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(Sales Age) Earnings time again (Nintendo, Microsoft, Sony, UBI)

Jokeropia said:
Very nice. I made a note about the difference in the other thread.
Would probably good if someone had a look over my numbers before taking them as gospel I reckon. :lol

Donny, the numbers you're looking for are in the Nintendo link at the end of my post... but I don't have access to exchange rates for that far back. I'm sure there's a site out there that could give you what you're looking for though.

Edit... balls, new page.
 
Psychotext said:
Would probably good if someone had a look over my numbers before taking them as gospel I reckon. :lol
Well, since I assume you went through the source data just now while the OP in the other thread hasn't been updated in three months (and I'm sure the early numbers have remained constant for longer than that) I'd at least expect yours to be more correct. ;)
 
Psychotext said:
but I don't have access to exchange rates for that far back.

You should probably keep your base data in Yen, apply a constant exchange rate for all values, and then adjust for inflation. If there was a website that listed Yen inflation rates (e.g. Y1000 in 2000 was worth Y1250 in 1980), that would be ideal.
 
Probably right... though there was a specific reason I went with the single day exchange rate calcs - simply because it's what they actually put in their annual reports when they choose to show dollar values as well. The average over the year would be more accurate, but it would confuse people looking at the dollar values (when used).

Oh, and I found this which could be useful: http://www.oanda.com/convert/fxhistory (supposedly only back until 1990 but I just tried it with 1981 and it worked fine).
 
In $

Nintendo's Net Income from 1981 - 2008 (without inflation):

1981: 7,160,634
1982: 41,057,191
1983: 42,497,360
1984: 39,111,867
1985: 41,112,460
1986: 108,376,489
1987: 177,488,903
1988: 224,025,298
1989: 238,556,314
1990: 207,688,422
1991: 489,935,967
1992: 654,917,293
1993: 769,701,163
1994: 512,687,454
1995: 472,335,617
1996: 557,708,438
1997: 529,139,394
1998: 629,719,342
1999: 645,000,000
2000: 421,000,000
2001: 726,000,000
2002: 800,000,000
2003: 560,000,000
2004: 316,000,000
2005: 777,000,000
2006: 894,000,000
2007: 1,478,206,943
2008: 2,594,398,566
sources:
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_pl_e0806.pdf
http://www.banktip.de/Waehrungsrechner.html [used this site for the Exchange Rates]
 
Ha, I should have checked back. No matter... here's another version:

Code:
		Nintendo (JPN, bn)	JPY / USD	Nintendo (USD)
Y/E 1981	¥1.640			211.4		$7,757,805
Y/E 1982	¥10.711			245.3		$43,664,900
Y/E 1983	¥10.462			239.8		$43,628,023
Y/E 1984	¥9.433			224.8		$41,961,744
Y/E 1985	¥9.823			251.0		$39,135,458
Y/E 1986	¥16.742			176.9		$94,641,040
Y/E 1987	¥25.191			146.4		$172,069,672
Y/E 1988	¥30.109			124.8		$241,258,013
Y/E 1989	¥34.271			133.0		$257,676,692
Y/E 1990	¥32.929			158.7		$207,492,124
Y/E 1991	¥68.885			140.8		$489,240,057
Y/E 1992	¥87.104			133.1		$654,425,244
Y/E 1993	¥88.608			115.2		$769,166,667
Y/E 1994	¥52.653			102.8		$512,188,716
Y/E 1995	¥41.660			88.3		$471,800,680
Y/E 1996	¥59.870			107.4		$557,448,790
Y/E 1997	¥65.481			123.8		$528,925,687
Y/E 1998	¥83.696			132.0		$634,060,606
Y/E 1999	¥85.817			120.0		$715,141,667
Y/E 2000	¥56.061			106.0		$528,877,358
Y/E 2001	¥96.603			125.0		$772,824,000
Y/E 2002	¥106.444		133.0		$800,330,827
Y/E 2003	¥67.267			120.0		$560,558,333
Y/E 2004	¥33.194			104.0		$319,173,077
Y/E 2005	¥87.416			107.0		$816,971,963
Y/E 2006	¥98.378			117.0		$840,837,607
Y/E 2007	¥174.290		118.0		$1,477,033,898
Y/E 2008	¥257.342		99.3		$2,591,560,926
			
Total			
		¥1,792.080				$15,189,851,573
			
Average				
		¥64.003					$542,494,699

Exchange rates will be different, causing different USD values: http://www.oanda.com/convert/fxhistory (for mine, other than the 1998 to 2008 ones which came from the annual reports).
 
