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Saturn or N64?

Japanese Saturn + memory upgrade + Xmen vs Street Fighter>N64+Smash Bros 64

Both consoles are great and Saturn had some amazing games that many on this thread have never heard of or will never experience but that's their loss.

Overall though I think the N64 deserves the win for me because I'm more of a party person. I like having my friends over and the N64 was The Console to have because of all the amazing 4 player games you could played.
Star Fox 64
Bomberman 64
Perfect Dark/Goldeneye
Mario Kart 64/Diddy Kong Racing
Mario Party
Mario Tennis(I love this game with a passion)
Super Smash Brothers
Pokemon Stadium
F-Zero X

When I look at it now I come to realize that the 360 and PS3 can't match Nintendo's lineup for offline splitscreen games.
 
Bloodwake said:
Just looking at North America alone, N64. Not all of us had access to importing Japanese Saturn games.

American essentials? Okay then.

-Dragon Force
-Magic Knight Rayearth
-Shining Wisdom
-Shining The Holy Ark
-Shining Force 3
-Blazing Heroes/Mystaria(the game so nice they named & released it twice)
-Burning Rangers
-NiGHTS
-Albert Odyssey: Legend of Eldean


Saturn is the RPG king of the two. N64 can't even come close.
 
I was just amazed, amazed I tell you, that the US Saturn got a release of Night Warriors: Darkstalkers' Revenge. Before I started importing, that was my favorite fighter. (I don't think even the US PS1 got a release of it.)

1658059-night_warriors_darkstalkers__revenge_box_front2_super.jpg
 
woodypop said:
I was just amazed, amazed I tell you, that the US Saturn got a release of Night Warriors: Darkstalkers' Revenge. Before I started importing, that was my favorite fighter. (I don't think even the US PS1 got a release of it.)

1658059-night_warriors_darkstalkers__revenge_box_front2_super.jpg
PS1 got the first one and Saturn got the second , it was weird on Capcom's part to not make them both multiplatform.
 
Darkstalkers for PS 1 came out terrible with the cut animation, the loading and the ridiculous AI (Pyron).

Nightwarriors was awesome for Saturn.

I think it's a toss up as to which system is better. It depends on your preferences.

As far as U.S. goes, I'd say the Nintendo 64 edges the Saturn slightly.

N64
San Francisco Rush
Rush 2049
Mario Kart
Wave Racer
Diddy Kong Racing
Paper Mario
Turok 2
Goldeneye
Perfect Dark
Zelda 64
Majora's Mask
Mario 64
Banjo 1
Banjo 2
Conker's Bad Fur Day
Killer Instinct Gold
Star Fox 64
RE 2

In the U.S., I think the PS One and N64 overshadowed the Saturn, and without the later Capcom/Neo Geo fighters, import shooters, remaining Shining Forces, the World's fascination with 3D and no relevant Sonic Game, the Saturn was third place.

But as a proud Saturn owner, it was my favorite 32-bit system (though the PSX is where the meat and potato epic games like MGS, FF7, FF8, FFIX, Crash Bandicoot, Tomb Raider, Resident Evil were).

I have more than 70 games for my Saturn. And I'm glad someone mentioned that emulation works pretty good on PC. I'm going to give it a try. Does it enhance the frame rate, add high-res textures and add AA like the PSX emulator?
 
At the time I would have told you they were equal, but different. As for what I'd actually care to return to and play today, I'd choose the Saturn and frequently do.
 
cj_iwakura said:
American essentials? Okay then.

-Dragon Force
-Magic Knight Rayearth
-Shining Wisdom
-Shining The Holy Ark
-Shining Force 3
-Blazing Heroes/Mystaria(the game so nice they named & released it twice)
-Burning Rangers
-NiGHTS
-Albert Odyssey: Legend of Eldean


Saturn is the RPG king of the two. N64 can't even come close.

Not to mention the action games.
 
What's the best video connection for a US Saturn? I want to set mine up again now, but I think I only had the composite cables.
 
RetroGreg said:
What's the best video connection for a US Saturn? I want to set mine up again now, but I think I only had the composite cables.

Get an RGB enabled SCART cable for it and a SCART->Component or HDMI converter if you're in the US. It's what I use and the video signal is as clean as an emulator on an HDTV.

Short of that, S-Video.
 
User33 said:
Um....what? All of those games have aged quite poorly actually.

It's different for everyone.

It's soothing to some, while for others (like Amir0x) it's like torture.

Luckily, games from that era age very well for me (with the exception of a few select PS1 games).
 
Willy105 said:
It's different for everyone.

It's soothing to some, while for others (like Amir0x) it's like torture.

