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Ryse Confirmed 900p, was always 900p...

I sometimes hook my pc to a my tv and play some games on it that way. I really can't notice the difference when I am sitting 5-7 feet away from both restitution. Comparing images on the monitor will give different results but it's not really a what you see - what you get comparison
 
Actually, I do notice the diminished IQ of 720p broadcasts on my large tv. The image is fuzzy at resolutions below that. Just like I can tell when my Netflix SuperHD stream drops to 720p. It does make a difference, whether or not you want to acknowledge it.

And it's cool how you can diagnose my issues. I've had a pain in my left foot on and off for a couple of days, could you tell me what caused that, too? Thanks.

Noticing != actual pain based solely on the resolution of an image.

I think I could sell you some Monster HDMI cables with a demonstration and some suggestive phrasing.
 
Noticing != actual pain based solely on the resolution of an image.

I think I could sell you some Monster HDMI cables with a demonstration and some suggestive phrasing.

Sure, my getting headaches because of aliasing due to reduced IQ means that I'm a gullible sap who doesn't understand how input cables work. Fuck off with that nonsense. Bring me some constructive talking points or don't reply.
 
KZSF looks half a generation ahead of what? Ryse? LOL no.

Yes.

Now that's some high grade hyperbole right there!

Not to me. It looks half a gen ahead of everything else, not just Ryse or x1 games.

nothing has come close to that original reveal:
ibkLh2II7UZlqe.gif



---

I'm not saying Ryse looks bad though. It looks good, it's always looked good (except for MP), but KZ looks better.

that's getting a bit OT though. I will say though going from 1080p to 900p I don't think is a big deal, but I am curious to see if anything else has changed like lighting, shadowing, etc. For example this info is not bad in itself, but combined with the drop from 150k polys to 85k polys could mean the overall look of the game is different/downgraded.
 
Sure, my getting headaches because of aliasing due to reduced IQ means that I'm a gullible sap who doesn't understand how input cables work. Fuck off with that nonsense. Bring me some constructive talking points or don't reply.

Maybe you're just the most sensitive person to resolution, and resolution alone out of all things that make up a moving image, ever.

Also possible -- there are other elements at play.
 
Yes.



Not to me. It looks half a gen ahead of everything else, not just Ryse or x1 games.

nothing has come close to that original reveal:
http://i.minus.com/ibkLh2II7UZlqe.gif[img]


---

I'm not saying Ryse looks bad though. It looks good, it's always looked good (except for MP), but KZ looks better.

that's getting a bit OT though. I will say though going from 1080p to 900p I don't think is a big deal, but I am curious to see if anything else has changed like lighting, shadowing, etc. For example this info is not bad in itself, but combined with the drop from 150k polys to 85k polys could mean the overall look of the game is different/downgraded.[/QUOTE]

KZ won't look like that, anyway.
 
Yes.



Not to me. It looks half a gen ahead of everything else, not just Ryse or x1 games.

nothing has come close to that original reveal:
ibkLh2II7UZlqe.gif



---

I'm not saying Ryse looks bad though. It looks good, it's always looked good (except for MP), but KZ looks better.

that's getting a bit OT though. I will say though going from 1080p to 900p I don't think is a big deal, but I am curious to see if anything else has changed like lighting, shadowing, etc. For example this info is not bad in itself, but combined with the drop from 150k polys to 85k polys could mean the overall look of the game is different/downgraded.

Both games use relatively similar rendering techniques and actually spar punches in certain ways (killzone does not have as accurate post processing, ryze does not have the same compute particles and resolution).

Saying it looks half a gen better is pure hyperbole. Half a gen better is more reserved for PC titles than PS4 xbox1 titles (just in terms of magnitude).
 
But since it can't, there's no point.

And for the theoretical difference, of course 1080 will look more detailed. What's the point in discussing that?

Because I was asked that specific question?