You know... looking at the numbers there, and the numbers on the last page I noticed something quite amazing that I hadn't seen before.

Nintendo made more profit last year off the Wii and DS ($2.5bn) than the entire PlayStation brand has done in 10 years ($1.8bn). Crazy.
 
Psychotext said:
Probably right... though there was a specific reason I went with the single day exchange rate calcs - simply because it's what they actually put in their annual reports when they choose to show dollar values as well. The average over the year would be more accurate, but it would confuse people looking at the dollar values (when used).

Oh, and I found this which could be useful: http://www.oanda.com/convert/fxhistory (supposedly only back until 1990 but I just tried it with 1981 and it worked fine).


To answer this and other comparisons with my numbers.

From most of the years my numbers are summed from Consolidated financial statements per quarter with exchange rates different in each quarter.

Psychotext's numbers are annual reports with exchange rate at the end of the Year.

As year progresses exchange rates fluctuate. My numbers are more accurate because they represent average rates.

In 1998-2000 yen/dollar exchange rate was jumping like crazy for example.

1998-01-01 129.5475
1998-02-01 125.8516
1998-03-01 129.0823
1998-04-01 131.7536
1998-05-01 134.8960
1998-06-01 140.3305
1998-07-01 140.7874
1998-08-01 144.6800
1998-09-01 134.4805
1998-10-01 121.0486
1998-11-01 120.2895
1998-12-01 117.0709
1999-01-01 113.2900
1999-02-01 116.6684
1999-03-01 119.4730
1999-04-01 119.7723
1999-05-01 121.9995
1999-06-01 120.7245
1999-07-01 119.3305
1999-08-01 113.2268
1999-09-01 106.8752
1999-10-01 105.9650
1999-11-01 104.6485
1999-12-01 102.5843
2000-01-01 105.2960
2000-02-01 109.3885
2000-03-01 106.3074
2000-04-01 105.6270
2000-05-01 108.3205
2000-06-01 106.1255
2000-07-01 108.2115
2000-08-01 108.0804
2000-09-01 106.8375
2000-10-01 108.4429
2000-11-01 109.0095
2000-12-01 112.2090


In their earning releases Nintendo sometimes had average exchange rates. Sony never had that.

About Microsoft -- they must've changed their numbers, I don't know why.

I don't think results per quarter are open to the public right now.
 
bycha said:
To answer this and other comparisons with my numbers.

Form the latest years my numbers are summed from Consolidated financial statements per quarter with exchange rates different in each quarter.

Psychotext's numbers are annual reports with exchange rate at the end of the Year.

As year progresses exchange rates fluctuate. My numbers are more accurate because they represent average rates.

In their earning releases Nintendo sometimes had average exchange rates. Sony never had that.
I'm not so sure about this. Even taking into account average exchange rates and fluctuations the numbers listed throughout this thread are quite considerably out from the data given to us in quarterly reports. Take Sony's game division for year ending March 31st 1999 for example (dollar numbers listed below are from each quarterly report):

Q1: ¥24.437bn / $173,312,000 (Page 5)
Q2: ¥29.321bn / $217,192,000 (Page 5)
Q3: ¥78.447bn / $676,267,000 (Page 5)
Q4: ¥4.295bn / $35,792,000 (Page 7)
Total: ¥136.5bn / $1,102,563,000

Total as of annual report: ¥136.5bn

Taking their provided one day exchange rate in the annual report (120.0) you get $1,137,500,000. (3.1% off quarterly data)
Taking their provided average exchange rate in the annual report (128.0) you get $1,066,406,250. (3.3% off quarterly data)

Your numbers show $1,431,000,000 (23.0% off quarterly data). Considerably out from what any of the calculations add up to... which is why there's confusion.
 
