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GAF's Nicest Lunch Thief
That feeling when you don't know the difference between bits and bytes...Iirc, Chrono Trigger was a 32 megabits ROM, which is actually a whoppin’ 4 megabytes.
That feeling when you don't know the difference between bits and bytes...Iirc, Chrono Trigger was a 32 megabits ROM, which is actually a whoppin’ 4 megabytes.
I think the game seriously botches the balance of combat.
MP and healing items are severely limited, so what they did here is they put in a campfire and a save point every few rooms. Yes, mob fights do get more tense (and a little unfair) a few hours into the game, and missing a couple of blocks can be very dangerous. But you basically have to survive just four or five battles before you can heal up fully again for free.
Compare this to old JRPGs where you could face a dozen battles or more before finding the next save point, but you had enough MP to heal several times and probably plenty of leftover small potions to even the odds a bit in case a battle went south. The tension was very different, the stakes felt higher because save points were few and far between and each one felt like a true milestone.
Level up boosts are quite baffling, too. You almost never get extra MP unless you go for the bonus. Defense bonuses, on the other hand, are always very high and it‘s hard to choose something else seeing the ridiculous damage enemies start doing when zombies and magic-using creatures start appearing. Defense is way more important than attack here.
Too wordy for a demo.
Sometimes I think I am just out of touch with young people, but then I read comments like this and realize that something has actually gone wrong.
TOO WORDY?
I just played through the demo in about an hour. Of that hour, there was maybe a few minutes of dialogue. All the dialogue was with the pirates at the very start. You must have played the game for 30 seconds.
So, yeah, I played the demo on Switch and now I want it. It still does feel like “pixel art retro RPG #182”, but the combat was actually challenging and interesting.
Sometimes I think I am just out of touch with young people, but then I read comments like this and realize that something has actually gone wrong.
TOO WORDY?
I just played through the demo in about an hour. Of that hour, there was maybe a few minutes of dialogue. All the dialogue was with the pirates at the very start. You must have played the game for 30 seconds.
So, yeah, I played the demo on Switch and now I want it. It still does feel like “pixel art retro RPG #182”, but the combat was actually challenging and interesting.
Chained Echoes is far superior in character customization and battle tactics even in its early stages, and it has much better exploration. The story is also much darker. I didn’t care for the game’s difficulty balance - Sea of Stars is just right about that - and Chained Echoes is obviously graphically simpler.How are you all liking this compared to Chained Echoes? I didn't get very far in that, but from what I played on the Deck, it was really good.
Don't judge full game by the demo. I also thought that the demo was fairly difficult, maybe because I didn't learn how to use game's mechanics properly. I'm at the middle point of the game right now and there is absolutely nothing challenging so far, it's very easy. There are relic items in the game which work kinda like modificators, they can make game harder or even more easier. Though I don't have any of the ones which make things more difficult, so can't say how much they change. All in all in it's vanilla state game is a cakewalk unless some sharp difficulty spike in the second half.So, yeah, I played the demo on Switch and now I want it. It still does feel like “pixel art retro RPG #182”, but the combat was actually challenging and interesting.
Question 32. John has a Chrono Trigger 32megabits rom, but when he rips it to his computer, the filesize reads 4 megabytes. This confuses John, who doesn't know the difference between bits and bytes.That feeling when you don't know the difference between bits and bytes...
Why did you edit your post? That D answer was funny!John has a Chrono Trigger 32megabits rom, but when he rips it to his computer, the filesize reads 4 megabytes. This confuses John, who doesn't know the difference between bits and bytes.
How many bits are in a byte?
A. .2 bits
B. 8 bits
C. 16 bits
D. Wayment
thought it could be read as an insult to you and didnt want to get in trouble with modsWhy did you edit your post? That D answer was funny!
I just got the 3rd party member. I'm hoping it gets better, but it does seem fairly slow so far.
But I've only been playing in small sessions.
I'm playing on switch, and aside from the final boss it seemed to run fine the whole time ( loading screens are a bit longer I think too).Is anyone playing this on Nintendo Switch? I am leaning towards buying it on Switch, but the drops in framerate in the demo has me concerned. The PC version is flawless, of course. I am wondering if the final version on Switch still has the performance issue.
