Yeah they're mismanaged because they shifted development to ps4 which takes longer to make games for than vita so they don't have anything to show yet.
Wait
Huh
I don't know if you guys have noticed, but Sony hasn't announced a 100% internally developed retail PS4 game by SCE WWS since Uncharted 4 in December 2013 (well, l guess there was the TLOU remaster).
Do you think it is mismanagement of the entire chain of studios? Or perhaps they have changed their timing of when they announce games in development?
That's no publicly announced game from Bend, Santa Monica, Naughty Dog Team #2, Media Molecule's main team, Guerrilla, Guerrilla Cambridge, Team Gravity, or even like Sony London. And of course Sucker Punch.
They're just not announcing games early anymore. Probably because of the TLG crap if I had to guess, where they had a very high profile game they couldn't get done and had to cancel.
I originally thought we'd see a wave of games after Killzone, Driveclub, and Infamous were all out or about to be out but it seems pretty clear they are not doing that.
My bet is that they don't feel the need to show off stuff nearly as often as before :l.
I mean, third parties have the 'best' versions of games on PS4 now plus Sony is pulling a Microsoft and heavily pushing 3rd party games as their own (Destiny comes to mind), so they are more or less heavily pushing 3rd party content on PS4 until they feel like their first party games are ready I think :l.
Is it a smart move? I sorta think so, as they can ensure there teams don't rush games and put out quality. Not to mention, they don't have to worry about having tons of first party games anymore; they can, if they want to, be a lot like how Microsoft was on the 360 late in its life.
What I mean, is that they can only have, say 1-3 big exclusives for the year and that's it. People got pissed at Microsoft for that but that didn't stop the 360 from selling, so that could be what Sony is thinking :l.
It can work too; between the indie wave on PS4 and lots of 3rd party software being the best on PS4, they can roll with this mentality.
Granted, I don't think (at least I hope they don't
) do this with their first parties (as we can run into the same issues with IP stagnation that was on the 360 ala Foza, Halo, Gears trifecta).
My bet is that many games simply are not ready yet. So many studios within Sony are so quite about what they are making, so they must have either just started development 2012 or are having issues with the PS4 hardware (despite how everyone says it is a 'joy' to work with).
Either way, I hope things get worked out with everyone
.