Hudson Q2 Earnings

Net Sales: 8.600.000.000 Yen (= 88.287.600 $)*
Net Income: 1.300.000.000 Yen (= 13.447.200 $)*


Results by Business Segment (millions of yen)
Code:
Business Segment 	Net Sales  	 Operating 

Network Contents 	3,617 		 887
Consumer Contents 	4,896 		 1,711
Other Businesses  	42 		 (1)


- Deca Sports (Wii) shipped pass 1 million units.
sources http://www.hudson.co.jp/corp/finance/pdf/081031.pdf

* 1 U.S. dollar = 96.6744006 Japanese yen
 
A general discussion for those who might be able to assist...

Looking at the earnings release news for Nintendo I realised something. When talking about the profits for the company some of the media seems to refer to their operating income, rather than their net income. It would seem that when anyone has done their all time figures we have all used their net income figures. But which is right? For the individual Sony / MS divisions we use operating income... but that's simply because it's all we have access to. But would it be more accurate (and a better comparison) to do the same for the Nintendo numbers?

It's difficult for me to call as I'm not sure how fiscal reporting works for individual groups vs an entire company.
 
New version... switched the Sony numbers to quarterly figures which use release day exchange rates for conversion. Very little change from the original numbers I was using, but there's less debate over accuracy this way. Could be further improved by using average exchange rates over each quarter but then they wouldn't tie into the dollar values for the released figures. I have all the yen values stored so it's not a lot of hassle to switch them around in future if required.

New sources are here: http://www.sony.net/SonyInfo/IR/library/er.html#list0

I have also added the data for all available quarters since Y/E 2008:

Code:
New version below

Not going to switch Nintendo's numbers over to quarterly until I've worked out what to do about operating income vs net income for them (see post above this one). The quarterly vs yearly thing will only make about +/- 3% difference max anyway so no major issue.
 
Psychotext said:
A general discussion for those who might be able to assist...

Looking at the earnings release news for Nintendo I realised something. When talking about the profits for the company some of the media seems to refer to their operating income, rather than their net income. It would seem that when anyone has done their all time figures we have all used their net income figures. But which is right? For the individual Sony / MS divisions we use operating income... but that's simply because it's all we have access to. But would it be more accurate (and a better comparison) to do the same for the Nintendo numbers?

It's difficult for me to call as I'm not sure how fiscal reporting works for individual groups vs an entire company.
Yeah, comparison operating income with operating income does indeed seem much fairer.
 
New version... where available I've switched over Nintendo's results from yearly to quarterly. Unfortunately I can only find quarterly data back to 2004 and half yearly before that. Would like to get hold of older quarterly data if someone knows where it can be found.

I've also brought Nintendo's numbers in line with Microsoft and Sony by using their released operating income data rather than their net income. Operating income is a company's income after expenses but before interest and taxes (this is why Nintendo's figures are generally higher than they were in the old data).

If anyone has a good reason why we shouldn't be using operating income for Nintendo then please let me know.

New sources are here: http://www.nintendo.co.jp/ir/en/library/earnings/index.html

Code:
	  Sony		    Nintendo	     Microsoft	       Industry
Y/E 1998     $902,811,090   $1,023,333,867                      $1,926,144,957
Y/E 1999   $1,102,563,557   $1,301,350,000                      $2,403,913,557
Y/E 2000     $722,738,949   $1,368,207,547                      $2,090,946,497
Y/E 2001    -$449,776,290     $677,576,000                        $227,799,710
Y/E 2002     $629,101,056     $895,872,180   -$1,135,000,000      $389,973,237
Y/E 2003     $935,569,253     $834,333,333   -$1,191,000,000      $578,902,586
Y/E 2004     $627,195,212     $993,161,303   -$1,337,000,000      $283,356,515
Y/E 2005     $419,888,799   $1,056,056,202     -$539,000,000      $936,945,001
Y/E 2006      $69,129,058     $774,478,055   -$1,339,000,000     -$495,392,887
Y/E 2007  -$1,970,923,859   $1,914,666,388   -$1,969,000,000   -$2,025,257,471
Y/E 2008  -$1,079,994,103   $4,322,637,887      $426,000,000    $3,668,643,783

Y/E 09Q1      $51,113,208   $1,124,452,830      $178,000,000    $1,353,566,038
Y/E 09Q2    -$379,471,154   $1,278,759,615		
			
Total				
	   $1,579,944,775  $17,564,885,209   -$6,906,000,000   $11,339,541,523
				
Full Year Average
	     $173,482,066   $1,378,333,888   -$1,012,000,000      $907,815,953
				
Profitable Years				
			8		11		   1		     9
				
Non Profitable Years				
			3		 0		   6		     2
				
Average in Loss Year				
	  -$1,166,898,084	       N/A   -$1,251,666,667   -$1,260,325,179
				
Average in Profit Year				
	     $676,124,622   $1,378,333,888      $426,000,000    $1,389,625,094

Data is now as up to date as it's going to be unless someone can provide Nintendo's old quarterly data (if it even exists). Will update whenever new quarterly data is released.
 