Luckily, games from that era age very well for me (with the exception of a few select PS1 games).
Interesting. That era in particular stands out as one of the worst when it comes to aging right up there with Atari 2600.

The 3D is so very early and basic while developers had not yet come to grips with what could really be done with it. Games are rough, run slowly, and tend to suffer from problems that had not yet been solved in the 90s.

Everything from the Dreamcast onward has aged much better.

I will say that Mario 64 is one of the exceptions for me. It still plays great and looks decent. The fact that they did not attempt to create detailed textures probably saves it. They used a lot of simple colors and designs and relied on texture filtering to give everything a smooth appearance. Once N64 games tried to increase detail levels, the limitations of the platform became more obvious.
 
mt1200 said:
I have a question Saturn owners.

Will this work for playing US games on JP saturn?:

http://cgi.ebay.com/Action-Replay-P...ccessories&hash=item20b6164ea6#ht_1542wt_1139

Japanese white saturn is gorgeous

Yeah, any region game on any console with that doodad. Just understand you're limited to internal system memory for save space and have to backup/transfer saves to the cart storage. Games cannot directly address it as they can the official memory carts. This is a necessity of the design because if the Action Replay allowed itself to be used as official memory then it couldn't do its region unlock / extra ram functions.
 
dark10x said:
Interesting. That era in particular stands out as one of the worst when it comes to aging right up there with Atari 2600.

The 3D is so very early and basic while developers had not yet come to grips with what could really be done with it. Games are rough, run slowly, and tend to suffer from problems that had not yet been solved in the 90s.

Everything from the Dreamcast onward has aged much better.

I will say that Mario 64 is one of the exceptions for me. It still plays great and looks decent. The fact that they did not attempt to create detailed textures probably saves it. They used a lot of simple colors and designs and relied on texture filtering to give everything a smooth appearance. Once N64 games tried to increase detail levels, the limitations of the platform became more obvious.

Those limitations gave the games a unique look that made it look more memorable and interesing, than say, your average PS2/Gamecube/Xbox game. It's pretty much 3D pixel art, with the pixels being polygons. Simple enough to be emulated with paper craft:

schnauzer.jpg
link+epona.jpg
postman.jpg


Not only that, an early 3D game with framerate problems don't have the same impact as a modern game does. When you see a super realistic scene suddenly drop framerate a little bit, you notice it more because you expect it to stay realistic.

However, on a very simple and low-res environment, a framerate drop might not bother you as much because there is less detail on the screen that can be messed up by a missing frame.
 
Not only that, an early 3D game with framerate problems don't have the same impact as a modern game does. When you see a super realistic scene suddenly drop framerate a little bit, you notice it more because you expect it to stay realistic.

However, on a very simple and low-res environment, a framerate drop might not bother you as much because there is less detail on the screen that can be messed up by a missing frame.
Not even slightly true.

The framerate of games during that era was TERRIBLE.

The N64 was often dropping framerates into the teens. Zelda OoT runs at a maximum of 20 fps! Goldeneye could hit the single digits in the right situation! Smooth framerate was very rare. The PS2 gen is when things started to change with a huge percentage of games operating at 60 fps even! In fact, compared to last gen, we're seeing lower average framerates this time around. Though, framerates in HD games are still much higher and more consistent than most games during the 32/64-bit era.

Look, I can dig the simplistic models and such, that's not the issue. The problem with that generation was image quality and performance. Taking models like that and dropping them into a game running at a minimum of 640x480 at 60 fps with clean, perspective correct textures would have made a world of difference. As it stands those models are ruined by absolutely atrocious image quality and very low framerates.
 
At that time I spent a lot of time playing both platforms, actually. 3D platformers, Goldeneye, Starfox, and Zelda on N64. A shit-ton of fantastic Capcom fighting games on Saturn. The PSX was easily my least played out of the three, but to be fair I was not into sports, JRPGs, etc. To me, the PSX was for Castlevania and MGS. Oh, and Tekken 2 (though I preferred VF).
 
If you say N64, you've got no heart, or started gaming in 1996. If you say Saturn, you've got no head, or stopped gaming in 1996. Honestly, I think I prefer N64 just because of Goldeneye/Banjo-Kazooie. Plus, I'm wretched at fighting games.
 
dark10x said:
Not even slightly true.

The framerate of games during that era was TERRIBLE.

The PS2 gen is when things started to change with a huge percentage of games operating at 60 fps even! The N64 was often dropping framerates into the teens. Zelda OoT runs at a maximum of 20 fps!

Look, I can dig the simplistic models and such, that's not the issue. The problem with that generation was image quality and performance. Taking models like that and dropping them into a game running at a minimum of 640x480 at 60 fps with clean, perspective correct textures would have made a world of difference. As it stands those models are ruined by absolutely atrocious image quality and very low framerates.

