Forgive me if we've already discussed, in fearful reverence, the time-crunching wallet-killer of September.
Anyone else attempting all of the following?
Puppeteer (PS3) -- Sept. 5 (JP), Sept. 10 (NA), Sept. 11 (EU): Barring abysmal reviews, this one's a lock. The extended EU demo is simple and straightforward enough, but we've seen later levels with mine-cart-in-DKCR levels of twitchy skill-based platforming, and Edge vouched for the challenge and mechanics, noting that one staff member spent a year refining the jump physics. Assuming it's more like Rayman and less like LBP, this could be an instant classic. It's said to be absolutely packed with content, with production values through the roof, and it's only $39.99. Also, I should note this game looked a lot more fun once people started using the roll mechanic -- quick and snappy, it's a great way to zone your enemies, dodging out of harm's way and then rolling back to snip, snip, snip with the scissors.
Now that I feel inclined to purchase Puppeteer, I'm starting to realize how loaded September is, and I actually think it's GTAV that may be put on the back-burner. (Knowing they're priming us to double-dip on a PC version doesn't help.)
For my tastes, there's also:
Rayman Legends (WiiU, PS3, Vita, 360, PC) -- Aug. 29 (AU), Aug. 30 (EU), Sept. 3 (NA), Oct. 17 (JP): Receiving perfect and near-perfect scores across the board, it looks like the WiiU and Vita versions are the ones to get, if one has a choice, due to the touch-based Murfy sections. WiiU would be the definitive edition, since you get the true multiplayer experience of four people sharing the same screen, while the fifth player is god in green bottlefly form. But I'm sure it'll be a fantastic experience on all platforms, and should be enjoyed however one has the means to play it. I really dig the Murfy sections -- they give the touchscreen player LOTS to do, so they're kept plenty engaged, and the hilarity that ensues from Murfy killing the other players (accidentally or otherwise) is priceless.
Amnesia: A Machine for Pigs (PC, Mac, Linux) -- Sept. 10 (Worldwide): Man, I got into PC gaming just for the first Amnesia, buying a rig far more powerful than it actually requires. And what followed were hours and hours of butt-clenching bliss. I also loved Dear Esther, basically a hyper-atmospheric interactive poem by thechineseroom, who are the devs on the new Amnesia, under the watchful eye of the original devs, Frictional Games. I skimmed a gameplay montage for AMfP and it looks promising. Here's hoping it will meet or exceed the sky-high bar set by the original.
The Wonderful 101 (WiiU) -- Aug. 23 (EU), Aug. 24 (JP, AU), Sept. 15 (NA): Those wily Europeans and Australians are already playing this game, in-between tea time, eating baguettes and wrestling with crocodiles. But in September, I'll finally get to crack open this, my most anticipated game (at the moment) and the latest masterpiece from Bayonetta creator Hideki Kamiya and Platinum Games. The controls that seem so divisive in reviews are of little consequence to me -- I've played the demo so much that I'm cranking out Unite Morphs on the right stick in real-time with no slow-mo in Mission Mode. This game gets priority in September.
Grand Theft Auto V (PS3, 360) -- Sept. 17 (Worldwide): Probably the most anticipated game this fall (by the general gaming populace, I mean), and yet, it's the one I find easiest to wait on. That being said, the apparent improvements to basic gunplay and mobility during combat are encouraging, as is the variety offered by the ability to plot out every aspect of your heists, from minions to vehicles, and then switch between the three protags on the fly, approaching each situation in a multitude of ways. All of that, in a world that looks to be Rockstar's most impressive yet, from the depths of the ocean to the peaks of the mountains, and all the deserts and woodlands and cities/suburbia in-between.
One hell of a month. Anyone else targeting all of these games, or more? Finding time is the main concern.
Anyone else attempting all of the following?
Puppeteer (PS3) -- Sept. 5 (JP), Sept. 10 (NA), Sept. 11 (EU): Barring abysmal reviews, this one's a lock. The extended EU demo is simple and straightforward enough, but we've seen later levels with mine-cart-in-DKCR levels of twitchy skill-based platforming, and Edge vouched for the challenge and mechanics, noting that one staff member spent a year refining the jump physics. Assuming it's more like Rayman and less like LBP, this could be an instant classic. It's said to be absolutely packed with content, with production values through the roof, and it's only $39.99. Also, I should note this game looked a lot more fun once people started using the roll mechanic -- quick and snappy, it's a great way to zone your enemies, dodging out of harm's way and then rolling back to snip, snip, snip with the scissors.
Now that I feel inclined to purchase Puppeteer, I'm starting to realize how loaded September is, and I actually think it's GTAV that may be put on the back-burner. (Knowing they're priming us to double-dip on a PC version doesn't help.)
For my tastes, there's also:
Rayman Legends (WiiU, PS3, Vita, 360, PC) -- Aug. 29 (AU), Aug. 30 (EU), Sept. 3 (NA), Oct. 17 (JP): Receiving perfect and near-perfect scores across the board, it looks like the WiiU and Vita versions are the ones to get, if one has a choice, due to the touch-based Murfy sections. WiiU would be the definitive edition, since you get the true multiplayer experience of four people sharing the same screen, while the fifth player is god in green bottlefly form. But I'm sure it'll be a fantastic experience on all platforms, and should be enjoyed however one has the means to play it. I really dig the Murfy sections -- they give the touchscreen player LOTS to do, so they're kept plenty engaged, and the hilarity that ensues from Murfy killing the other players (accidentally or otherwise) is priceless.
Amnesia: A Machine for Pigs (PC, Mac, Linux) -- Sept. 10 (Worldwide): Man, I got into PC gaming just for the first Amnesia, buying a rig far more powerful than it actually requires. And what followed were hours and hours of butt-clenching bliss. I also loved Dear Esther, basically a hyper-atmospheric interactive poem by thechineseroom, who are the devs on the new Amnesia, under the watchful eye of the original devs, Frictional Games. I skimmed a gameplay montage for AMfP and it looks promising. Here's hoping it will meet or exceed the sky-high bar set by the original.
The Wonderful 101 (WiiU) -- Aug. 23 (EU), Aug. 24 (JP, AU), Sept. 15 (NA): Those wily Europeans and Australians are already playing this game, in-between tea time, eating baguettes and wrestling with crocodiles. But in September, I'll finally get to crack open this, my most anticipated game (at the moment) and the latest masterpiece from Bayonetta creator Hideki Kamiya and Platinum Games. The controls that seem so divisive in reviews are of little consequence to me -- I've played the demo so much that I'm cranking out Unite Morphs on the right stick in real-time with no slow-mo in Mission Mode. This game gets priority in September.
Grand Theft Auto V (PS3, 360) -- Sept. 17 (Worldwide): Probably the most anticipated game this fall (by the general gaming populace, I mean), and yet, it's the one I find easiest to wait on. That being said, the apparent improvements to basic gunplay and mobility during combat are encouraging, as is the variety offered by the ability to plot out every aspect of your heists, from minions to vehicles, and then switch between the three protags on the fly, approaching each situation in a multitude of ways. All of that, in a world that looks to be Rockstar's most impressive yet, from the depths of the ocean to the peaks of the mountains, and all the deserts and woodlands and cities/suburbia in-between.
One hell of a month. Anyone else targeting all of these games, or more? Finding time is the main concern.