Opus Angelorum
Member
Play games on a 65" display and tell me you don't notice that kind of thing.
If you can notice it, fine.
I (and I suspect others) can't, or don't enough to spoil the otherwise great visuals.
Play games on a 65" display and tell me you don't notice that kind of thing.
Every gen is like this I think. Resident Evil 4 on Gamecube ran at 320 x 240 for instance but we still got plenty of 480p games. Hell, some even went higher (Soul Calibur 2 on Xbox = 720p). Same with PS3/360.I'm worried that If they start compromising the resolution now, they will continue to do so later on during the console life cycle just because of pushing graphics. Just do what you can with 1080p.
Up scaled, native 900p. Ryse has played on the hardware since E3, and the hardware hasn't got any less powerful.
Some people assumed it was 1080p because it looks good, but 900p does look good.
From that BF4 thread.The textures look kinda funky in 900p, but I can't remember turning anything down for it. Do you have any upscaled 900p comparisons?
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The 900p shot was upscaled in GIMP. I don't think I need a label is needed.
I'm worried that If they start compromising the resolution now, they will continue to do so later on during the console's lifetime just because of pushing graphics. Just do what you can with 1080p.
I thought he said "Full HD XP" as in full hd experience. Whatever that means.
I have a "I can take it or leave it" attitude towards Ryse but what worries me is what it says about CryTek and the future Crysis 4 which I had hoped would be a return to Crysis 1 now that the console concessions shouldn't be so great with next-gen RAM amounts.
NO COMPROMISE... except 900p.
CryTek has been a hit and miss developer so far.
Crysis >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Far Cry >>>> Crysis 2 >>>>>> Crysis 3
One masterpiece and a lot of "kinda meh" games. Can you accept that as your legacy, Cervat?
For the time being... but that is probably only when one car is on the screen. When multiple cars are on the screen I am sure it downscales to 900p or 720p.
What is a compromise anyway? Should we take a dump on any game that runs at 30fps? What about games that are 720p? Or games that are 60fps but with frames drop? Do we need to create thread pointing those "flaws"? And if Ryse started has a 360 game I guess it was a 720p game at mad so the fact that it's 900p right now is an upgrade.![]()
An embarrassment
Especially for next gen smdh
Yes, all 3 consoles.
? There's only 2
? There's only 2
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Interesting that the game was always 900p and surprising no-one noticed until it was announced.
Update...
So there's this video...
http://www.youtube.com/watch?v=U1RvxnrqHcw
Shows the difference between the E3 demo and how the game looked in later presentations. No idea as to where the latter comparison picture is from, could be from the stream or direct feed...
The methodology in the post which claimed to confirm 1080p native in earlier materials is flawed.
This is a 1080p B/W divide.
This is a 900p B/W divide.
This is a 900p B/W divide upscaled to 1080p. This is a zoom-in on a 50 pixel wide section of that upscaled image.
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With one corresponding step per line. Unless I misunderstood something about his process, the methodology from the post being discussed doesn't prove or disprove anything.
No compromisse since E3. Like some people were claiming.Did he just use 1600x900 and no compromise in the same paragraph?
The methodology in the post which claimed to confirm 1080p native in earlier materials is flawed.
This is a 1080p B/W divide.
This is a 900p B/W divide.
This is a 900p B/W divide upscaled to 1080p. This is a zoom-in on a 50 pixel wide section of that upscaled image.
![]()
With one corresponding step per line. Unless I misunderstood something about his process, the methodology from the post being discussed doesn't prove or disprove anything.
CryTek has been a hit and miss developer so far.
Crysis >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Far Cry >>>> Crysis 2 >>>>>> Crysis 3
One masterpiece and a lot of "kinda meh" games. Can you accept that as your legacy, Cervat?
Far Cry? Terrible terrible game.CryTek has been a hit and miss developer so far.
Crysis >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Far Cry >>>> Crysis 2 >>>>>> Crysis 3
One masterpiece and a lot of "kinda meh" games. Can you accept that as your legacy, Cervat?
I don't think that means what you think it means...
Two masterpieces. FC was brilliant back in the day, not sure how well it holds up today (will hopefully find out if/when they release FC HD on PS360), but it was one of the best FPS games back in the day.
Crysis tho. Game's on a whole other level. Predator sim if ever there was one.
He means no compromise made after the E3 build.
Intresting conversation if it did take place....
"Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didnt believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.
Nick Button-Brown, the general manager of games for Crytek
http://www.cinemablend.com/games/Crytek-Ryse-Look-Better-Xbox-One-Than-It-Did-E3-59478.html
From that BF4 thread.
He probably forgot that they had to compromise polygons for shaders.
Intresting conversation if it did take place....
"Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didnt believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.
Nick Button-Brown, the general manager of games for Crytek
http://www.cinemablend.com/games/Crytek-Ryse-Look-Better-Xbox-One-Than-It-Did-E3-59478.html
CryTek has been a hit and miss developer so far.
Crysis >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Far Cry >>>> Crysis 2 >>>>>> Crysis 3
One masterpiece and a lot of "kinda meh" games. Can you accept that as your legacy, Cervat?
You have to be able to count the step, otherwise you can't do pixel counting. Your image is perfectly anti-aliased while a rendered game is not (even with some form of AA).The methodology in the post which claimed to confirm 1080p native in earlier materials is flawed.
This is a 1080p B/W divide.
This is a 900p B/W divide.
This is a 900p B/W divide upscaled to 1080p. This is a zoom-in on a 50 pixel wide section of that upscaled image.
![]()
With one corresponding step per line. Unless I misunderstood something about his process, the methodology from the post being discussed doesn't prove or disprove anything.
Far Cry was immensely graphically impressive for its time and after Crysis it is certainly their second best game.
But those fucking Trigens.....
You know what's hilarious about this part?
Inherently, when you see that note, you immediately think it means that what you're seeing looks worse than how the final product will look -- i.e. that the message is a "we still have to polish some stuff" disclaimer -- but in this case, it's the complete opposite.