I am not saying that games on the N64 ran at excellent framerates, I am saying it is not as shocking as when it happens on today's consoles.

When I see a framerate drop or something pop-up in the distance of a 360/Wii/PS3 game, and I going to be much more offended than when I play a Cruisn' game, where buildings that pop up less than 30 meters away from your car (that look like they are made out of boxes) are not as distracting as when the near-photorealistic secret agent turns a hotel corner and suddenly the screen tears the painting in the wall.

The brain knows what it's seeing, and when it sees something that requires so little imagination for it to seem realistic, the slightest glitch will break the spell, unlike with simpler graphics, where your imagination is already filling up the rest.

Because of this, the hugely visible pixels from a 2D pixel art character is not going to bother you as much as the jaggies of an HD character.
 
Why are we talking about random tech crap and whatnot when it's all about the games?

And why is this game series so underrepresented in this thread?

Sat-ClockworkKnight.jpg
1237400937-Clockwork_Knight_2.jpg


Right up left up right up down up left up left up
 
PepsimanVsJoe said:
The highlight of my Saturn import library will always and forever be Bubble Symphony.

I'm still wondering why I sold it...oh yeah I needed money to pay bills. =(

i sold my copy of symphony a few weeks ago, for the same reason. we can cry on each others shoulders.
 
dark10x said:
Not even slightly true.

The framerate of games during that era was TERRIBLE.

The N64 was often dropping framerates into the teens. Zelda OoT runs at a maximum of 20 fps! Goldeneye could hit the single digits in the right situation! Smooth framerate was very rare. The PS2 gen is when things started to change with a huge percentage of games operating at 60 fps even! In fact, compared to last gen, we're seeing lower average framerates this time around. Though, framerates in HD games are still much higher and more consistent than most games during the 32/64-bit era.
I completely agree. That's why I can't play console FPS's from back then. The terrible framerate and the first person perspective worked together to give me a headache. It was still better than Doom on the SNES though.
 
I've never even played a Saturn. Never even seen on, actually. I don't think they did very well in Australia.

I'd still take the N64 anyway. Too much multiplayer goodness at a time in my life when I had hours and hours to play multiplayer with friends (from age 8-13).
 
N64 was some good multiplayer gaming! I had the PS1 and N64, and the complimented each other perfectly. N64 may not have had a ton of games, but the games it did have would keep me entertained for months at a time. I can't even believe how long I played Goldeneye with my buddies, I would love to see a timer of the time I spent on that game. But that wasn't the only game, there was Wrestlemania 2000 that took a ton of hours of my life, Mario Kart 64, KI Gold...Add classics like Mario 64, Conker, OoT...etc...It definitely kept me entertained for a long time with the few games it had.
 
Today is peace day 😂.

Saturn and N64 will receive both a neo geo project game.(I don't think the PS will receive it).

With Cup Head on Master System and the yearly new Genesis releases, Sega consoles definitely are the after life winners 🤣.
They'll have new gems every year until 2040 minimum.
Timeless consoles 🔥
 
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Just going by the sheer size of the Saturn's library compared to the N64's one it's not hard to pick Sega's console. You'd have to really be into exactly the couple dozen masterpieces on the N64 to disregard all of what the Saturn has to offer.
 
I have both. The Saturn has a ton of fun games for sure, but I prefer the N64. Some of my favorite games are in that system and honestly I think it might be my favorite console lol, but that's mostly nostalgia.

Still, I believe nothing on the Saturn reaches the highs of games like Ocarina of Time, Perfect Dark or Jet Force Gemini.
 
Yeah. That was the problem with the N64, there are only like 20 really good games.
Rare alone put out a dozen. Then you had Nintendo themselves. Acclaim. Konami. Lucasarts. THQ. And many more.

N64 had the best Jump'n'Runs of the generation, the best Sports and Wrestling Games, Star Wars, the best First Person Shooter and obviously some of the best action adventures. Also great racers, especially arcade.
 
I've never even played a Saturn. Never even seen on, actually. I don't think they did very well in Australia.
Never say any in Spain either until I bought a 2nd hand one some time ago.

I'd still take the N64 anyway. Too much multiplayer goodness at a time in my life when I had hours and hours to play multiplayer with friends (from age 8-13).
You'd like the Saturn! Tons of arcade style games with very fun multiplayer modes. Not long ago a relative come visiting and we had a ton of fun with the Saturn, specially with the lightgun games.
 
When we take imports into consideration the Saturn was the best console that generation IMO.
Sega of America really fumbled the Saturn.
It's honestly sad.

I remember PDS being limited to 20,000 printed copies, lol

wtf were they thinking back then?
 
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