If you look back at what I posted here, you'd see that I said it doesn't matter since you can only play Ryse in 900p.
 
Maybe you're just the most sensitive person to resolution, and resolution alone out of all things that make up a moving image, ever.

Also possible -- there are other elements at play.

And you're back with another asinine post! Great job, you really know how to back up your position. I'd love to have an intelligent conversation with you, but you're going to have to do better than this.

Resolution matters, man. Different people have different sensitivities to it. Bully for you if it makes no difference for you. It just so happens to be obvious to me. Cool?
 
30 fps is a multiple of the refresh rate. On most displays 24 fps results in judder (unless you have a 72 hz 3:3 pull down option).

That's a good point. My projector does 24 fps for movie playback but I wouldn't want games at that rate.
 
Both games use relatively similar rendering techniques and actually spar punches in certain ways (killzone does not have as accurate post processing, ryze does not have the same compute particles and resolution).

Saying it looks half a gen better is pure hyperbole. Half a gen better is more reserved for PC titles than PS4 xbox1 titles (just in terms of magnitude).

like i said, its not hyperbole to me. we've gone through the same cases this gen where many sony 1st party games have looked half a gen ahead of anything else. some scenes in beyond two souls just boggle the mind. I haven't seen anything on pc that comes close to that kz scene either.
 
Here's a better 1080p/900p upscaled comparison from Eurogamer.

900p

1080p
.

There is a noticeable difference, however at least to me, it's fairly subtle and not nearly as bad as that Metro 2033 screenshot.

I don't understand why people care so much though, Ryse looks pretty damn good regardless. I'm primarily a PC gamer and I'm still in awe at how good it looks.

I can't tell the difference between the two. I don't know what kind of AA DF used, but it's working. Textures look the same in both (which is usually the biggest indicator of sub native resolutions).
 
Yes.



Not to me. It looks half a gen ahead of everything else, not just Ryse or x1 games.

nothing has come close to that original reveal:
ibkLh2II7UZlqe.gif



---

I'm not saying Ryse looks bad though. It looks good, it's always looked good (except for MP), but KZ looks better.

that's getting a bit OT though. I will say though going from 1080p to 900p I don't think is a big deal, but I am curious to see if anything else has changed like lighting, shadowing, etc. For example this info is not bad in itself, but combined with the drop from 150k polys to 85k polys could mean the overall look of the game is different/downgraded.
ryse_fireball_by_raziel1992-d6oik3o.gif


Both games have their own merits as a previous poster pointed out. Each do some things better than the other.

About the polycount downgrade, this is what Cevat said
Tons of Diff.Zero downscale.Vast improves and optimizations.Poly optimizations are in invisible parts.All good!
 
Their marketshare will dwindle from day 1 as ppl buy the superior cheaper console. Plus no one wants to spend the same $60 for a game and get inferior performance. I know I don't, which is why I mostly played my 360 over my PS3.

We'll I didn't mean sales wise I ment how ugly the games will look on both consoles.

Like 2010 pc games.
 
Both games have their own merits as a previous poster pointed out. Each do some things better than the other.

About the polycount downgrade, this is what Cevat said


No doubt it looks amazing.


But everything Cevat says at this point is completely untrustworthy after the shit he tried to pull with Full HD IMO. I see no reason to believe him a day after being lied to.
 
Their marketshare will dwindle from day 1 as ppl buy the superior cheaper console. Plus no one wants to spend the same $60 for a game and get inferior performance. I know I don't, which is why I mostly played my 360 over my PS3.

I dont think the majority of people out there, ever cared about this.
 
Ryse-Gamers.jpg


Every journalist on the floor played the game at 900p at E3 on screens that close and nobody noticed. I doubt people will notice when they play it on their TVs at home.
Why would you build a demo station around a cabinet? It's a waste of space, expensive and time-consuming to transport, and provides absolutely no benef... oh god, wait.
 