Oh, and it's worth putting a note in on the quarterly data given it's now included on its own rows. Microsoft has a different financial year to Sony / Nintendo. It works like this:

Microsoft
Q1: July, August, September
Q2: October, November, December
Q3: January, February, March
Q4: April, May, June

Sony / Nintendo
Q1: April, May, June
Q2: July, August, September
Q3: October, November, December
Q4: January, February, March
 
PS3 losses in its 2 years of availability is massive. 3 Billion losses is headache inducing (and CEO toppling). Even X360's 2 years losses (07 and 08) is ONLY 2.3 Billion.
 
Psychotext said:
Oh, and it's worth putting a note in on the quarterly data given it's now included on its own rows. Microsoft has a different financial year to Sony / Nintendo. It works like this:

Sony's FY is FY+1 for everyone else, as well. Sony's 2008 is everyone else's 2009, for example. You've adjusted that for them, though.
 
Yeah, but the table doesn't actually use their financial years, it just shows the figures for whatever one of their financial years ended in that particular year.

[Edit... and you noticed :D ]
 
While you guys are getting into the nitty gritty. I put together some graphs based on the old tables of data. I guess I should redo them. I also dug up data form 1997 for Sony and Microsoft. Before that I could find game division revenue but not earnings. Game revenue was rising rapidly from PS1 launch to 1997 so I think we have most of the profits from the PS1 years if not all of them.

This should basically cover the PS1 era onwards but it misses a few things
  1. very early PS1 sales
  2. R&D costs for PS1
  3. MS division is not games only
  4. I think we are missing some OXBOX R&D costs as well
  5. Nintendo probably still has some non-game income

gamefinance.png
 
Bearillusion said:
Sony sacrificed gaming profits for bluray victory so the big losses shown don't really tell the whole story.
I think if you'd have told them it would have cost $3bn dollars to win the format war they'd have thrown you out of their office. :D
 
Bearillusion said:
Sony sacrificed gaming profits for bluray victory so the big losses shown don't really tell the whole story.


They did not mean too, they thought they would get away with flogging the PS3 for $599 and therefore would not have sacrificed profits for blu ray if that plan had worked.

It was the performance in the gaming market against the Wii and 360 that forced Sony to cut the price multiple times causing the losses.
 
shykyoichi said:
The next question would be is the loss worth it?

10 years from now it may well be. The potential income from Bluray would outweigh gaming profits.

I'm not suggesting they did the right thing.
 
Bearillusion said:
10 years from now it may well be. The potential income from Bluray would outweigh gaming profits.

I'm not suggesting they did the right thing.

I think the plan to make money from the PS3/blu ray combination has gone out the window now, Sony dont make that much from royalties on blu ray there is a whole consortium of companies that get royalties and my understanding is panasonic get the bulk. The huge losses were simply not in the business plan otherwise they would not have started with a $600 price tag.

If blu ray reaches DVD adoption levels then maybe they will earn enough but unlike DVD Blu ray has competition from Digital downloads and of course DVD and in addition it does not offer significant enough benefits to the vast majority of consumers.
 
