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Ryu Ga Gotoku: My final impression/review

lachesis

Member
Ryu Ga Gotoku. Some might translate it as “Like a Dragon” or my import vendor calls it “The Way of Dragon”. It pretty much carries the whole theme of the noble, and uncompromising, and fierce nature of a dragon (Asian dragons are not fat, greedy lizards which lives in caves guarding their treasures, fyi ;)).

The theme of the game, if I could sum it out in few words would be… “To live is to not to run away from your fate – face it and fight like a man – essentially like a dragon” – and it really does show in its presentation. I might add that the story, while very well written, it’s rather far from being “fresh” or “anything new”. To be perfectly honest, it’s a rather clichéd storyline. You’ve read or seen a movie something like this before. Swap the characters with Japanese Yakuza, you get the general idea of how the story unfolds.

Main character Kiryu is put into jail for 10 years for a murder of his own boss, to protect friends he loved. When he came out – his childhood girlfriend is gone missing, and his best buddy has became powerful Oya-bun, and is against him. In search of 100 billon yen (about 1 billion $), which has disappeared and for the girl who has the clue to the money, the fight begins against his own best child-hood friend from orphanage and, his own colleagues in his former group. The fate leads him to meet a 9 year old girl, Haruka, whom holds the key to the 100 billion yen – and their journey begins as two strangers in very decadent and dangerous criminal world in Tokyo.

That’s a basic synopsis of the how the game begins. You will spend about 4 initial chapters till the real game begins – and it’s a relatively very straight-forward until that point. You might be let down by the fact that it would be so linear in the beginning, that it’s more or less going to place A to place B, watch FMV/Real Time Cut scenes – Fight briefly – next chapter being too simplistic. It was, at least for me till I reached Chapter 4, when the whole new areas to explore and tons of sub-quests to complete, things to collect (which actually pays off with various items, not just for the heck of it).

The intricate detail of the living, breathing city is well implemented in this game – especially showing decadent nightlife in Kamuro cho – which is modeled after Kabuki Cho in Tokyo. Various pubs, nightclubs, gambling places, brothels are represented in this game, and I’ve heard from people who actually spent a lot of time in Kabuki cho – it’s actually quite similar in essence, and intrigued by it.

Story itself, while starting out rather even, if not slow-paced really picks up after Chapter 7, and it reaches its peak to the end and there are plenty of character development, somewhat like TV show Lost-esque flashbacks. Somewhat predictable ending was expected as I was reaching to the end, but there are some nice, not overdone plot twists here and there – and what makes the game tick is how well the dialogues are done in most cases, especially between the fellow yakuza members. If you are thinking of importing the game with very little knowledge of Japanese, you will probably have one of the hardest time to understand what’s going on. My Japanese comprehension isn’t that good either – but I was able to make out what they were saying in about 40-50 percent at time – but knew what was going on thanks to the well-directed cut scenes – especially the facial emotions of each character, is well done – almost quite real. Kiryu, while he’s a total bad-ass in fighting somehow carries such sorrow in his eyes – even the slightest change in his eyes, I could tell his anger, disappointment, surprise and all. One of the best feature in this game is actual voice acting by main characters – as well as the storyline and very well directed (mostly) cut scenes – but by no means, the game falls any shorter to my expectation.

Finishing this game, actually moved me quite emotionally. It’s one of the rare breed of games that you don’t want it to end – and the actual quest could be finished within 15-20 hours, if not earlier. However, it’s a emotional (sometimes downright corny or tear-jerking) roller coaster, and the pace of story itself is quite impeccable – it knows when you slow-down and when to pick up. My impression of the game was Slow-steady start to building up till chapter 7, then it exploded in chapter 7-10 – then slowing down a bit for a chapter or so, to the grande finale. I actually recommend not spending too much time like I have in side-quests but go through the game as is, and just do as much as you’d like to – just because the flow of story itself so enjoyable and breaking up the such good flow is not a good thing. You can always come back to the sub-quests after finishing the game, in Adventure Review mode which unlocks it afterwards. At least, please try to play through the game from Chapter 10-13 straight. ;)

Actual gameplay is somewhat like Shenmue and GTA cross-over, but it has its own unique flavor to it. I know some people are actually disappointed because it wasn’t similar enough to Shenmue, but I think this is actually pretty close to it – especially Shenmue II’s disc3 where action and story, freedom really balanced out quite well. You cannot senselessly beat any by-standers like GTA – but the fights are much much more frequent than in Shenmue. Also experience system is quick and easy, so you don’t really have to micromanage anything – game itself is a more cross-over of action BTU games from old days – with more fleshed out level-ups and some RPG esque sidequests, very adult oriented, serious storyline and all. It has a lot of good things going on, and it does utilizes it quite well, without being too repetitive in the end. My final score in the end, I have fought and defeated more than 1200 people (you can probably get around and finish the game even in half that amount if you’d like to) – the battle still was intriguing. A lot of that has to be in the actual battle engine.

