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Ryse Confirmed 900p, was always 900p...

So there was never a downgrade, it's been 900p upscaled to 1080p in all the videos we've seen. That's good news, game looks great.

But what about the pixel counting thread that came to the conclusion it was being rendered at 1080p. That would imply a definite downgrade. It's hard to know what to believe anymore regarding this game. Total PR clusterfuck.
 

There you go http://www.neogaf.com/forum/showpost.php?p=82450885&postcount=8
Since I'm new to all this, I didn't want to just start with me doing pixel counting as if I was some sort of expert. But I guess a real-world example would be a good idea, so here goes....

Let's use a screenshot of Ryse, taken from the 1080p video Crytek recently put on their website. (Please note that in the interest of space, I've embedded only a 720p JPEG version below. The previous link, however, leads to the original 1080p PNG, and all the analysis I do below comes from that version.)
NxXJ2rC.jpg


The red outline shows the line I've chosen to count. Here's just that portion, cropped (remember that it'll look bigger than in the shot above because it comes from the 1080p version):
wvPYZaw.png


You can either save and look at properties, or open this in an image editor to see that it's 35 pixels high. It's a little small to try and count steps, though, so let's zoom in:
Kh3IYlE.png


My count is that there are 35 steps along this line. To find the rendering resolution, we multiply the display resolution by the render/display ratio. In this case, that's:

1080 x (35/35) = 1080

So we conclude that this 1080p video is rendering at the display resolution (or higher). Since we know from Microsoft that Ryse actually runs at 900p, that means this video doesn't represent actual output from One. It must be running on a PC, which means the AA and other effects also might not be accurate to the final product. (Note that the screenshot says "This does not represent final game quality" right on it.)

Hope the example makes things a little clearer!
 
Confirmed like Ryse runs at 1080p confirmed or genuinely people have played it and know its running at 30fps confirmed?

The lines between pr, marketing, lies and truth all seem very blurry at the moment.

Gamespot, IGN and steverulez (gaffer) confirmed the frame-rate is stable/locked to 30fps. It's unlikely to be 1080p though, probably has a dynamic resolution like Wipeout HD.
 
Don't cry over spilled milk. I already said I didn't knew one was from a stream and the other was direct feed. Why that mistake would bother you so much is telling though.

Or it makes you look unreliable and you're still arguing the same point without your original evidence.
 
Don't cry over spilled milk. I already said I didn't knew one was from a stream and the other was direct feed. Why that mistake would bother you so much is telling though.

I'm just poking fun <3 And I'd love to know what it's telling of exactly in any case, I play primarily on the PC so I'm hardly a console warrior. It's telling if anything that I think it's silly people are jumping at any chance to poke at the game's technical accomplishments without actually waiting for decent footage.

The interviewer mentioned how Milla's father spent eight years in prison and Milla didn't want that to be part of the interview.

http://www.youtube.com/watch?v=okwgHG6xMQE
Thanks!
 
I can't believe some of you guys are accepting this.

This is sad, and shouldn't have to be done especially for a launch game. GAF should be more outraged. Unacceptable.
 
direct feed? It's a rendered frame in much higher resolution, no one believed it to be native.
This comparison is ridiculous imo.

Most interesting to me is that they use the scaler for AA, can someone explain what that means? Can they apply AA methods through the scaler?

They use their temporal supersampling and reprojection tech for a lot things, they use it for AA in SMAA, they use for vegetation supersampling, they were using it even for SSR.
So maybe they are using it for upscaling too, in similar way how 4A in Metro Last Light is doing their post-AA.

They could also use post-AA on already upscaled image, which could actually provide 1080p lines when pixel counting from compressed shot.
 
Confirmed like Ryse runs at 1080p confirmed or genuinely people have played it and know its running at 30fps confirmed?

The lines between pr, marketing, lies and truth all seem very blurry at the moment.

http://www.polygon.com/2013/9/20/4750936/dead-rising-3s-tgs-demo-shows-fixed-framerate-and-co-op-freedom

We're in the midst of beta and final optimizations and polish — absolutely, we've got the game frame-locked at 30."

Even when hordes of zombies grew massive, and the means of their disposal became flashier and gorier, the demo didn't experience the same framerate drops seen at Gamescom.
 
Welcome to the start of a new generation.

Expect games on both platforms not to be 1080p.

PC gets the benefit of games being built with console limitations in mind, if games were built to target the highest-end PC GPUs, PC will struggle to maintain 1080p or may drop to 720p.
 
is that bc the xbox one is not powerfull enough or crytek not able to get the xbox ones power?
game looks fine for me. pretty impressive for a launch game imho


Is the PS4 not powerful enough because Killzone Shadowfall is running at 30fps in single player? NO!
Every single game on both systems could easily hit 1080p/60fps if the developer had more time. It's simply a case of launch titles having a hard deadline to meet.
 
Is it?

We just assumed everything would run at 1080p/60fps from the get-go with next-gen consoles.

All these games could be 1080p / 60fps easily. They would just have to keep lowering graphic fidelity to get there.

I can run BF4 @ 1080p x 60fps on my 6770 if I turn of all AA, all AF, put everything on Low settings and pray a little.
 
