Did he just use 1600x900 and no compromise in the same paragraph?
What constitutes as a compromise? Is a 1080p game that has worse textures, physics, lighting, etc not equally a compromise?
Did he just use 1600x900 and no compromise in the same paragraph?
What constitutes as a compromise? Is a 1080p game that has worse textures, physics, lighting, etc not equally a compromise?
You have to be able to count the step, otherwise you can't do pixel counting. Your image is perfectly anti-aliased while a rendered game is not (even with some form of AA).
Though i don't know if the post AA is applied after the upscale this method of counting become irrelevant.
The methodology in the post which claimed to confirm 1080p native in earlier materials is flawed.
This is a 1080p B/W divide.
This is a 900p B/W divide.
This is a 900p B/W divide upscaled to 1080p. This is a zoom-in on a 50 pixel wide section of that upscaled image.
![]()
With one corresponding step per line. Unless I misunderstood something about his process, the methodology from the post being discussed doesn't prove or disprove anything.
I guess you don't know that Full HD does actually mean 1080p. Very misleading if they said that.I told you, guys. Did people honestly take "FullHD" as native 1080p, when nothing was specificed?
What constitutes as a compromise? Is a 1080p game that has worse textures, physics, lighting, etc not equally a compromise?
So it's come to this.
When I'm sitting 8 feet away from my TV with a game in motion I'm sure 900p vs 1080p is going to matter.
Console wars in full effect, y'all.
Noticeable? Guess it depends on who you ask, difference seems really insignificant to me.Here's a better 1080p/900p upscaled comparison from Eurogamer.
900p
1080p.
There is a noticeable difference, however at least to me, it's fairly subtle and not nearly as bad as that Metro 2033 screenshot.
I don't understand why people care so much though, Ryse looks pretty damn good regardless. I'm primarily a PC gamer and I'm still in awe at how good it looks.
My image is not anti-aliased. This was a bilinear upscale, no post-processing at all. The whole point of my post was to explain why that style of pixel counting doesn't provide confirmation one way or the other.
1080 - 900 = ______
Not a compromise more than a tradeoff, but the 150k -> 85k polygons in order to up the shaders.
I...I don't get it ;~;
Well, it's just that people are using that pixel count as proof that the original videos were running on PC and not the Xbox One when really it doesn't seem to prove anything.
From that BF4 thread.
He probably forgot that they had to compromise polygons for shaders.
So who is gonna sit and count pixels when they pick up this game?
My image is not anti-aliased. This was a bilinear upscale, no post-processing at all. The whole point of my post was to explain why that style of pixel counting doesn't provide confirmation one way or the other.
That's fine.
I just think these comparison screenshots are hilarious. Hell, for most console gaming situations 720p is fine. Personally, I think resolution is one of the smarter downgrades developers can make for console games. 1080p vs 900p is laughable.
I'm fully expecting to get flamed here.
I guess if you have to put your full attention to looking a damn carpet on the ground you might see something. Who does that though? Christ, I barely see a lick of difference between the two images. And staring at a static image on a PC monitor from 2 feet away is not even in the same ballpark as playing a game in motion on a big HDTV probably 6+ feet away. Come on.Why would you play at those setting? *pukes*
900p with no AA has that "blob-like" look to it. I am way to used to it from Vita games
Here's Skyrim in 1080p and 900p with identical settings otherwise (2X AA) so you can upscale them yourself. Textures don't suffer nearly as much here, but it is still noticeable sharper in 1080p.
Tiny comparison of the carpets. Much more noticable in the full picture.
![]()
You don't need to "count pixels" to immediately notice when a game is upscaled.
No one else noticed it untill someone said something.
I guess you don't know that Full HD does actually mean 1080p. Very misleading if they said that.
It's a little sharper when you are looking closely on a computer screen at 2 still photos. Are those real world gaming conditions for most console gamers?
No one else noticed it untill someone said something.
No one else can notice before it releases. We don't have uncompressed direct-feed videos at this resolution, and "journalists" playing this at the expos aren't going to care. "Official word" from the developers used intentionally misleading buzzwords like "Full HD" to make people think it was 1080p.
DF never noticed.
How does that invalidate anything I said?
How does that invalidate anything I said?
Strange... I seem to remember that the earlier video was 1080p confirmed?
I guess you don't know that Full HD does actually mean 1080p. Very misleading if they said that.
In motion it can look worse with shimmering. The real world condition is that on a 1080p screen 1080p content looks sharper than upscaled 900p and the difference is much more noticeable when you blow it up to full screen. For a game that is supposed to be a graphical showcase which seems to suffer in terms of framerate and layout because of it 900p is dissapointing.
The point is no one would have noticed it was up scaled.
Unless I missed something we do have HD direct feed of the game. Both single and multiplayer.
No one realized it's an upscaled 900p.
Game looks incredible.
There are plenty of current generation games that just about hit 720p and look great, this idea that anything below 1080p isn't good enough is nonsense.
That's fine.
I just think these comparison screenshots are hilarious. Hell, for most console gaming situations 720p is fine. Personally, I think resolution is one of the smarter downgrades developers can make for console games. 1080p vs 900p is laughable.
I'm fully expecting to get flamed here.
DF never noticed.
Add me to that list. 720/900 at 60 fps would be great.I actually agree with you, console standard should be 720p/60fps with all the effects high as possible, a lot of the resolution is lost to viewing distance..we shall be flamed together!
So obviously Im basically fine with Ryse @ 900p, but I doubt any game starts life with a 900p TARGET. So there was probably a step down from 1080p to 900p at some point. Your visual showpiece should probably be 1080p though.
Now 'The Order' is also using a funky resolution possibly letterboxed for a cinema feel...which I also think is a step down, so dont tell me about that, I agree.
I tend to agree, though some people are more sensitive to changes in resolution than others. Similarly, some have bigger screens than others that make these differences even more clear.There are plenty of current generation games that just about hit 720p and look great, this idea that anything below 1080p isn't good enough is nonsense.
Noticeable? Guess it depends on who you ask, difference seems really insignificant to me.
Better looking shaders, better looking character models, more stuff in the environment, rain and 1080p.... best downgrade in gaming history.
Personally, I think resolution is one of the smarter downgrades developers can make for console games. 1080p vs 900p is laughable.
I'm fully expecting to get flamed here.
Actually that proves it was 1080p.