Both games have their own merits as a previous poster pointed out. Each do some things better than the other.

About the polycount downgrade, this is what Cevat said

Like I said, I never thought Ryse looked bad. It looks pretty good. I've seen all the gifs and videos, I'm not trying to take away anything from Ryse. I'm just saying what' I've seen of KZ is significantly more impressive overall.
 
No doubt it looks amazing.


But everything Cevat says at this point is completely untrustworthy after the shit he tried to pull with Full HD IMO. I see no reason to believe him a day after being lied to.

Well I mean technically full HD would be 4k right, 1080p is like poorHD, so he was lying big time right?!?!
 
Yes.



Not to me. It looks half a gen ahead of everything else, not just Ryse or x1 games.

nothing has come close to that original reveal:
ibkLh2II7UZlqe.gif



---

I'm not saying Ryse looks bad though. It looks good, it's always looked good (except for MP), but KZ looks better.

that's getting a bit OT though. I will say though going from 1080p to 900p I don't think is a big deal, but I am curious to see if anything else has changed like lighting, shadowing, etc. For example this info is not bad in itself, but combined with the drop from 150k polys to 85k polys could mean the overall look of the game is different/downgraded.

Well to be fair, that's a realtime cut scene, there's no AI going on....the live action footage they showed at E3 didn't look that awesome.
 
"We apply our upscaler for AA"

This is coming from the CEO of a company which is first and foremost known for their engines, their technical know how and graphical superiority.

I am out of speech.
 
"We apply our upscaler for AA"

This is coming from the CEO of a company which is first and foremost known for their engines, their technical know how and graphical superiority.

I am out of speech.

There are antialiasing methods which super sample images from upscales. Like QAA.
 
Why would you build a demo station around a cabinet? It's a waste of space, expensive and time-consuming to transport, and provides absolutely no benef... oh god, wait.

"Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didn’t believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.”

http://www.cinemablend.com/games/Crytek-Ryse-Look-Better-Xbox-One-Than-It-Did-E3-59478.html

50laugh.gif
 
Both games use relatively similar rendering techniques and actually spar punches in certain ways (killzone does not have as accurate post processing, ryze does not have the same compute particles and resolution).

Saying it looks half a gen better is pure hyperbole. Half a gen better is more reserved for PC titles than PS4 xbox1 titles (just in terms of magnitude).
Wut?

You must have missed any footage that shows smoke from the catapults shots. That's fully simulated and looks insane. Other than Deep Down's february reveal i don't think none of the next gen games didn't even tried fluid simulation yet XD
 
Well to be fair, that's a realtime cut scene, there's no AI going on....the live action footage they showed at E3 didn't look that awesome.

I didn't see a single drop in quality when he seamlessly got off the ship into gameplay. Not to mention the entire follow-up in that Feb reveal, including the gameplay section of him hanging off a ship as it flies through the air and between buildings.

Also, the developers have shown the same scene at other events, even looking around more in that first area to show its all real.
 
like i said, its not hyperbole to me. we've gone through the same cases this gen where many sony 1st party games have looked half a gen ahead of anything else. some scenes in beyond two souls just boggle the mind. I haven't seen anything on pc that comes close to that kz scene either.

Because You are looking strictly at art style, which is fine, but dont use that in tech discussion, because it does not have any merit.

---

"We apply our upscaler for AA"

This is coming from the CEO of a company which is first and foremost known for their engines, their technical know how and graphical superiority.

I am out of speech.

And whats wrong with quote again? Study some supersampling techniques they were using for Crysis 2 or check how they apply supersampling for vegetation in Crysis 3, or how they are using reprojection in many techniques [Capcom in Panta Rhei engine too], or about AAA tech from 4A Studio, or how SMAA is using temporal supersampling.
 
Wut?