Bandai Namco Earnings Release:

Results for the Six Months ended September 2008.
Net Sales: 190.8 billion yen
Net Income: 1.3 billion yen


Results by Business Segment (millions of yen)
Code:
Business Segment 	Net Sales  	 Operating 
Income
Toys and Hobby 		73,213 		4,416
Amusement Facility 	40,542 		1,030
Game Contents 		56,490 		123
Network 		5,355 		378
Visual and Music Cont. 	15,993 		654
Other Businesses 	9,514 		280
http://www.bandainamco.co.jp/en/releases/images/3/47952.pdf
http://www.bandainamco.co.jp/en/releases/images/3/47950.pdf






Capcom Earnings Release:

Results for the Six Months ended September 2008.
Net Sales: 31.2 billion yen
Net Income: 1.9 billion yen

Results by Business Segment (millions of yen)
Code:
Business Segment 	Net Sales  	 Operating 
Income
Home Video Games 	16,486 		3,637
Arcade Operations 	6,847 		231
Arcade Game Sales 	4,079 		737
Contents Expansion 	2,547 		261
Other Businesses 	1,283 		522
http://ir.capcom.co.jp/english/news/pdf/e081105a.pdf
http://ir.capcom.co.jp/english/news/pdf/e081105b.pdf



Code:
[B][U]Capcom Franchises:[/U][/B]

Series			Units		Titles	    Average

Resident Evil		35.000.000	53	    660.400
Street Fighter		25.000.000	60	    416.700
Devil May Cry		9.900.000	11	    900.000
Monster Hunter		8.100.000	10	    810.000
Onimusha		7.800.000	12	    650.000
Ghosts'n Goblins	4.400.000	16	    275.000
Dino Crisis		4.400.000	13	    338.500
Breath of Fire		3.000.000	15	    200.000
Gyakuten Saiban		3.200.000	12	    267.000
Final Fight		3.200.000	10	    320.000
Lost Planet		2.700.000	6	    450.000
Sengoku Basara		1.200.000	9	    133.000
1942			1.200.000	3	    400.000
Commando		1.200.000	2	    600.000
- As of June 2008 (<- Probably a mistake, I think it's September 08)
- http://ir.capcom.co.jp/english/data/salesdata.html


Code:
[B][U]Capcom Platinum Titles:[/U][/B]

     Release	Title				Platform	Units
01.  1992/6 	Street Fighter II 		SFC 		6,300,000
02.  1998/1 	Resident Evil 2 		PS 		4,960,000
03.  1993/7 	Street Fighter II Turbo 	SFC 		4,100,000
04.  1999/9 	Resident Evil 3 Nemesis 	PS 		3,500,000
05.  1996/3 	Resident Evil 			PS 		2,750,000
06.  2008/3 	Monster Hunter Freedom 2 G 	PSP 		2,550,000
07.  1999/7 	Dino Crisis 			PS 		2,400,000
08.  2008/1 	Devil May Cry 4 		360/PS3		2,350,000
09.  2007/2 	Monster Hunter Freedom 2 	PSP 		2,250,000
10.  2001/8 	Devil May Cry 			PS2 		2,160,000
11.  2001/1 	Onimusha : Warlords 		PS2 		2,020,000
12.  2005/12 	Resident Evil 4 		PS2 		2,050,000
13.  1994/6 	Super Street Fighter II 	SFC 		2,000,000
14.  2002/3 	Onimusha 2 : Samurai's Destiny 	PS2 		1,990,000
15.  2003/1 	Devil May Cry 2 		PS2 		1,700,000
16.  1993/9 	Street Fighter II' Plus 	MD 		1,650,000
17.  1986/6 	Ghosts'n Goblins 		FC 		1,640,000
18.  2005/1 	Resident Evil 4 		GC 		1,600,000
19.  2004/2 	Onimusha 3 : Demon siege 	PS2 		1,520,000
20.  1988/12 	Mega Man 2 			FC 		1,510,000
21.  2006/12 	Lost Planet Extream Condition 	360 		1,500,000
22.  1990/12 	Final Fight 			SFC 		1,480,000
23.  2003/12 	Resident Evil Outbreak 		PS2 		1,450,000
24.  2007/5 	Resident Evil 4 Wii edition 	Wii 		1,400,000
25.  2001/3 	Resident Evil Code Veronica X 	PS2 		1,400,000
26.  2006/8 	Dead Rising 			360 		1,400,000
27.  2002/3 	Resident Evil 			GC 		1,350,000
28.  2003/12 	Mega man Battle Network 4 	GBA 		1,350,000
29.  2005/2 	Devil May Cry 3 		PS2 		1,300,000
30.  2002/11 	Resident Evil 0 		GC 		1,250,000
31.  1998/8 	Resident Evil DC Dual Shock 	PS 		1,200,000
32.  2005/12 	Monster Hunter Freedom 		PSP 		1,200,000
33.  2000/9 	Dino Crisis 2 			PS 		1,190,000
34.  1993/12 	Mega Man X 			SFC 		1,160,000
35.  2007/11 	Resident Evil: Umbr. Chr. 	Wii 		1,150,000
36.  2000/2 	Resident Evil Code Veronica 	DC 		1,140,000
37.  1986/9 	Commando 			FC 		1,140,000
38.  1997/9 	Resident Evil Director's Cut 	PS 		1,130,000
39.  1991/10 	Super Ghouls'n Ghosts 		SFC 		1,090,000
40.  1990/9 	Mega Man 3 			FC 		1,080,000
41.  1993/5 	Final Fight 2 			SFC 		1,030,000
42.  1998/12 	Street Fighter Alpha 3 		PS 		1,000,000
- As of June 2008 (<- Probably a mistake, I think it's September 08)
- http://ir.capcom.co.jp/english/data/million.html