The question I have is why did he try to insult everyone's intelligence with that tweet about full HD?


ibuunw1GhR0U3x.png

maybe because it's been always 900p before applying their upscaler and sending it to the framebuffer:

hsgU48L.png


or maybe he's just lying. idk, but I guess we'll have to wait, at least until DF can get their hand on Ryse
 
900p is Full HD now?

Full hd experience, not full-hd experience.

They use their temporal supersampling and reprojection tech for a lot things, they use it for AA in SMAA, they use for vegetation supersampling, they were using it even for SSR.
So maybe they are using it for upscaling too, in similar way how 4A in Metro Last Light is doing their post-AA.

They could also use post-AA on already upscaled image, which could actually provide 1080p lines when pixel counting from compressed shot.

Oh nice, thanks for the info.
 
Or it makes you look unreliable and you're still arguing the same point without your original evidence.

You must be imagining things. I'm not arguing the same point, I saw the post about the image being rendered native at 1080p. And unreliable? What is that even supposed to mean.

I'm just poking fun <3 And I'd love to know what it's telling of exactly in any case, I play primarily on the PC so I'm hardly a console warrior. It's telling if anything that I think it's silly people are jumping at any chance to poke at the game's technical accomplishments without actually waiting for decent footage.

This is a gaming forum, where people like to talk about all aspects of gaming before, during, and after games release or are announced or have decent footage. It's normal, otherwise there's less to talk about.
 
Why is it us gamers get lied to so much?? Like come on...its not like we cant figure out the truth of these statements ourselves -__-
 
Is the PS4 not powerful enough because Killzone Shadowfall is running at 30fps in single player? NO!
Every single game on both systems could easily hit 1080p/60fps if the developer had more time. It's simply a case of launch titles having a hard deadline to meet.

That's common sense, but it has no place in a console war.
 
I don't buy that the early videos of this game weren't running at at least 1080p. MS had shown plenty of their games on ridiculously overspecced PC hardware, and I have little doubt they did the same with Ryse. That being said, the game still looks great. It takes a bit of wind out of the sails of console warriors, but those who are getting Ryse should be happy with what they've shown so far... even if we/they (waiting on gameplay before I make a decision on buy/no buy) have to sit a bit farther from our TVs to avoid the blur that comes from non native res.

No they didn't. That is a myth that has been sustained by Internet idiots. Of all the first party games at E3, Lococycle was running on a PC at E3 because they had not started porting it yet. It's been confirmed that Forza, Killer Instinct and Ryse were all seen to be running on hardware from E3 onwards.

Ryse was always 900p.
 
Welcome to the start of a new generation.

Expect games on both platforms not to be 1080p.
This is getting annoying.

Most games on PS4/XBO are 1080p. There should be no exception they'll always do less.

Edit: Or it could be just Xbox One. It's not fair to lump it with the more powerful console (PS4).
 
DriveClub is currently running at 30fps/1080p to allow for more detail. This is no different.Unless you think a higher resolution is better than twice the frame-rate.
 
Didn't Alan Wake also have a 720p framebuffer while being 540p ?

Maybe, I don't know. But regardless, your final buffer size after upscaling isn't what most people mean when they talk about the res you're 'natively rendering at'. So it's a bit cheeky, IMO, to throw in a word like 'native' while talking about the upscaled res.
 
Full hd experience, not full-hd experience.



Oh nice, thanks for the info.



Not sure if serious.

He knew exactly what was implied by saying Full HD.

The guy is a fucking snake oil salesman, and dishonesty and semantics games from him is NOT appreciated. He shouldn't insult his customer's intelligence.
 
Maybe, I don't know. But regardless, your final buffer size after upscaling isn't what most people mean when they talk about the res you're 'natively rendering at'. So it's a bit cheeky, IMO, to throw in a word like 'native' while talking about the upscaled res.

I guess so, sadly it adds more confusion. Game is 900p, the end.
How it looks on my TV? I can only guess...
 
Wait until people get this game home on their 50+ inch screens...
BF3 runs 720p on 360 and looks good on my 1080p 50" Panny Plasma. Unplayable after playing it 60fps with 64 players on my computer, but that's a different story.
 
No they didn't. That is a myth that has been sustained by Internet idiots. Of all the first party games at E3, Lococycle was running on a PC at E3 because they had not started porting it yet. It's been confirmed that Forza, Killer Instinct and Ryse were all seen to be running on hardware from E3 onwards.

Ryse was always 900p.

Look at the posts above, there is video of Ryse running at 1080p. So either they weren't running it on an XB1 or they decided to reduce the resolution at some point after E3.
 
GAF, my new game will be rendered at 640 x 480 but no worries, I will upscale it to 4K.

No compromise.

You need to sit 2 inches from your screen to even see a difference between 480p and 2160p anyway.
 
Maybe, I don't know. But regardless, your final buffer size after upscaling isn't what most people mean when they talk about the res you're 'natively rendering at'. So it's a bit cheeky, IMO, to throw in a word like 'native' while talking about the upscaled res.

The thing is... not everything runs at native res in a renderer (even in ps4 1080p games).

Only game I can think of that ever did that was the first metro (the game scales basically linearly with hardware as a result).

A lot of PS4 and PC games have their buffers rendering at 1/2 or 1/4 res. For example, GG has the volumetrics and depth of field render at quarter res for performance reasons.
 
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