Really? After CELL and Xenon, you actually have to question if a console dev would only know how to code their games on 1 core (@1.24ghz) from a PPC CPU?
eDRAM isn't new and he does mention that bandwidth isn't an issue thanks to it.
Any idea what their reaction is?Parts of the article have been translated and are already going round JP blogs.
Any idea what their reaction is?
Shortly after launch Ideaman posted a rumor that a dev mentioned using only one core. Its not a question of know how, but if tools and the SDK were ready to support multi core rendering, that's not even considering multi-threaded rendering which is what Slightly Mad Studios is using for P-Cars.
I'm 90% in the 2K camp at this point. Sumo and Criterion have some elements to fit, but 2K definitely seems to make the most sense.
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Unbelievable. I facepalmed several times while reading this article. Nintendo is so stubborn and old-fashioned.
You are aware that all of this is pre-launch stuff, right? Console are ALWAYS a mess before they come out.
"Many devs are non-Japanese speakers. We should probably have an english-language support infrastructure available" should've probably crossed their minds early enough to be a priority, at least.
You are aware that all of this is pre-launch stuff, right? Console are ALWAYS a mess before they come out.
"At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in [Nintendo's] development teams used those systems (!) so could we provide more detailed explanations for them?"
I bet they still haven't. That's just arrogant!
Dev of Ping 1.5+ working on the game for Wii U, PC, Mac, Linux, iOS, and Android.
This pretty much clarifies why we've been seeing Wii U versions of games like Arkham Origins cut out portions of the product - namely the multiplayer feature from that game.
Nintendo fans saying they don't care and that 1st party is enough. The usual Sony fans laughing saying that the hardware is garbage anyway.
This pretty much clarifies why we've been seeing Wii U versions of games like Arkham Origins cut out portions of the product - namely the multiplayer feature from that game.
http://www.destructoid.com/experienced-devs-counter-annonymous-wii-u-criticisms-268857.phtml
"Chris Arnold of Nami Tentou, have come out in defense of the Wii U in light of recent criticisms.
eurogamer said:However, some code could see substantial improvements that did mitigate the lower clocks - anything up to a 4x boost owing to the removal of Load-Hit-Stores, and higher IPC (instructions per cycle) via the inclusion of out-of-order execution.
I'm sure that Ping 1.5+ it's not difficult to program on WiiU. Not even in a javascript applet on browsers. It's the only game on WiiU (or of that developer) that I'm aware of.
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Destructoid here is too generous with the concept of "experienced devs". I'm not saying that Chris Arnold is not experienced enought to bound the hardware limits of WiiU, but the game that he's doing is not doing it.
I'm sure that Ping 1.5+ it's not difficult to program on WiiU. Not even in a javascript applet on browsers. It's the only game on WiiU (or of that developer) that I'm aware of.
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Destructoid here is too generous with the concept of "experienced devs". I'm not saying that Chris Arnold is not experienced enought to bound the hardware limits of WiiU, but the game that he's doing is not doing it.
Fair enough of a statement but the article does site other instances of this in the past and other dev's saying they didn't have trouble with it. Again if you want me to take any claim seriously you need to attach a name to it.
So... it's perfectly okay for a developer to wait until AFTER their product launches before they release a workable devkit?"...most of the points made by the anonymous developer in the recent Eurogamer article are based on "pre-retail release SDK problems" and that "the new post release SDK kits do not contain any of the listed problems".
http://www.destructoid.com/experienced-devs-counter-annonymous-wii-u-criticisms-268857.phtml
"Chris Arnold of Nami Tentou, have come out in defense of the Wii U in light of recent criticisms. According to Chris, most of the points made by the anonymous developer in the recent Eurogamer article are based on "pre-retail release SDK problems" and that "the new post release SDK kits do not contain any of the listed problems". Chris even went as far as to call the Eurogamer article "Nintendoom clickbait", while Jools says that from what he knows as a Wii U, 3DS, PC, PS3 and PS Vita developer, "the Wii U is not more difficult to develop for than other platforms."