System breakdown:
PSX - 18.130.000
SFC - 17.160.000
PS2 - 15.590.000
PSP - 6.000.000
NES - 5.370.000
GCN - 4.200.000
360 - ~4.075.000
WII - 2.550.000
MD - 1.650.000
GBA - 1.350.000
PS3 - ~1.175.000
DC - 1.140.000
 
Bandai Namco Software Shipments

Code:
Title Name				Region	Platform	Unit Sales

Dragon Ball Z Burst Limit		J,E,A	PS3/XB360	728.000
Super Robot Wars Z			J	PS2		510.000
WE SKI					US,E	Wii		456.000
Dragon Ball Z Budokai Tenkaichi 3	E	Wii/PS2     	420.000
Taiko Drum Master for DS 2		J	NDS		342.000
Naruto: Ultimate Ninja 3		US	PS2		325.000
Gundam Battle Universe			J	PSP		253.000
Naruto: Uzumaki Chronicles 2		E,US	PS2		216.000
TALES OF SYMPHONIA		        J	Wii		215.000
Soul Calibur IV				J	PS3/XB360	189.000

Code:
Platform	# of titles	Unit Sales

PS2		3		2.460.000
NDS		13		1.567.000
PSP		2		1.558.000
Wii		4		1.538.000
PS3		2		1.069.000
Xbox360	        2		691.000
Others		0		12.000
Total		26		8.895.000

source: http://www.bandainamco.co.jp/en/releases/images/3/47950.pdf
 
Has anyone noted the Capcom results?
Capcom has revealed its financial results for the quarter ended September 30, revealing a net sales increase of 0.4 per cent year-on-year.

The increase brought its net sales up to JPY 31.26 billion (USD 315 million), while net income rose 16.8 per cent to JPY 1.8 billion (USD 18 million). The company's sales were delivered a boost by the release of Monster Hunter Freedom 2G's, which hit 2.5 million units.

from gamesindustry.biz
 
Devil May Cry 4 360/PS3 2,350,000
Lost Planet Extreme Con 360 1,500,000
Dead Rising 360 1,400,000

Resident Evil 4 Wii edition Wii 1,400,000
Resident Evil: Umbr. Chr. Wii 1,150,000

So why is Capcom not supporting the Wii more? Why is the Wii not getting the big games also?

Resident Evil 5, Street Fighter 4
 
Scrubking said:
Devil May Cry 4 360/PS3 2,350,000
Lost Planet Extreme Con 360 1,500,000
Dead Rising 360 1,400,000

Resident Evil 4 Wii edition Wii 1,400,000
Resident Evil: Umbr. Chr. Wii 1,150,000

So why is Capcom not supporting the Wii more? Why is the Wii not getting the big games also?

Resident Evil 5, Street Fighter 4
well SF IV is pretty much confirmed as Ono said that he wants to port it to every system possible

RE5 will be ported after Dead Rising is finished
 
Scrubking said:
Devil May Cry 4 360/PS3 2,350,000
Lost Planet Extreme Con 360 1,500,000
Dead Rising 360 1,400,000

Resident Evil 4 Wii edition Wii 1,400,000
Resident Evil: Umbr. Chr. Wii 1,150,000

So why is Capcom not supporting the Wii more? Why is the Wii not getting the big games also?