I can't find mention of this anywhere.
Same here, Im wrapping up all misc tasks before final dungeon. I would say 40hours as well. It was a great ride! I guess theres two endings so I might have to do some trickery to get both. As it stands Im thinking 9/10. Some parts really bothered me like Swan Song of Warrior Cook (how absolutely cheesy and unreal) but everything else was ace.I am pretty close to the end, at least as far as the game is warning me. It also opened up a bunch of sidequests too, presumably the areas I haven’t been able to travel to yet. Game is a good length and I’m not quite ready to be done yet, but maybe after all the sidequests I will be since I’ll have done everything and probably will be 40 hours in at that point.
I know this is extreme nit-picking, butI'm playing on switch, and aside from the final boss it seemed to run fine the whole time ( loading screens are a bit longer I think too).
The locations are so simple and straightforward, a map would destroy the little exploration there is.Loving this game and how snappy it is but no local map is a huuge negative
That’s exactly what makes it boring, redundant and uninteresting for at least half of it (I’m 20 hours in).Everyone down on the story and characters is missing the fact it’s not really a game about Valere, Zale, or Garl. It’s about
Resh’an and Aephorul.
The universe building and power struggle is way more interesting compared to the characters on their own.
That’s exactly what makes it boring, redundant and uninteresting for at least half of it (I’m 20 hours in).
What made Chrono Trigger a great story was how casually a group of small people stumbled upon something enormous, and managed to make a difference. Nothing ever seems to pull their strings. And the characters were interesting. Even silent Chrono has more charisma than the two puppets that you should care for in SoS.
The fact that for half of the game a secondary character basically keeps things moving and takes everyone out of the frying pan every time makes the protagonists even less significant. Yet I should be supposed to relate to them.
SoS seems to get its priorities all wrong. I’m curious to see what it will turn into now that
Garl died and I can access the Sea of Stars.
The locations are so simple and straightforward, a map would destroy the little exploration there is.
It beggars belief how the game seemed to ramp up the difficulty at one point, only to revert to “I’m too young to die” difficulty shortly after that, with bosses in particular becoming a complete joke. 10 hours later, it still has to offer any new significant challenge. The only times it does put you in kinda dangerous situations, it does so by resorting to very convenient enemy formations and patterns.
The story is also all over the place, with deus ex machinas and McGuffin chases carrying it along, and apparently big roadblocks being handwaved away through the Power of Friendship and Good Will.
If you are looking for a reason to not play this game, then just don’t play it. There are more games out there than you can play in a lifetime. If you haven’t played the demo, why? The demo is an excellent sample of the game.Anyone have a rebuttal to this? Cause reading this makes me think I won't like this game very much. Lack of any difficulty and a story that's filled with contrivances sounds not so great.
Dude, I didn’t realize this until getting to wraith island. It’s fantastic.best battle music ever in an rpg, and the meshing of styles and the way music plays a role in the feeing of each area, like the battle theme changing to more synth in the futuristic areas and whatnot.
You shouldn‘t need a turnaround to use a basic combat move effectively. It’s downright amateurish that this should happen with that move and the poison knives move. Especially when those moves are essential to break so many enemy attacks with their multiple hits. It’s crystal clear they didn’t know how and/or didn’t care to fix that. They’d rather stick to a broken idea than make it functional.Whoever designed the final arena boss which makes Valere stand on a corner BESIDE an enemy while doing her boomerang should get destroyed by the Fleshmancer.
Edit: Fucking finally found a solution. Use that character's skill to pull all enemies to the opposite corner. Should be easier now. Now to beat this thing.
Edit: Phew. I didn't die at the boss but kept restarting due to the boomerang placement. Now that I managed to kill that one minion, everything is like a breeze. Finally done with it. Game has frustrating mechanics sometimes like that ninja jumps off screen using one of her skills.
If you are talking aboutAfter the 20 hours mark the plot took an unexpected turn that’s making it a bit more serious and interesting.
Oh no, I’m talking about what happens after that.If you are talking about
then I expect it will be overturned by the true ending and make this drama build-up completely worthless. We will see though, I still haven't reached even normal ending. Story is bloated and should have ended 10 hours ago.Garl