Not at the game's native resolution.
How do you/I know that?
It could 100% be 900p upscaled every time we've seen it.
Not at the game's native resolution.
It's not about Ryse looking good or bad. Or about people being able to notice 900p vs 1080p. The reason people are paying close attention to every little detail is simply because it confirms the rumors about the power gap between the consoles. The fact that only Forza is running at 1080p says a lot.
Native 1080p, obviously. Sorry I didn't put that pesky word there. Pretty asinine post, tbh.It will be 1080p on your TV too. The game is upscaled to 1080p.
Noticeable? Guess it depends on who you ask, difference seems really insignificant to me.
How do you/I know that?
It could 100% be 900p upscaled every time we've seen it.
You are way off the mark.
Are you suggesting a poorer (visually) looking game that ran at 1080p would mean the power gap was no longer present?
Not gonna flame you, but I wouldn't call the difference between 1080p and 900p "laughable." It's a difference of 30% in the amount of pixels rendered. 30% is a pretty significant reduction.
I think he's suggesting that if they could get it to look like the new shots at 1080p native it would be telling of the power within the box.
Not gonna flame you, but I wouldn't call the difference between 1080p and 900p "laughable." It's a difference of 30% in the amount of pixels rendered. 30% is a pretty significant reduction.
For what it's worth, I could. That doesn't mean it's a sticking point for whether or not I purchase the game, but the difference exists and the other merits of the game are besides the point.Lol.. I could see no difference in those 2 pictures.
Oh well. The games should be fun regardless.
Stats are nice, but what does that mean in real world terms for the console gamer that plays normally and sits away from their TV?
It's basically nothing.
framebuffer=internal resolution=tweet doesn't make sense. so he is basically contradicting himself by saying that the game is 1600x900 but proceed to say that the framebuffer is 1080p. back at square one.
Perhaps, but would the game look that much better?
Well, we had "Full HD" and now we also have "Full-of-shit HD"...Now I know "full HD" could mean a bunch of different resolutions.
More detailed yes, that comes with the additional pixels. Some people don't care much for it though, but obviously this discussion here is happening because some do.![]()
very unfortunate indeed. Game still looks good though!
I think we're already seeing the power difference now between PS4 and X1. KZ: SF looks half a generation ahead and is holding that at 1080p.
Feels more and more relevant a comment in so many ways these days.We've always been at war with Eastasia.
If the game runs at 900p it means that with the same settings it can't run at a full 1080p.
So no, the game at 1080 wouldn't look more detailed, since it would lose some effects/filters.
Ideally, everyone would prefer 1080p over 900p.
Comparing E3 to the latest build, I think the game looks a lot better now. It's seemed to me for a while that XBO was more designed to target 1600x900 instead of full 1080p. Every since we got the leak about the upscaler and the display planes which can be used to maintain a full HD HUD, negating one of the more obvious issues with scaling, it seemed like that was the approach MS was going for.
For me right now it's a toss up between this and Killzone for best looking launch games. Both seem way ahead of everything else.
Not if you end up with better image quality. Avatar at 720p is going to look better than any game at 1080p.
What? We're talking about the theoretical graphical differences if the machine was able to push 1080p with the same number of shaders, and possibly without the polygon cut.
As long as you don't count pixels or stare at 8x zoomed screenshots instead of actually playing the game, you should be a happy camper with whatever box you buy.
Or sit far away from the tv.As long as you don't count pixels or stare at 8x zoomed screenshots instead of actually playing the game, you should be a happy camper with whatever box you buy.
As long as you don't count pixels or stare at 8x zoomed screenshots instead of actually playing the game, you should be a happy camper with whatever box you buy.
I thought the game looked quite nice but the image quality wasn't great. It seemed like a lower resolution but, at the same time, the TVs were all poorly optimized lcd displays. It was hard to know whether to chalk up visual anamolies to the game or the display. Image quality across all nextgen games was less than optimal, I thought. Killer Instinct and Ryse were definitely the worst offenders, though.Dark10x played this game on Gamescom, i would love to hear his opinion about IQ.
BlimBlim saw it too.
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And people should stop trying to upscale shots, because it wont looked like that.
Also 1080p for combat vid is not confirmed.
Avatar is also 24 FPS. So, extending your logic, would you be happy with your game at 24 FPS if the IQ was better?
