I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
- Bayonetta
- Ryu
- Cloud
- Corrin
- Mewtwo
- Lucas
- Roy
I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
Best part is playing them on the Miiverse stage and seeing all the bitching and crying from the salty fanboys.
In terms of inventiveness(ie: freshness of moveset, how unique they, etc) i'd probably go
Bayonetta > Cloud > Ryu > Corrin > Roy > Mewtwo > Lucas
In this regard, why exactly is Roy ahead of Mewtwo? Mewtwo is a fully original character while Roy is obviously based on Marth.
Could also wait for some balance mods to come out.
Smash 4 modding seems to be slowly taking off. Recently someone managed to give Link's Fierce Deity palette its own voice clips ala Robin and Bowser Jr./The Koopalings.
https://www.youtube.com/watch?v=8236HmLT73w
So...Corrin's counter...won't get nerfed...?
I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
Could also wait for some balance mods to come out.
Smash 4 modding seems to be slowly taking off. Recently someone managed to give Link's Fierce Deity palette its own voice clips ala Robin and Bowser Jr./The Koopalings.
https://www.youtube.com/watch?v=8236HmLT73w
Hahahaha..... Oh man this is truly Gold. Thanks for posting this. But was he being sarcastic about those death combos? I'm pretty sure they aren't true combos. She's a really good character.
It's a shame the alternate costumes went to the Miis instead of the actual characters.
You are making the assumption that this isn't what Sakurai or the Bandai-Namco team wants.I think people are conflating "end of development" with "end of extended support." Just because the dev team disbanded doesn't mean they didn't pass off duties to another team to keep it stable.
It would be pretty reckless for anyone to release significant new content and not have any way to patch it. Nintendo and Bamco aren't total novices to this.
Geno, Hoodie Brawler and Black Knight are my default Miis for those characters. All DLC. The DLC costumes are so much better than the stock ones.
But regular characters really should have gotten some. 643D costumes for Fox/Falco and Ocarina 3D costumes for Link, Zelda, Sheik and Ganondorf would have went a long way. Especially with classic melee voices and sound effects for the Zelda crew.
Not really. Let start with when Smash 4 is actually into development which is early 2012.
You are making the assumption that this isn't what Sakurai or the Bandai-Namco team wants.
I know it's super early to tell, but ugh, I feel like these last three characters need a good rebalancing. SSB4 is surprisingly balanced for a game with 50+ fighters, I hope Bayo and Corrin don't massively dominate the scene since they have such insanely effective tools.
I haven't bought all of the DLC characters...
How would you guys rank them in terms of most fun to play?
But regular characters really should have gotten some. 643D costumes for Fox/Falco and Ocarina 3D costumes for Link, Zelda, Sheik and Ganondorf would have went a long way. Especially with classic melee voices and sound effects for the Zelda crew.
I mean, Corrin and Bayo were -just- released, lol. My concern was their potential dominance once they are fully part of the competitive metagame.Sheik and ZSS already dominate the scene.
Clearly Sakurai's had his priorities in check, as his was likely to get as many characters in the game as possible. If I recall, SSE came at the cost of quite a few characters during the Brawl days. It'd be a damn shame to lose Sakurai.Please stay on ur vacation and don't work on the next ssb, there was no story mode because this guy had a hissy fit.
Clearly Sakurai's had his priorities in check, as his was likely to get as many characters in the game as possible. If I recall, SSE came at the cost of quite a few characters during the Brawl days. It'd be a damn shame to lose Sakurai.
Please stay on ur vacation and don't work on the next ssb, there was no story mode because this guy had a hissy fit.
Clearly Sakurai's had his priorities in check, as his was likely to get as many characters in the game as possible. If I recall, SSE came at the cost of quite a few characters during the Brawl days. It'd be a damn shame to lose Sakurai.
Oh... Didn't know that... If true, then I'm not as mad at him for not including something like it in Smash 4.
he should have stuck with an adventure mode like SSBM's and add a few alt paths.
SSE was lose-lose since we lost the original adventure mode, got a bad mode as a replacement and lost characters.
SSB4 still feels like it's missing something because of no adventure mode at all.
I'm not too. I'm glad that Sakurai focused on characters and stages because those features are only things we would play the most online. Most of people just played single mode just once then they are done for good.
Test the Target in Melee is only mode that I still enjoy right now. It was fun to trying to beat my own records once in awhile.
Eh, If I have a choice to pick between more characters and stages vs. more single modes. I would pick more characters and stages in heart beats.
.Thank you for everything, Sakurai. Have a nice vacation. I'm looking forward to your next project in the future.