I have to agree with this, if you have a legit complaint about something like this, why not put your name on it and own your position on the matter. and if this was Criterion then whatever the problems they had, were clearly sorted out because NFS:MWU is one of the more solid 3rd party titles on the system.
Mods feel free to crush this article link if old.
Well, didn't the anon dev said it was hard to even get a "Hello World" running on Wii U?
Not to mention "the damage is done", so to speak. This dev says right in the interview that they were soured on the system and have no plans to release any other titles for it. And I'm sure they're not the only ones.This actually validates the article if you ask me.
The issue is not that the problem is fixed now .. the issue is that those problems were existing while develloppers were trying to board the wii U boat before release .
Those problems might be fixed ( regarding the compiler and the networking ) but they were indeed present and that's very important since it probably dumbed down several studios trying to make games on wii U pre release.
Even if those problems are fixed , it does not change the lack of communication by nintendo or the fact that they were so closed minded that they weren't looking at what their concurrents were providing ( PSN or LIVE ) this isn't a problem you can solve in 1 year.
I'm sure that Ping 1.5+ it's not difficult to program on WiiU. Not even in a javascript applet on browsers. It's the only game on WiiU (or of that developer) that I'm aware of.
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Destructoid here is too generous with the concept of "experienced devs". I'm not saying that Chris Arnold is not experienced enought to bound the hardware limits of WiiU, but the game that he's doing is not doing it.
Well yeah. The Sonic Racing sales success is the big one working against Sumo.Sumo? They don't fit at all. The game sold exceptionally well compared to other WiiU launch multiplats.
Criterion is still looking the most likely out of the Visual Concepts/Criterion pool.
Yeah I really believe Sony has the right people in place for playstation. I think Adam Boyes is bringing a lot of cool games to the console. I think nintendo needs some new blood, they gotta stop with this arrogance.Kinda proves that Mark Cerny was the perfect choice for Sony to do PS4. He understands both cultures and is fluent in speaking Japanese. Prevents a lot of these problems in one swoop.
I heard one anonymous dev was having issues with their PS4 dev kit and Mark Cerny answered what questions he could himself and translated the rest of their questions into Japanese.Kinda proves that Mark Cerny was the perfect choice for Sony to do PS4. He understands both cultures and is fluent in speaking Japanese. Prevents a lot of these problems in one swoop.
So... it's perfectly okay for a developer to wait until AFTER their product launches before they release a workable devkit?
But at least I own my opinion, getting back on topic my main issue with this whole thing is that it was done anonymously. I don't like when it happens in anything, at work in sports whatever, if you have a legitimate problem and going to the source doesn't produce results and you feel strongly enough to go public with it then do so with conviction and make it known to the offending entity that this is the course of action that you have taken.
Bullshit. Sometimes going anon is the only way to get information out without suffering severe personal consequences. Gaming is totally inconsequential, so I really could care less about that in this case. But in the real world, whistle-blowers have been tortured and murdered, or forced to live in Russia.
But Edward Swoden did go public with his accusations, partly because his identity gave weight to his allegations towards the NSA.
So yeah, putting your name to this stuff is not a great idea sometimes. I mean dude could be executed by the American govt for telling people the American govt is doing illegal shit. fucked.
totally ot though, so I'm gonna drop it.
Kinda proves that Mark Cerny was the perfect choice for Sony to do PS4. He understands both cultures and is fluent in speaking Japanese. Prevents a lot of these problems in one swoop.
Again, for all of us that followed Wii U tech threads this was known so long ago. Don't know why this article is causing so much turmoil in GAF. Console launches are rough since forever, but I guess the cool thing to do is mock on the Wii U and have your Nintendoomed click bait articles and judging by this thread I think they work pretty well.
Sure, I guess they have issues and Nintendo seems a conservative company, just look at the company size, it did not grow that much in the Wii era. This launch in particular has HW, Services, Networking, Social Network, Dev Tools & SDK including HD. I am sure they learned their lesson and maybe an answer to this is the NERD team in Europe. Wsippel has a thread explaining what they do and some investigations based on what they are hiring and their web page.
