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Does the PS4 Pro version have HDR, or is it an XbonX exclusive thing?
Is lowering a score because you disagree with a core concept of the game really 'review bombing'? I would consider it review bombing if for instance Jim Sterling reviews the game and gives it a 1/10 just because he disagrees with the lootbox system. I'm not saying a game should get a failing grade just because one (extremely shitty) mechanic, but I do think that it should impact the score in some way, not just mentioning it in one paragraph and then giving the game a near perfect score regardless. Polygon criticising the system and giving the game a 7.5/10 is more in line with what I'm talking about. A review isn't just about 'gameplay' or the graphics, it's about the whole picture and lootboxes are a part of that and yes, I think that a 60 game relying on lootboxes for a pretty significant part of the game is something that should be looked at critically and if that means reducing the score or at least mentioning it in the verdict, so be it.
Or... These loot boxes don't really affect the game in a negative way, thus not having the need to dock the review score for their inclusion.Is lowering a score because you disagree with a core concept of the game really 'review bombing'? I would consider it review bombing if for instance Jim Sterling reviews the game and gives it a 1/10 just because he disagrees with the lootbox system. I'm not saying a game should get a failing grade just because one (extremely shitty) mechanic, but I do think that it should impact the score in some way, not just mentioning it in one paragraph and then giving the game a near perfect score regardless. Polygon criticising the system and giving the game a 7.5/10 is more in line with what I'm talking about. A review isn't just about 'gameplay' or the graphics, it's about the whole picture and lootboxes are a part of that and yes, I think that a 60 game relying on lootboxes for a pretty significant part of the game is something that should be looked at critically and if that means reducing the score or at least mentioning it in the verdict, so be it.
Lmao. Didn't even notice thatOfftopic but could someone change the title so it says the correct game? lol
As someone that's actually playing it, it actually does bother me. The circle indicator in the pause menu trying to pull my attention to the market after getting a box from an activity. Picking up Mirian that has almost no other use (other that unlocking gem slots or upgrading gear). You're reminded of it pretty often. I see that as a negative.Or... These loot boxes don't really affect the game in a negative way, thus not having the need to dock the review score for their inclusion.
As someone that's actually playing it, it actually does bother me. The circle indicator in the pause menu trying to pull my attention to the market after getting a box from an activity. Picking up Mirian that has almost no other use (other that unlocking gem slots or upgrading gear). You're reminded of it pretty often. I see that as a negative.
Is not buying loot boxes making the game more difficult? Are resources scarce?As someone that's actually playing it, it actually does bother me. The circle indicator in the pause menu trying to pull my attention to the market after getting a box from an activity. Picking up Mirian that has almost no other use (other that unlocking gem slots or upgrading gear). You're reminded of it pretty often. I see that as a negative.
Could you answer my question from earlier?
Is the world bland like it was said in some reviews? How much is there to do besides Nemesis system and is it interesting stuff?
Early on, no. Mirian generation seems fine. I'm pretty sure you'd be able to get through the core of the game without the boxes. The gear boxes I tried didn't even drop level appropriate gear. If the end-game is rough I can see how you'd be tempted to buy some orcs as opposed to a grind without any missions or side activities to give you the bulk of your Mirian. But yeah, early on they're not necessary. Just an annoying inclusion in the menu.Is not buying loot boxes making the game more difficult? Are resources scarce?
Yeah, just like Arkham Knight.Third option: YouTube
It's a pretty bleak world but there's some beauty in it. There's variety in locales. Not sure if I'd call it visually bland, maybe that's more applicable to what's available to do. There's collectible/lore stuff but almost everything else is nemesis based. You're not going to get assassin's creed or other open world variety of activities here. Not sure it would make sense.
So basically wait for the game to get serious backlash for the microtransaction or inane grind, get nerfed in patches and inevitably pricedrop sub $20 to purchase?
Yes, but the inevitable GOTY Edition with all DLC included and then physical used version of that. If I do get this game, that's my plan. Lots of games are releasing and I have a back log.
1 loot box worth of 2 orcs and season pass if I remember right.
That's correct. GameStop pre-orders technically get more orcs than the Gold Edition.
And I saw TotalBiscuit mention the opposite yesterday, but you CAN get legendary orcs out of the free chests. It was in the video I posted in the supplement to my review.
Thats great that they come out of free boxes.
So paying for chests seems to basically speed up acquisition, and imo thats fine.
And I saw TotalBiscuit mention the opposite yesterday, but you CAN get legendary orcs out of the free chests. It was in the video I posted in the supplement to my review.
Thats great that they come out of free boxes.
So paying for chests seems to basically speed up acquisition, and imo thats fine.
Most of what I'm seeing in this topic isn't true, FYI.
Everyone can make up their own mind next week, but in my experience the loot boxes in Shadow of War are no different than any other game and are completely ignorable.
You could (and I expect millions will) play through the entire game without being aware of the possibility of spending $$ on loot boxes.
Most of what I'm seeing in this topic isn't true, FYI.
Everyone can make up their own mind next week, but in my experience the loot boxes in Shadow of War are no different than any other game and are completely ignorable.
You could (and I expect millions will) play through the entire game without being aware of the possibility of spending $$ on loot boxes.
