I'm still unsure as to why it matters ? Whether Ryse is a fun game remains to be seen but it is very nice looking graphically, even if it were stuck at 720p it would still be showcasing graphics well beyond even the best looking 360/ps3 games currently available. I'm talking from a purely technical stand point here too, appreciation of the selected art style is entirely a subjective thing so it's not even worth mentioning.
I found it equally ridiculous that people were complaining about an apparent poly count downgrade last week because instead of 120,000 it had gone down to around 80,000 polys on the main character. The evidence apparently being a single slide at a trade show. I doubt even 1 person(outside of crytek) would be able to pinpoint where those polys got removed if they were actually gone in the first place and for the record even 80,000 polys is 3 times what most game characters used on this current crop of consoles(outside of fighting games) so it's still a technical achievement.
As I mentioned in another similar thread before - these are launch games. 720p to 1080p is almost as big a resolution jump as SD to HD was last generation. Then you want to obviously quadruple texture detail, have more things on screen , direct X 11 shaders (and lighting and shadowing in DX11 are VERY demanding, especially SSAO) and to top it all off instead of 100,000 polygons per frame , probably aiming at 500,000 to 1,000,000 polys per frame.
Last generation went on for too long , many decided to buy a gaming pc in the last 3 years and they got used to gaming at 1080p/60fps so now anything less is a disappointment ... until you realize these boxes cost less then a 3rd of what that nice gaming rig did.