel counting from compressed shot.
1080 - 900 = ______
The question I have is why did he try to insult everyone's intelligence with that tweet about full HD?
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Or it makes you look unreliable and you're still arguing the same point without your original evidence.
I'm just poking fun <3 And I'd love to know what it's telling of exactly in any case, I play primarily on the PC so I'm hardly a console warrior. It's telling if anything that I think it's silly people are jumping at any chance to poke at the game's technical accomplishments without actually waiting for decent footage.
900p is Full HD now?
Is the PS4 not powerful enough because Killzone Shadowfall is running at 30fps in single player? NO!
Every single game on both systems could easily hit 1080p/60fps if the developer had more time. It's simply a case of launch titles having a hard deadline to meet.
900p is all of a sudden a compromise when you all thought it was 1080p from the beginning based on the quality lol
Or why he calls upscaled to 1080p 'native framebuffer 1080p'. Oh well, it's just marketing in the end I guess.
I don't buy that the early videos of this game weren't running at at least 1080p. MS had shown plenty of their games on ridiculously overspecced PC hardware, and I have little doubt they did the same with Ryse. That being said, the game still looks great. It takes a bit of wind out of the sails of console warriors, but those who are getting Ryse should be happy with what they've shown so far... even if we/they (waiting on gameplay before I make a decision on buy/no buy) have to sit a bit farther from our TVs to avoid the blur that comes from non native res.
This is getting annoying.Welcome to the start of a new generation.
Expect games on both platforms not to be 1080p.
I don't see why not. Isn't anything about 720p considered HD?
Didn't Alan Wake also have a 720p framebuffer while being 540p ?
Full hd experience, not full-hd experience.
Oh nice, thanks for the info.
Maybe, I don't know. But regardless, your final buffer size after upscaling isn't what most people mean when they talk about the res you're 'natively rendering at'. So it's a bit cheeky, IMO, to throw in a word like 'native' while talking about the upscaled res.
BF3 runs 720p on 360 and looks good on my 1080p 50" Panny Plasma. Unplayable after playing it 60fps with 64 players on my computer, but that's a different story.Wait until people get this game home on their 50+ inch screens...
No they didn't. That is a myth that has been sustained by Internet idiots. Of all the first party games at E3, Lococycle was running on a PC at E3 because they had not started porting it yet. It's been confirmed that Forza, Killer Instinct and Ryse were all seen to be running on hardware from E3 onwards.
Ryse was always 900p.
1080 - 900 = ______
Maybe, I don't know. But regardless, your final buffer size after upscaling isn't what most people mean when they talk about the res you're 'natively rendering at'. So it's a bit cheeky, IMO, to throw in a word like 'native' while talking about the upscaled res.
DriveClub is currently running at 30fps/1080p to allow for more detail. This is no different.Unless you think a higher resolution is better than twice the frame-rate.
I don't see why not. Isn't anything above 720p considered HD?