You've been a voice of reason in this thread (after initially being very skeptical too).
Most of the over the top responses in this thread have ruined the chance of a proper discussion on an important topic.
Still feel that way during act 4?Well, I mean maybe I phrased that poorly. People will be aware of the existence of paid loot boxes.
I was just saying that the experience for the vast majority of players will feel the same as it was in Shadow of Mordor. The paid loot boxes don't change how the gameplay loop feels.
There's a huge legal agreement as soon as you get to the main menu about not modifying it. Lol. They need that money.How do people feel about cracks/hacks/cheats to circumvent the lootboxes/grinding? On one hand i feel like it's kind of creeping up the line that leads into piracy. On the other hand, why the fuck would i pay for something that is essentially a cheat code?
Well, I mean maybe I phrased that poorly. People will be aware of the existence of paid loot boxes.
I was just saying that the experience for the vast majority of players will feel the same as it was in Shadow of Mordor. The paid loot boxes don't change how the gameplay loop feels.
If "just ignore it" is the best defense people can come up with in regards to a huge mechanic in a video game, dont you think its fair to say that its a bad mechanic and shouldnt be in the video game?
But according to most of the reviewers it isn't a huge mechanic. It's a short cut to help out other mechanics. Those aren't the same thing. I'm not defending loot boxes. I don't like them, and I won't be buying them. But many of the reviewers say ignore them and move on with your game enjoyment.
Its intertwined with the games economy, its absolutely a huge part of the game. And my point still stands, if the absolute best defense is "just ignore it", should it be in the game?
Its intertwined with the games economy, its absolutely a huge part of the game. And my point still stands, if the absolute best defense is "just ignore it", should it be in the game?
How do people feel about cracks/hacks/cheats to circumvent the lootboxes/grinding? On one hand i feel like it's kind of creeping up the line that leads into piracy. On the other hand, why the fuck would i pay for something that is essentially a cheat code?
You are assuming that every reviewer 100% the game to acquire the 'True Ending'. I'm willing to bet that most simply completed the main game, got the game's end credits, did a few side quests/activities and submitted their reviews. How would you know how grindy the true ending is if you never did it?
Curious, how many reviewers do you think got the true ending in Batman: Arkham Knight before submitting their reviews? There is a lot of witch hunting going on here it seems.
Lets see.
I ve read all the reviews concerning SoW to notice if anyone reports the true ending and the amount of time needed to reach this ending without using loot boxes and how they commented on that.
[links at the review thread] http://www.neogaf.com/forum/showthread.php?t=1443359
cogconnected : no mention of true ending/no amount of time mentioned 94/100
Polygon: mentions true ending/"dozens of hours" 74/100
Gameinformer: no mention of true ending/dozens of hours total time 9.5/10
PressStart.au no mention of true ending/no amount of time mentioned 8/10
PCGamer no mention of true ending/no amount of time mentioned 73/100
WCCFTech no mention of true ending/no amount of time mentioned 8.9/100
*bought a couple of gold chests - Also
CriticalHit no mention of true ending/ >30h full completion 9/10
Gadjets 360 no mention of true ending/ >30h full completion 8/10
Pushquare no mention of true ending/ >30h full completion 8/10
Gamesradar no mention of true ending/ 54-70 h for map unlock 4.5/5
Shacknews no mention of true ending/no amount of time mentioned 9/10
UsGamer (Our own Mike Williams) no mention of true ending/ "feels like a ~ 30-50 hour game" 4/5
GameSpot mentions a final cutscene/no amount of time mentioned 7/10
IGN no mention of true ending/more than 50 hours total 9/10
GodisaGeek no mention of true ending/no amount of time mentioned 10/10
Dualshockers no mention of true ending/more than 30 h 8.5/10
So, most of the reviewers failed to notice there is a true ending that involves grind or buying boxes. Maybe there is no grind or maybe they were buying loot boxes to complete the game (for anyone that completed the game).
However most of them fail to mention if they bought loot boxes or not and that is a crucial information because it would possibly affect their final score for the obvious reasons.
Most of them put the time needed to complete the game up to 30 hours or more and few of them went up to 40 hours. So, either they were successful in their grind, bought boxes or never reached the "true ending". Or there is no true ending grind needed.
Or some few of them never truly finished the game they reviewed.
I think cheats would be a very good alternative for these loot boxes, yes.
So you're saying most reviewers played the game like a normal person and not someone obsessed with grinding out a completionist run? You know, like 95% of the audience?
Next time you read a book, dont read the last chapter but feel free to review it, ok?
Books are not video games
Yes, but there is a lot more to video games then just storytelling.They both tell stories.
Yes, but there is a lot more to video games then just storytelling.
Most people don't even finish the games they buy.
They both tell stories.
That is not true. If you look at playstion trophies usually less then 50% of people actually finish the game they were playing. Its actually crazy to see how many people drop out of games before the first level/chapter is even finished.Most(?) people are not reviewers for gaming sites. And a good number of people finish the games they buy so they ll want to know how to access the game's story.
This would be a more apt analogy if books had a bunch of side stories not easily accessible and actually hidden.
How would you compare Dark Souls to books? Is dark souls a book with all but 10 pages ripped out of it, and even then these pages are out of order?
This whole book analogy is bad.