I hope they learn a lesson and build & correct from here. What are mistakes for but to learn from them. I am enjoying my Wii U and since I bought my Wii I believe they make the best games.
The details provided in the article sometimes look like they are made up, this dev, if it exists, probably was the first time working with a Nintendo console. But like I said, the launch tools were not mature, this is OLD news for the ones that follow Wii U tech threads.
PS4 since revealed seemed like the most popular option, just because we don't hear about a whiny dev does not mean that someone somewhere did not have some trouble before and around launch. Even a 1st party game expected at launch like Driveclub was delayed.
Wii U being difficult to develop for is a myth, even Beryl says the PPC architecture is not a hurdle or trouble to make code run on the system. He is not the only one to speak about it.
Again, for all of us that followed Wii U tech threads this was known so long ago. Don't know why this article is causing so much turmoil in GAF. Console launches are rough since forever, but I guess the cool thing to do is mock on the Wii U and have your Nintendoomed click bait articles and judging by this thread I think they work pretty well.
Sure, I guess they have issues and Nintendo seems a conservative company, just look at the company size, it did not grow that much in the Wii era. This launch in particular has HW, Services, Networking, Social Network, Dev Tools & SDK including HD. I am sure they learned their lesson and maybe an answer to this is the NERD team in Europe. Wsippel has a thread explaining what they do and some investigations based on what they are hiring and their web page.
I hope they learn a lesson and build & correct from here. What are mistakes for but to learn from them. I am enjoying my Wii U and since I bought my Wii I believe they make the best games.
The details provided in the article sometimes look like they are made up, this dev, if it exists, probably was the first time working with a Nintendo console. But like I said, the launch tools were not mature, this is OLD news for the ones that follow Wii U tech threads.
PS4 since revealed seemed like the most popular option, just because we don't hear about a whiny dev does not mean that someone somewhere did not have some trouble before and around launch. Even a 1st party game expected at launch like Driveclub was delayed.
Wii U being difficult to develop for is a myth, even Beryl says the PPC architecture is not a hurdle or trouble to make code run on the system. He is not the only one to speak about it.
It could go either way. And we don't know if the Anonymous Developer is intentionally fudging up details to make it harder to source back.
Of course Eurogamer would have to be okay with that...
The denial in this thread is unbelievable. I hope Nintendo does not live in the same bubble their fans do, or this stuff will never get fixed.
he insulted Nintendo's honour - for that he must lose his job.Are we really combing through each word of the article with a fine comb to find clues that might reveal the identity of the source? ...
Like... for real?
he insulted Nintendo's honour - for that he must lose his job.
Not in denial, just that things are exaggerated and sensationalized. I accept that there was a problem, but most launches since forever does. Does MS have all the services ready? Does PS4 have everything ready? Consoles are getting fancier with more and more capabilities, Nintendo had trouble with the tools, their first time with HD, is not excusable but you could see it coming.
I have mostly been a PC gamer but this last gen went PS3 and Wii. Now going Wii U and probably PC. I sympathize a lot with Nintendo, they get a lot wrong but not their games, those are top notch. But I ain't no fanboy.
A Japanese company being apathetic to Western devs and suffering badly from it. When will they learn.
Sure, EA does it all the time. Just release a letter of regret expressing how sorry you shipped a game filled with game breaking bugs and then do a Double XP weekend, and we're all good.
Edit: Back on point, its being taken as common logic that Wii U will continue to get ports as long as PS3/360 games are still in development, but I'm not so sure about that. It doesn't explain stuff like Slightly Mad Studios canceling PS3/360 development, but still keeping Wii U development. BTW, that game looks great, and I'm probably going to double and maybe triple dip on PS4/PC/Wii U depending on price and how each version preforms.
http://www.redbull.com/us/en/games/stories/1331625870374/project-cars-the-ultimate-racing-game