You must have missed any footage that shows smoke from the catapults shots. That's fully simulated and looks insane. Other than Deep Down's february reveal i don't think none of the next gen games didn't even tried fluid simulation yet XD

That catapult shot is not a fluid simulation. I can 100% confirm it. If you slow it down... you can see the frames of the animation from the sprites playing.

IT IS
an exported animation of a fluid simulation which is rendered with animated sprites.

Unreal 4's infiltrator demo did the same thing with the volumetric explosion at the end. Not a real fluid simulation, but a card board cut out of one arranged in 3d space.

It still looks great though.

Deep down is doing something much more complex.
 
Well to be fair, that's a realtime cut scene, there's no AI going on....the live action footage they showed at E3 didn't look that awesome.
Nottodisushittuagain.jpg

This is a RYSE thread, dammit. Talk about Ryse. For example: the character models look great even with the poly reduction. I can't tell the difference. Conversely, I am concerned that the non native res that the game will run in will negatively impact my experience.
 
That catapult shot is not a fluid simulation. I can 100% confirm it. If you slow it down... you can see the frames of the animation from the sprites playing.

IT IS
an exported animation of a fluid simulation which is rendered with animated sprites.

Yeah, simulation is not real-time, so animation is canned, but wind physics are still applied.
Btw amount of particles in this gif is stunning. And yeah if anyone is wondering, those particles in background are real-time, its not one animated sprite.
http://fc06.deviantart.net/fs70/f/2013/272/b/e/ryse_fireball_by_raziel1992-d6oik3o.gif

I hope that in Post-Launch tech presentation they will talk about this particles, because i'm very interested how they solved this.

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lol, i wasn't having a tech discussion with anyone.

Calling a game half-generation superior is not talking about tech? I'm confused now.
 
I'm not a tech guy but from reading and participating in a lot of gaf lately I've learned a few things. Now is it safe to say that these three ps4 games are true next gen games. Meaning they have tech that could not be possible in previous generations?

Deep Down
Resogun
KZ:SF

Edit: how does Ryse compare tech wise? What would cause crytek to go with 900p
 
Because You are looking strictly at art style, which is fine, but dont use that in tech discussion, because it does not have any merit.

---



And whats wrong with quote again? Study some supersampling techniques they were using for Crysis 2 or check how they apply supersampling for vegetation in Crysis 3, or how they are using reprojection in many techniques [Capcom in Panta Rhei engine too], or about AAA tech from 4A Studio, or how SMAA is using temporal supersampling.

Are you serious? He's trying to sell 900p as a intentional decision which it is certainly not. All those blur aliasing techniques are certainly legit, but they are a fucking compromise and certainly far from being ideal.
 
Thats not bad, IQ might be just good enough.

Not triying to put salt on the wound or anything, but isn't Second Son 1080p native? and that one looks like it has way better effects and facial animation.
 
I'm not a tech guy but from reading and participating in a lot of gaf lately I've learned a few things. Now is it safe to say that these three ps4 games are true next gen games. Meaning they have tech that could not be possible in previous generations?

Deep Down
Resogun
KZ:SF

They are all extensively using compute shaders. SO... yes.
 
Are you serious? He's trying to sell 900p as a intentional decision which it is certainly not. All those blur aliasing techniques are certainly legit, but they are a fucking compromise and certainly far from being ideal.

He just gave some additional details about upscaling, nothing more.

--
They are all extensively using compute shaders. SO... yes.

KZ:SF is not using compute shaders to any essential degree. And You could use compute shaders tech on older consoles, just not through GPU.
But yeah old console do not have power for games like Drive Club, KZ:SF, Ryse, Forza, KI or Deep Down, not without compromising fidelity substantially.
 
I'm not a tech guy but from reading and participating in a lot of gaf lately I've learned a few things. Now is it safe to say that these three ps4 games are true next gen games. Meaning they have tech that could not be possible in previous generations?

Deep Down
Resogun
KZ:SF


Why are you posting this in a thread about Ryse being 900p?
 
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