Resident Evil 5, Street Fighter 4


Monster Hunter is bigger than these games.

06. 2008/3 Monster Hunter Freedom 2 G PSP 2,550,000

Capcom is supporting the Wii just fine
 
Konami

Results for the Six Months ended September 2008.
Net Sales: 146.9 billion yen
Net Income: 12.0 billion yen


Results by Business Segment (millions of yen)
Code:
Business Segment 	 Net Sales      Operating 
Income
Digital Entertainment 	 93,000 	26,300
Health & Fitness 	 45,500 	1,600
Gaming & System 	 7,900 		1,000
Other / Elimination 	 600 		(6,100)
http://www.konami.co.jp/en/ir/index.html
http://www.konami.co.jp/zaimu/0809/english.pdf



Koei

Results for the Six Months ended September 2008.
Net Sales: 12.6 billion yen
Net Income: 2.4 billion yen


Results by Business Segment (millions of yen)
Code:
Business Segment 	Net Sales  Operating 
Income
Game Software 		7,795 	   1,375
Distribution 		3,462 	   1,608
Media 			1,452 	   222
Other Businesses 	65 	   18
http://www.koei.co.jp/html/financial/index.html
http://www.koei.co.jp/html/financial/pdfs/20081106.pdf





Publisher Comparison (Earnings Apr. - Sep. 08):

Publisher / Net Income in $ / Original value
Code:
Nintendo		1.480.142.160 $		(144.828.000.000 ¥)
Konami			122.272.080 $		(11.964.000.000 ¥)
Koei			24.528.000 $		(2.400.000.000 ¥)
Capcom			19.418.000 $		(1.900.000.000 ¥)
Bandai Namco		13.286.000 $		(1.300.000.000 ¥)
Electronic Arts		- 405.000.000 $		(- 405.000.000 $)
*ER: 1 U.S. dollar = 97.8473581 Japanese yen
 
Square-Enix results :

http://www.square-enix.com/eng/pdf/news/20081107_02en.pdf

Sales (April 1st through September 30th) :

> Dragon Quest V (DS) - JPN : 1,150k

> Crisis Core FFVII (PSP) - NA : 150k , EU : 460k

> FFIV (DS) - JPN : 10k, NA : 250k , EU : 180k

> Infinite Undiscovery (X360) - JPN : 120k , NA : 200k , EU : 90k

> FF Tactics A2 (DS) - NA : 200k , EU : 120k

> Dragon Quest IV (DS) - JPN : 30k , NA : 90k , EU : 140k

> The World Ends with You (DS) - NA : 140k , EU : 20k

> Dragon Quest Swords (Wii) - EU : 100k

> Chocobo Dungeon (Wii) - NA : 70k

> Sigma Harmonics (DS) - JPN : 70k

> Nanashi no Game (DS) - JPN : 60k

> Front Mission 2089 ( DS) - JPN : 50k

> Others - JPN : 550k , NA : 460k , EU : 250k , AS : 10k
 
LTDs

Crisis Core (PSP J/NA/E) 1,920k
DQIV (NDS J/NA/E) 1420k
FFIV (NDS J/NA/E) 1,040k
DQS (Wii J/NA/E) 710k
FFTA2 (NDS J/NA/E) 620k
TWEWY (NDS J/NA/E) 370k
Chocobo Dungeon (Wii J/NA) 160k



Crisis Core 1920k

Niiiice
 
Tecmo

Results for the Nine Months ended September 2008.
Net Sales: 9.1 billion yen
Net Income: 0.3 billion yen


Results by Business Segment (millions of yen)
Code:
Business Segment 	Net Sales  	Operating Income
Games 			4,451,049 	1,178,100
Multi Contents 		1,205,656 	420,976
SP 			261,668 	58,104
Rights 			85,128 		28,987
Amusement 		3,097,256 	55,855
http://www.tecmo.co.jp/company/sc0302.htm
http://www.tecmo.co.jp/company/pdf/h2012tanshin3q.pdf



Worldwide Shipments as of September 2008:
Ninja Gaiden 2 (360) - 1.045.000
Ninja Gaiden Sigma (PS3) - 680.000
Ninja Gaiden Dragon Sword (DS) - 340.000
Ninja Gaiden Sigma, the Best (PS3) - 70.000
 
