Is this the first time you've actually been able to use the cage when playing Vega? I can't remember how it was handled in the original SF2 series.
Ah, however it's weird how nobody noticed that change before.
Is this the first time you've actually been able to use the cage when playing Vega? I can't remember how it was handled in the original SF2 series.
Why would they nerf mika more lol.
Any really looking forward to the stage.
Yeah, it's like they all hate my wallet & don't want me to go to EVO.End of May? Did all the big FG companies get together and decide it would be fun to release all their games within the same couple of weeks? I only got so many hours.
EveryoneThat 50k bonus is for everyone or just the people how bought the CPT dlc?
$4 for a stage, 70k FM...that sounds like a lot for a casual scrub like me who hasn't touched the game since early S1.
In addition to the Character Stories, Survival, Trials, Demonstrations, & the 50k bonus from this update.Did you get your FM from finishing story mode 2x thats alot of free FM right there.
I mean.. I played the character when she was okay, then I played the character when she was great and now I'll play the character when they're okay again lol
nah I didn't have a single solid match during the beta. Even playing lobbies with friends in my area during the beta was a lot worse than when I play against them in the regular version.
You could have been earning 5000FM in literally two minutes every week for the last several months. Too bad you were too casual to even launch the game.$4 for a stage, 70k FM...that sounds like a lot for a casual scrub like me who hasn't touched the game since early S1.
Is this the first time you've actually been able to use the cage when playing Vega? I can't remember how it was handled in the original SF2 series.
Bought Urien, Akuma, Kolin and Balrog with FM
Currently, sitting on 300k
And I consider myself super casual (watch my eyes go blank whenever people talk about +2 frame-whatever)
I *seriously* am utterly baffled by those complaining about the lack of FM. Capcom practically gift wraps you 6k-10k every week for doing 5 minutes work...
5k in my case. I suck at the online ones.Bought Urien, Akuma, Kolin and Balrog with FM
Currently, sitting on 300k
And I consider myself super casual (watch my eyes go blank whenever people talk about +2 frame-whatever)
I *seriously* am utterly baffled by those complaining about the lack of FM. Capcom practically gift wraps you 6k-10k every week for doing 5 minutes work...
That's cuz they want everything that be purchased with FM. Colors, story costumes, stages, etc. That's much harder unless you're willing to brave Survival modeBought Urien, Akuma, Kolin and Balrog with FM
Currently, sitting on 300k
And I consider myself super casual (watch my eyes go blank whenever people talk about +2 frame-whatever)
I *seriously* am utterly baffled by those complaining about the lack of FM. Capcom practically gift wraps you 6k-10k every week for doing 5 minutes work...
It is extremely easy to burn through fight money, especially on colors.
I'm still waiting for the Extra Battle mode announced in February 2016 @_@
I can testify to this. The colors eventually add up.It is extremely easy to burn through fight money, especially on colors.
Don't forget the 2,000-5,000 FM you get from watching streams like ELeague or CPT Premier Events.Bought Urien, Akuma, Kolin and Balrog with FM
Currently, sitting on 300k
And I consider myself super casual (watch my eyes go blank whenever people talk about +2 frame-whatever)
I *seriously* am utterly baffled by those complaining about the lack of FM. Capcom practically gift wraps you 6k-10k every week for doing 5 minutes work...
In Street Fighter 2 Champion Edition, and Turbo if I recall correctly, you grab on the cage instead of going to the wall.
In street fighter alpha 3 you can climb the cage in his stage doing the movement with three kicks and go to the wall if you use only one kick,
Could you do it in the Alpha games? I can't remember.
Is there a time limit to how long you can grab the cage? In the context of tournament play it'd be kinda hilarious to see a Vega player cling to the cage for the last 10-15 seconds and just wait out the clock with a higher life bar.
No veterans in Season 2 besides Akuma, remember?That 50k will come in handy for nabbing Spain and Fei Long.