The battle engine itself isn’t too new if you are a vet of “Free Battle” in Shenmue series – asides some differences, there are a lot of similar things going on. It’s actually pretty deep, and very fleshed out. Various counters you can learn, as well as actual combo. There are some foes who are almost immune to certain combos, yet weak against some – while your basic street-fighting has to do with a lot of sway and hitting them in series of combos – but there are quite a few variations which do require some thinking before attacking. As I mentioned before, there are quite a few different breed of fighter – regular yakuza, brutes, boxers, muetai fighters, Kung-fu fighters, gunners, ones with stun-guns (quite annoying, actually), short word specialists, long katana specialists, and even some military commandos, ex-pro-wrestlers, etc. The list is so comprehensive and long, it’s a no wonder the battle itself is quite challenging intriguing.

The best part for the most actions are the ultra-violent Heat attacks utilizing the environment itself. When you connect your basic combos, you raise your “Heat” gauge – and once it reaches certain point, you can do extra amount of damage, some are so powerful, it kills little guys instantly , and once you get down your basic maneuver down – you will be constantly looking for a fresh way to waste your opponent. Whether it would be stomping the guy’s face when he’s down, or throwing a bicycle on top of them and jump on it – or choke your opponent with a steel bar and kicking him in the back, powerful sword combo, or good ol’ pummeling the guys face into a concrete wall nearby – the possibilities are quite visually amusing and at the same time – it makes you feel such a “bad-ass”… which is a good feeling. Cherishing the good and punishing the bad – kinda ironic for being a Yakuza – but it’s old yet simple value has proven the test of the time. In the end, you become Kiryu himself, and sympathize with him.

Another reason I find this game quite special is.. that it’s one of the very few games in today’s game worlds which “adult” mean some very gory or sexually explicit games that we often mix the meaning of “adult” itself. The story itself leaves such nuances and emotional movement which only adult or the ones who are mature enough to appreciate its full meaning. Sure, that it has its own share of eye-candies and violence – and the act itself, storyline itself is nothing but normal or cliché’ but the underlying metaphors with the clash between the young, unspoiled mind to those of us who have seen the ugly human nature.. and not running away from it, truly takes something special, I believe.

Does this game re-defines the meaning of “mature” rated games? Not really – as we’ve already seen games like MGS3 – but this one is quite up there with less mind-boggling, manic plot twists – but very straight forward. Their frank approach to a theme like this, without being too obvious – I begin to appreciate the game even more, and I can honestly understand Bebpo, who’ve claimed this game being the GOTG and where he’s coming from. Honestly not quite, but it’s damn close in my book… but I don’t even know what might be called as GOTG these days anyway. There are good games and bad games, and this game is one of those exceptional games like MGS3 and RE4… and that’s all I can say.

Thanks for reading a long long review like this, and hope this game finds its way to the western world with proper localization. Good dubbing would be quite nice, if not a choice for dub/original with subtitles. Whatever they do, this game certainly deserved to be enjoyed by gamers in west. Sorry for poor grammar. ;)

Here are my grades for the game, to sum it up.

Graphics: 8 – a very mixed bag. Looks good and it does its job well – and the framerate is pretty steady 30fps, with very occasional hick-ups. About half-second loading time between areas, some very awkward camera angles in street scenes which you cannot have first person view bothers me. However, as I said above, it does its job quite well to mimic the atmosphere of a decadent city nights.

Music: 7 – To be honest, there’s not much music at all. Your normal BGM would be the noise of the street. It makes you feel like you are in the city. No real annoying usual SEGA electronic guitar rock’n’rolls – but many times, ambience. Also, somewhat anti-climatic ending song really bothered me much. I loved the song (most of you already know the song) – but it wasn’t just soulful enough. Japanese can’t sing “soul”… is what I thought in the end… But, otherwise, it’s quite passable. Finally – there’s gotta be one catchy song in every Sega game – Don Quixote (sp?) shop theme is one of them. ;) (Remembering Jingle bell theme in Blue Stinger and that Tomato mart shop theme in Shenmue – I know some of you will hate the song. ;))

Gameplay: 9
- Very good balance between action and story - plus some very fresh approach towards traditional beat-them-up games with Heat gauge, and various weapons. One of the highlight of the game’s fighting engine has to do with a lot of swaying – a good thing and bad thing at the same time, as you will have to adjust yourself manually in most cases as the auto lock-on is quite loose and you will miss your punches a lot. As you become more used to it, you won’t stand chance in later games. Also, some of the pre-battle loading times could be bothersome for some people - although the action itself will be a nice reward for the patient ones, so it allevates the pain of waiting with anticipation in my case.

