I'd be very surprised if they successfully revived even one of their IP as a AA title, let alone anything AAA. Come to think of it, how many dev teams does Sega even have throughout the world anymore? Haven't they been bleeding talent pretty much nonstop since 2003 or so?
I'd love to be wrong though. It's been a looooooong time since I bought a Sega game that didn't have a blue hedgehog in it. Although I guess Alien Isolation counts.
Europe
Creative Assembly (500)
Sports Interactive (70 to 90)
Amplitude Studios
America
Relic (two dev teams so probably 130 to 200)
Japan
Ryu Ga Gotoku Studio (200)
Atlus (220)
Sonic Team branded (300 to 400)
AM1
AM2
The report mentions that SEGA Japan's total workforce (excluding subsidiaries like Atlus, TMS etc) is at 2200+
They've got enough teams and talents to aggressively attack the market. With Ryu Ga Gotoku Studio and Atlus expanding further and with them still willingly picking up developers they do at least have the financial commitment too.
Also think people overblow the talent leak, a lot of core people of Sega that people liked like Nagoshi, Kodama, Uchida etc remain within the company. I think people would be surprised to learn even hardware designers from the Master System era remain, it's just not a lot of information on Sega's workforce is commonly made available.
So much hope in this thread. Shame that none of it is warranted. Sega has made it clear that they don't understand the fan base for their IP since 2 generations ago, if not earlier.
We're getting
- Localisation of almost all their major Japanese titles
- Sonic Mania
- PC ports of long requested games
I doubt we're going to see IPs revived en masse and personally only predicting Sakura Wars and Virtua Fighter as the other revived IPs (Virtual On already confirmed to be revived) but I don't think hope is unwarranted unless were talking about people thinking every Mega Drive IP is about to become a AAA series.
The company is definitely walking towards a positive future and listening to the market better with realistic goals, we've seen that much over the latter half of 2016 and now.