In addition to the Character Stories, Survival, Trials, Demonstrations, & the 50k bonus from this update.
Easy & Medium shouldn't be that bad. Plus I also forgot to mention the weekly Missions.i wouldn't even force my worse enemies to play SFV survival mode. Don't be so cruel with that suggestion.
In A3 the player has no control over Vega until he jumps off the cage. It's basically just a delayed Flying Barcelona from the middle of the screen.
The money bonus is nice, but ever since Injustice 2 came out, I feel completely ripped off by Capcom's pricing model.
I saw a little while ago so it may have been posted. The Japanese CFN Portal post confirms that the balance updates from today were mistakenly left off the 2.0 changelog.
http://game.capcom.com/cfn/sfv/column/131755
We also added items that were not mentioned in the last adjustment list, and corrected incorrect information  . (R. Mika, Darushimu, Bison)  We are sorry.
Is there a time limit to how long you can grab the cage? In the context of tournament play it'd be kinda hilarious to see a Vega player cling to the cage for the last 10-15 seconds and just wait out the clock with a higher life bar.
People still say this? When Capcom is the only one giving us the option to unlock all the noncosmetic and some cosmetic stuff for free while others charging real money for characters.
In terms of modes, yeah, I get it, but at least those are 100% free whenever we get new modes. As for SFV's base roster, its size is not unlike most Street Fighter games when they start out (yes, the arcade version of SFIV started with around 16 or so characters), especially when you factor in the completely-redone animations & models. Hell, even GGXrd started out with a similar roster count to SFV. Now if they did what Smash 4, MvCI, or Injustice 2 did & port assets from the the previous game, that'd be a different story.you need to understand why people still say this with context. Yes, the 'new' stuff is 'free' and can be earned via in-game currency but the 'base' package of SFV is an empty husk in terms of content...even without comparison with NRS fighting games. Just comparing base SFV with original Vanilla SF4 already make SFV looks bad. Comparing base SFV vs MKX/IJ2/GGXrd or even KI/KOF14 from a content POV will make SFV looks even worse.
This is the complain people are saying. Of course, those tournaments fiends and online ranked dudes will never understand.
Was survival mode ever patched to fight against the dlc characters? Or do you still fight against the same 9 people?
The changes are the changes that were originally added in Season 2.0, they just forgot to include these with the changelog for that patch so they're mentioning them now.Stop nerfing Mika damnit.
But this is a great gesture.
I mostly agree the netcode in the beta was a downgrade. I had some okay matches, but playing against friends was definitely worse on the whole than in the regular version and compared to randoms in ranked that's pretty easy to judge. I'm hoping maybe it was just extra beta stuff, like additional logging or something.nah I didn't have a single solid match during the beta. Even playing lobbies with friends in my area during the beta was a lot worse than when I play against them in the regular version.
Easy & Medium shouldn't be that bad. Plus I also forgot to mention the weekly Missions.
Normal is still bad starting at Level 14-16. That's when they start reading inputs and become Auto-Combo Bots.
And watching CPT events for FM is still PS4 only.
It's the same, no change.
Was survival mode ever patched to fight against the dlc characters? Or do you still fight against the same 9 people?
Is this the first time you've actually been able to use the cage when playing Vega? I can't remember how it was handled in the original SF2 series.
It's ok though, you can get DLC characters for free.This, along with outdated character trials and the weekly missions that only make use of the initial lineup of stages are the main reasons why I don't always like the gradual update model SFV uses compared to SFIV's big (optionally disc-based) expansions / seasons that make it more likely that most players are on the same page again. I feel that bigger UI changes are also held back by this model.
This, along with outdated character trials and the weekly missions that only make use of the initial lineup of stages are the main reasons why I don't always like the gradual update model SFV uses compared to SFIV's big (optionally disc-based) expansions / seasons that make it more likely that most players are on the same page again. I feel that bigger UI changes are also held back by this model.