Overall: 10 - It’s one of the kind experience, and doesn’t come by very often in my near 30 year gaming history. It has plenty of technical flaws and all – but I enjoyed this game almost as any other master pieces like RE4 or MGS3 this year. It might not be in everyone’s taste being a strict, Japanese style of storytelling and all – but I highly recommend to almost everyone as it has some good things going, very well.

lachesis
 

ghibli99

Member
Nice review! I may have to slog my way through this, just to experience it in Japanese. Please, SOA... English subtitles!
 

Bebpo

Banned
Awesome review.

Ryu Ga Gotoku needs to do well and show the world that good games are worth making and won't bankrupt your company (forcing you to do tired sequels instead).

sp0rsk said:
why does it seem like this game is being ignored everywhere except this forum

Well to be fair it's a very inaccesible game if you can't read Japanese and so until it gets a US date, it's just a horrible tease to do major features on it at the big websites. That being said it would be nice if the media started backing the game up and hyping it as the next huge thing, thus forcing Sega to get it out here.
 

Kyouji

Haman Discharged... she smells nice
Hmm, sounds as good as I expected from Sega. Gonna be picking this up for Christmas. Thanks for the thorough write-up lachesis, and thanks to Bebpo for jizzing all over the game and getting folks excited. :lol
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
sp0rsk said:
why does it seem like this game is being ignored everywhere except this forum

it is doing pretty darn well here in Japan
 

Bebpo

Banned
Blackace said:
it is doing pretty darn well here in Japan

#11 in the the top10 for its second week :( That's ok, but first week was like 130k and 2nd week must be <45k so I don't know if I'd say "pretty darn well" (though I'm guessing you mean it's sold out at a lot of places you go to, which is a good sign)

Then again I don't believe that Sega really spent 20 million on the game's budget. Sure it feels high-budget...but not 20 million ^^;
 

lachesis

Member
Perhaps the 20 million might be the cost for the all the high-profile actors/actresses (I think Kajama's Voice actor is one of the very famous actor in Japan), as well as for the script itself. It had quite a few sponsors such as Santori (the ones who watched Lost in translation, might laugh. ;))

And last time I heard (other than Media create numbers) - I heard this game was just broke 300,000 copies in japan. (Perhaps shipped, but the word-of-mouth reaction itself seems to be quite strong and positive for this game, as well as a lot of game shops in Japan show-casing this game in front of their shops)

I'm crossing my fingers that this will sell well enough to be ported here. :)

lachesis
 

Bebpo

Banned
lachesis said:
And last time I heard (other than Media create numbers) - I heard this game was just broke 300,000 copies in japan. (Perhaps shipped, but the word-of-mouth reaction itself seems to be quite strong and positive for this game, as well as a lot of game shops in Japan show-casing this game in front of their shops)

Yeah, the 300k could've been shipped. But then again in Japan shipped = sold, so that's actually sorta ok.
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
Bebpo said:
#11 in the the top10 for its second week :( That's ok, but first week was like 130k and 2nd week must be <45k so I don't know if I'd say "pretty darn well" (though I'm guessing you mean it's sold out at a lot of places you go to, which is a good sign)

Then again I don't believe that Sega really spent 20 million on the game's budget. Sure it feels high-budget...but not 20 million ^^;

20 million yen.. :D
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
Bebpo said:
Yeah, the 300k could've been shipped. But then again in Japan shipped = sold, so that's actually sorta ok.

with the Japanese market being so weak, 300K is really solid for a game that is not DQ or FF or starring Snake..
 

chespace

It's not actually trolling if you don't admit it
Hey, awesome impressions/review.

I really want to play this now. Except, yeah... the language barrier.

Hmm, maybe we'll cover this in an upcoming 1up Show.

As for coverage of this game in general, go search 1UP. We've done at least one long write-up of it. And by "we," I mean Milky.
 

lachesis

Member
Thanks for all your kinds words all - for such poor writing. (I see mistakes all over. I feel like I need to take ESL classes all over again. :()
 

Dsal

it's going to come out of you and it's going to taste so good
I pretty much agree with all of what lachesis said. I just got to chapter 10 today, and the storyline is picking up speed quite rapidly. I especially agree with his explanation of this being an "adult" game, in the sense not only in the violence and suggestive themes, but the nature of the morality presented.

I really do wonder how well this kind of game would be able to translate to English, because of the pure Japaneseness of it. Take this dialog for example.

Kiryu is talking to someone about something going down at a Soapland
Haruka (the little girl, overhearing): Uncle Kiryu, what's a soapland? Is that like a sentou?
Kiryu: Heh.. um... no it's a little different than that.. heh.
Haruka: Oh so do you go to them?
Kiryu: Wha.. well... no ... uh...

I have no idea how they're going to translate that one :D.
 

Bebpo

Banned
chespace said:
Hmm, maybe we'll cover this in an upcoming 1up Show.