Captain Smoker said:
Tecmo


http://www.tecmo.co.jp/company/sc0302.htm
http://www.tecmo.co.jp/company/pdf/h2012tanshin3q.pdf



Worldwide Shipments as of September 2008:
Ninja Gaiden 2 (360) - 1.045.000
Ninja Gaiden Sigma (PS3) - 680.000
Ninja Gaiden Dragon Sword (DS) - 340.000
Ninja Gaiden Sigma, the Best (PS3) - 70.000

Where did you find the worldwide shipments ? I browsed the latest report, but didn't notice those figure in any of the pages (I looked for the number in the roman character). If that figure is in the report, which page and which paragraph is it ? (example of location : Page 3, paragraph 2, 3 and 4).
 
Captain Smoker said:
Tecmo


http://www.tecmo.co.jp/company/sc0302.htm
http://www.tecmo.co.jp/company/pdf/h2012tanshin3q.pdf



Worldwide Shipments as of September 2008:
Ninja Gaiden 2 (360) - 1.045.000
Ninja Gaiden Sigma (PS3) - 680.000
Ninja Gaiden Dragon Sword (DS) - 340.000
Ninja Gaiden Sigma, the Best (PS3) - 70.000

wow, NG has quite a better following than I expected. I've never payed attention to NG's sales, but I'm surprised Sigma's numbers are so high given its an Xbox franchise.
 
Majesco

Q4 fiscal 2008 financial results three months ended October 31, 2008
Net Revenues - $17,992 [compared to $11,898 three months ended October 31, 2007]

Net Income (loss) - $(863) [compared to $(961) three months ended October 31, 2007]



Full year fiscal 2008 financial results ended October 31, 2008
Net Revenues - $63,887 [compared to $50,967 year ended October 31, 2007]

Net Income (loss) - $2,102 [compared to $(4,770) year ended October 31, 2007][/url]
Comparison of Three Months Ended October 31, 2008 to October 31, 2007

– Net revenue was $18.0 million in 2008, compared to $11.9 million in 2007. The increase was due primarily to strong sales of the Cooking Mama franchise, Jillian Michaels’ Fitness Ultimatum and a strong value program.

– In the fourth quarter of 2008, 83 percent of revenue came from domestic sales with 17 percent from international. This compares to the fourth quarter of 2007 when 81 percent of revenue came from domestic sales with 19 percent from international.

– Gross margin was 27.8 percent, compared to 30.9 percent in 2007. Gross margin for the period was impacted by holiday value programs that, while profitable, were at a lower margin.

– The GAAP operating loss was $0.9 million, compared to a 2007 operating loss of $1.5 million. Non-GAAP 2008 operating loss was $0.5 million, compared to a non-GAAP operating loss of $0.7 million in 2007.

– The GAAP operating loss for 2008 included $0.4 million of non-cash compensation expense, compared to $0.5 million in 2007. The 2008 loss also included the impact of a $0.3 million expense in association with one of our customer’s filing for bankruptcy.

– The GAAP net loss was $0.9 million or $0.03 per share, compared to 2007 net loss of $1.0 million, or $0.04 per share. Non-GAAP net loss was $0.7 million, or $0.03 per share, compared to a non-GAAP net loss of $0.8 million, or $0.03 per share.
All of the following titles have, or are expected to be released in North America during the Company’s first quarter:

– Cooking Mama: World Kitchen for Wii is the sequel to the best-selling Cooking Mama Cook Off game that has sold 700,000 units and challenges players to use the Wii Remote as the ultimate cooking utensil.

– Left Brain Right Brain 2 for DS is the follow up to the original hit that features all-new challenges to train both hemispheres of the brain and help players become truly ambidextrous.

– Cake Mania: In the Mix! for Wii marks the first introduction of Sandlot Games’ best-selling PC title on the Wii system. The game integrates motion-based control with the series’ signature cake-baking, multi-tasking gameplay style.

– Wonder World Amusement Park for DS is the first game from Majesco Studios Santa Monica. This companion game to the Wii version lets players experience a complete day at the park in the palm of their hands. Using the Touch Screen, players can toss, drive, shoot, whack and spin in more than two dozen mini-games throughout six themed zones.
http://gamerinvestments.com/video-g...y-announces-q4-fiscal-2008-financial-results/
 
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