game rant presents: bethesda for beginners...It's also reassuring that Starfield is being made by Bethesda, a well-respected legacy company known for creating epic franchises like The Elder Scrolls and the modern Fallout games. There aren't many teams out there that can deliver on everything Starfield is promising, but with Bethesda's history and experience, they're certainly one of them. Plus, Bethesda has made hit Xbox console exclusives in the past, with The Elder Scrolls: Morrowind and Oblivion - the latter a timed exclusive - both being critical and commercial hits...
That's the one thing that sucks about MS, the general indifference to VR. They don't even have the VR version of Skyrim or Fallout on gamepass even though they have VR for Flight Sim and several 3rd party VR games on gamepass.Goddamn MS buying Bethesda.. could've gotten a PSVR2 upgrade of Skyrim and been looking forward to a VR version of this... It in all seriousness I'm not feeling the hype for this tbh
Didn’t read. The Xbox doesn’t need saving. People act like 3rd place is a death sentence
Let's be honest here. Folks have doubts because this is now an Xbox/PC game. The narrative would be WAY different if it was just a regular multiplat.
Rockstar can get away with 2001 mission design with a new coat of paint so I don't see how Skyrim on space with better graphics and modding potential can fail. Specially since Skyrim is STILL a big seller.
Didn’t read. The Xbox doesn’t need saving. People act like 3rd place is a death sentence
https://screenrant.com/starfield-xbox-exclusive-series-x-bethesda/
as a game to "save" Xbox Series, which doesn't need saving,
Save the Series X? I sold mine as soon as I heard it was going to be 30fps only and built a PC instead lol
Yeah this a PC game for me and I assume most Bethesda fans. That’s where the modding will take place, even if they would add some official mods on console it still won’t have the coolest mods and they’ll probably go for 30fps unless they scale back the visuals like crazy.Starfield at launch will be huge on PC and a solid entry on Xbox too but nothing like PC numbers. Anyone stating different does not understand the lineage this game comes from.
If the game is massively bug ridden or just plain sucks those launch numbers would tank, and quick, similar to Halo Infinite.
If the game QA is solid, combined with an actually good or great game followed up with sustained dev/community support it is going to see massive success for a very long ass time, similar to previous hits from this dev.
Yeah this a PC game for me and I assume most Bethesda fans. That’s where the modding will take place, even if they would add some official mods on console it still won’t have the coolest mods and they’ll probably go for 30fps unless they scale back the visuals like crazy.
Didn’t know Xbox needed to be saved though.
Kinda actuallyIt needs to be saved? Is it drowning?
To get access to all mods they would have to unlock the console and let us access the files. Would be awesome but they’re concerned it’ll lead to piracy.Agree on both points there mate.
I still find it so odd Xbox, and consoles in general, don't support more modding like PCs do. Given the prevalence of cheating via XIM/Cronus/scripting and these days cross play is turned on for so many titles, what is the point of not having full modding and community support on consoles/devices in the modern market? Parity with cross play and game/modding features would be uber supportive for gamers.
To get access to all mods they would have to unlock the console and let us access the files. Would be awesome but they’re concerned it’ll lead to piracy.
Makes me wonder though, would using the file explorers used for fiddling with Retroarch give you access to more mods?
People including me are lying to ourselves about what we've seen so far. We like the features it brings to the overall Bethesda experience but are a bit shocked that it hasn't blown our minds. I know that sounds entitled but the hype for a new Bethesda title after the disaster of Fallout 76 was quite strong. We all half hoped they would knock it out of the park to prove the industry wrong. So far though all we've gotten is Todd Howard talking on a stage, a few shots of dodgy looking fps gameplay, simplistic looking space combat and menus, most of which is at an uncomfortable frame rate. Oh also no space to planet transition, which I'm not too fussed about but In my opinion would really impress people. Not a lot of games can do it, I know its difficult. Overall we all think it will be fine. Made better with mods over time. We all hope its an awesome game and are doing everything in our power to put some of the glaring issues to the back of our minds. "They'll optimise it BEFORE release", "The story WILL be good", "exploring those planets WILL be a fun and rewarding experience" "Bethesda games without Jeremy Soule ARE just as good" . The lies we tell ourselves. Lucky I speak for everyone on this.I'm not really feeling the hype out there.
Am I crazy to think the fan response will be good but not great?
Some folk are going to be absolutely heartbroken when it comes out and is as aggressively meh as Fallout 4.
The game doesn't look good. The presentation, worldbuilding/plot structure and clunky gameplay don't look evolved past anything we've seen with these types of games over the last 20 years.
Yeah I agree, not sure if it’s leaving money on the table to not fully free the mod community on consoles but it’s definitely affecting at least how I personally think about console games today.My issue with that reason is PC already has such issues, access and remedies etc. It's not like consoles are reinventing the wheel.
It would be a nice app to have, mod management I mean. After all the emulation, previous gen apps Xbox built into the OS why not go a bit further.
Im fearing it will be case of quantity over quality.I'm fortunate enough to have gotten to try a lot of it due to work.
I really do think folks have placed ungodly expectations on this - its nowhere near gonna be what folks think it is.
It's due to the unique circumstances of the game. It's gone from being a massive Bethesda release to being a huge Xbox exclusive to being THE Xbox exclusive that will turn around the system's fortunes. Add the delays and Todd Howard and you will surely see that having high expectations is par for the course.I do wonder though how much this is causing people to have delusions beyond reasonable expectations. If they do than it may be very hard for Starfield to meet them, resulting in a potentially 9 game being a 6 or 7 just because of how much hype feeding has gone around.
Plus, it's on Xbox so that's always a positive.It's a Bethesda mainline RPG. It's going to be a juggernaut.
That hasn't been real for years now.No more "Xbox has no games" confirmed
Agree on both points there mate.
I still find it so odd Xbox, and consoles in general, don't support more modding like PCs do. Given the prevalence of cheating via XIM/Cronus/scripting and these days cross play is turned on for so many titles, what is the point of not having full modding and community support on consoles/devices in the modern market? Parity with cross play and game/modding features would be uber supportive for gamers.