As for coverage of this game in general, go search 1UP. We've done at least one long write-up of it. And by "we," I mean Milky.

Yeah, while write-ups are very informative for the experienced gamer, since every game gets them there's nothing that jumps out and distinguishes a game as "something special" to the average joe. What does this, tends to be feature articles, covers, or in 1up's case the 1up Show. Why did FFVII have huge lineups at every game store the night of release despite rpgs being a niche genre until then? It's not the developers, nor the publishers, but rather the media that makes the hits and it's done through strong focus on certain titles.

Che, I think you guys did a great thing when you did the weekly special on Shining Force Neo. The idea to give a game that's most likely going to go unnoticed a front page feature because the game is actually good is pretty much what really needs to happen if we, as gamers, want the industry to head towards "good games = worth making" direction.

I mean part of the problem with cases like Ryu Ga Gotoku, is that sometimes even the publishers how to market their game. Considering that they released the game on store shelves with a cover that makes it look like the latest soccer title, I don't think anyone can count on Sega to push the game at all when it comes to media. So in an ideal world this would be one of those cases when people working at magazines/sites around the nation would play the game -> realize that it's up there with the other big greats -> and pro-actively approach Sega Japan about covering it for their publication. I think someone (IGN?) went and did an interview with Nagoshi asking him things about how he feels about a global release and western culture coming to grips with a game heavy on Japanese culture, which was a good step in this direction.

But in the end, ideal is ideal, and reality is sad but true. Even if one site/magazine goes out of its way and runs their main feature on something like Ryu Ga Gotoku, in the end it's still only going to be read by X amount of people and won't create the nation-wide hype that creates the next "FFVII", the next "GTA", or even the next "Ico".

But there's always the random chance that enough places push something enough that eventually it enters the vocabulary of the common gamer and interest starts to rise; it's these causes that end up causing the largest surprises IMO.
 

TTP

Have a fun! Enjoy!
Based on my playtime with the japanese version (hence I'm not getting the story part) I think this game is getting overestimated. I dont know at what chapter I am on now (
just killed the guy with the knife in the baseball court
), but gameplay-wise I'm not getting that much fun out of it. Fighting is ok, albeit repetitive. I liked the The Warriors one much more. But I didn't like Shenmue either so it's just me I guess :p

Hope to change my mind with the english version. For now, I dont feel like playing this any longer.
 

lachesis

Member
TTP said:
Based on my playtime with the japanese version (hence I'm not getting the story part) I think this game is getting overestimated. I dont know at what chapter I am on now (
just killed the guy with the knife in the baseball court
), but gameplay-wise I'm not getting that much fun out of it. Fighting is ok, albeit repetitive. I liked the The Warriors one much more. But I didn't like Shenmue either so it's just me I guess :p

Hope to change my mind with the english version. For now, I dont feel like playing this any longer.

It's too bad that you didn't enjoy the game as much as I did - I thought the fighting system was well fleshed out, especially when you are willing to try out some of the stuff that are offered to do so. Learning various counter attacks from Jotaro, the homeless master you can find in the Westside Park - as well as your basic upgrades on your level, which allows you to have longer and more powerful heat gauge/attacks. I thought the battles might become repetitive towards the end, but exploring alot of stuff that are possible tactics kept the battle quite fresh... but perhaps I just have more tolerance in repetitiveness - but i don't think as for "repetitiveness" is any worse than Ninja Gaiden Black which I've completed right before this game. Perhaps it's just not your cup of tea then, I regret.

I just re-started to play the adventure review mode - which allows me to do everything without worrying about story progression - I'm actually having a blast time as well. Since I was so used to my upgraded charcter, starting from zero actually made the fights more harder, as some of the events are actually for much later in the game, yet my HP and skill levels are around 2-3. ;)
 

chespace

It's not actually trolling if you don't admit it
Bebpo said:
But in the end, ideal is ideal, and reality is sad but true. Even if one site/magazine goes out of its way and runs their main feature on something like Ryu Ga Gotoku, in the end it's still only going to be read by X amount of people and won't create the nation-wide hype that creates the next "FFVII", the next "GTA", or even the next "Ico".

Yeah, sad but true. Even Ico, with all of its critical praise, hasn't done all that well commercially even though it's become the poster boy for word-of-mouth hype and hardcore/ethusiast viral marketing.

I think it's important to support the underdog, but big sites like 1UP and our competitors need to pick and choose our battles.... because, well, sadly, there are also bills to be paid. I mention the 1UP Show cuz it's a nice vehicle to serve these underdog titles to an established viewership while totally fitting in with our mission statement to cover whatever the hell we're into at the moment. :)

And after reading these impressions, I feel like I could really get into Ryu Ga Gotoku. Maybe I should ask John and Hiroko to pay Nagoshi a visit to chat specifics about this game.
 
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