As long as you don't count pixels or stare at 8x zoomed screenshots instead of actually playing the game, you should be a happy camper with whatever box you buy.
Avatar is also 24 FPS. So, extending your logic, would you be happy with your game at 24 FPS if the IQ was better?
Stats are nice, but what does that mean in real world terms for the console gamer that plays normally and sits away from their TV?
It's basically nothing.
Probably the best looking launch game. DEAL WITH IT
very unfortunate indeed. Game still looks good though!
I think we're already seeing the power difference now between PS4 and X1. KZ: SF looks half a generation ahead and is holding that at 1080p. Knack, DC, and Resogun are all 1080p as well.
This isn't a bad thing at all though for Ryse, especially IF they can really use the compromise in resolution to optimize effects.
30 fps is a multiple of the refresh rate. On most displays 24 fps results in judder (unless you have a 72 hz 3:3 pull down option).There difference there is framerate has a direct effect on gameplay, the visuals are just the visuals and don't affect how the game plays. Having said that, it's not like 30fps is much faster.
On xb1? Yep.Probably the best looking launch game. DEAL WITH IT
But what if I play using magnifying glass?
I usually like reading the hottest threads on gaf for the day, little sad they're all about resolution lately.
I thought the game looked quite nice but the image quality wasn't great. It seemed like a lower resolution but, at the same time, the TVs were all poorly optimized lcd displays. It was hard to know whether to chalk up visual anamolies to the game or the display. Image quality across all nextgen games was less than optimal, I thought. Killer Instinct and Ryse were definitely the worst offenders, though.
I actually had fun playing Ryse, though, and thought it looked lovely outside of blurry image quality (which is still a big leap over 720p).
Strange... I seem to remember that the earlier video was 1080p confirmed? Why not just admit that resolution was lowered to fill the game with awesome-looking effects?
I, for one, care less about native resolution than I do about packing a game with great lighting, textures, and particles. And that's coming from someone who sits seven feet from a 65" tv!
1600x900 is noticeably better resolution than the majority of games this gen, so as long as there's no case where the IQ gets as bad as GTAV (for me, I get headaches from how it looks on my massive TV) I'll be good. I dealt with the jaggies on TLoU and Halo 4 just fine.
In the end, "Full HD" implies 1080p native. His use of the term was wholly inappropriate at best, outright lying at worst.
I usually like reading the hottest threads on gaf for the day, little sad they're all about resolution lately.
On xb1? Yep.
Pretty sure this counts as thread whining.
Telling people to sit farther from their TV is great, but then you run into situations like mine:
I bought a massive TV when I lived in my old apartment with a roommate. Then I moved into a smaller one by myself. I have arrived at a situation where the absolute farthest I can sit from my TV is 7 feet. So I can definitely notice upscaled resolutions on my games. It's to the point where GTAV looks abysmally bad from an IQ standpoint, and I can't play it for more than an hour or two before getting a headache. To that end, I've switched the game over to my 32" computer monitor, which greatly alleviated the problem.
I acknowledge that the IQ should never get as bad this upcoming gen as with the current gen, as 900p is a far cry from sub-720p. I'm just saying that just because it's not a big deal for some, it is certainly a bigger deal for others.
No, 1080p was never confirmed. And their entire point is that they didn't lower the resolution, you're correct about native resolution not mattering that much but their statement is important because many believe a downgrade in resolution was made.
And all that was said was "Full HD experience", this does not imply native 1080p and actually makes perfect sense for it being 900p upscaled. It was neither inappropriate nor lying. Some were misled because they didn't notice the "experience" qualifier and made assumptions that ended up not being true.
It's really not a big deal at all that it's not 1080p with all the 720p Xbox One games, especially with the visual quality Ryse has.
I would love for you to take a double blind test using 900 vs 1080 while playing a game you've never played before in full motion on a 47 inch TV sitting 8 feet away. Just normal game playplay conditions. You know, not staring at a wall or carpets. I'd be willing to lay major odds you wouldn't do so well.
Man this makes me want to find and read some Calvin & Hobbes again, it's been a long time.Just found this. Hope this softens the atmosphere.
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Do you get a headache watching TV broadcasts in 720p at that distance? Hell, 480p?
Whatever you think your issue is, it's not that.