SMTIV Apocalypse DLC "spoiler"
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SMTIV Apocalypse DLC "spoiler"
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I don't know what they fixed, but it was a tedious mess to navigate by the end of the game, and flying was hidden behind a series of non-descript sidequests.
Yeah that doesn't sound...good. A lot of people don't like SMTIV's narrative, but I loved how it avoided tripe like that. I just hope it doesn't kill the atmosphere for me, at least. SMTIV's atmosphere was incredible.It's my main issue with the game, which I go over a bit in my own review. It's one of the main themes of the game so it doesn't really seem like a spoiler but, yeah, it was a bit too overbearing.
SMTIV Apocalypse DLC "spoiler"
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Which was a good thing. I loved that flying was hidden behind a sidequest that you'd only get from talking to demons.
What time skip? This game takes place during the Neutral route of the first game.
Plan on picking this up after Cold Steel 2.
Yeah that doesn't sound...good. A lot of people don't like SMTIV's narrative, but I loved how it avoided tripe like that. I just hope it doesn't kill the atmosphere for me, at least. SMTIV's atmosphere was incredible.
Gonna pass on this, SMT IV was the worst mainline SMT game I've played with the music being the thing that I enjoyed the most, but the soundtrack in this game is horrendous.
I seriously hope IV isn't what the future games are going to play like
One thing I didn't mention in my review and that I'm sure several others glossed over was that I feel like random NPC conversations are more developed and worth going out of your way to engage in compared to SMT IV, as they do a good job of contributing to the atmosphere and conveying the general mood of the populace based on what's going on.
With the map improvements in Apocalypse, the mini-map will actually tell you if random NPC rooms have new dialogue. There are a bunch of really minor subplots throughout the game as you talk to the same NPC at different times, and I appreciated those.
That's my reaction too.
As someone who found the Law/Chaos and converselyto be boring schlock will I enjoy the paths in SMTIV Apocalypse more? Having played Nocturne a few months before IV I found myself very disappointed with IV.Johnathan/Walter
Are the dungeons complex this time around, SMTIV's simple dungeons was one of my main gripes with that game.
As someone who found the Law/Chaos and converselyto be boring schlock will I enjoy the paths in SMTIV Apocalypse more? Having played Nocturne a few months before IV I found myself very disappointed with IV.Johnathan/Walter
The last dungeon is some Strange Journey level business (perhaps not that bad, but certainly evocative of that).
Gonna pass on this, SMT IV was the worst mainline SMT game I've played [...]
I seriously hope IV isn't what the future games are going to play like
One thing I didn't mention in my review and that I'm sure several others glossed over was that I feel like random NPC conversations are more developed and worth going out of your way to engage in compared to SMT IV, as they do a good job of contributing to the atmosphere and conveying the general mood of the populace based on what's going on.
With the map improvements in Apocalypse, the mini-map will actually tell you if random NPC rooms have new dialogue. There are a bunch of really minor subplots throughout the game as you talk to the same NPC at different times, and I appreciated those.
The last dungeon is some Strange Journey level business (perhaps not that bad, but certainly evocative of that).
Everyone dislikes Jonathon and Walter. Everyone likes Isabeau and Burroughs and the Master Roshi wannabe guy that helped you do Fusions. That's the lore of SMTIV.
Yes, the routes are a really interesting take on morality. Instead of black and white morality it's more like red and green morality, with the option to go black or white if you hate yourself.
Wow that sounds great. I actually thought the NPC conversations in SMTIV were done well as they'd often develop alongside the story, so if this is even better here then I'm very excited about that.One thing I didn't mention in my review and that I'm sure several others glossed over was that I feel like random NPC conversations are more developed and worth going out of your way to engage in compared to SMT IV, as they do a good job of contributing to the atmosphere and conveying the general mood of the populace based on what's going on.
With the map improvements in Apocalypse, the mini-map will actually tell you if random NPC rooms have new dialogue. There are a bunch of really minor subplots throughout the game as you talk to the same NPC at different times, and I appreciated those.
Oh, yeah... the memories are flooding back... I remember there being a very disturbing area in SMTIV where likeyou were seeing tortured people in rooms or something like that
I actually hated Burroughs to be honest. Having her interject to let me know we learned a lot of things really broke my immersion. The other two are amazing though.
Everyone dislikes Jonathon and Walter. Everyone likes Isabeau and Burroughs and the Master Roshi wannabe guy that helped you do Fusions. That's the lore of SMTIV.
Jonathan is one thing, but hating Walter is something I can't abide by.
Yep. I love Walter. Jonathan is garbage though.Jonathan is one thing, but hating Walter is something I can't abide by.
I actually hated Burroughs to be honest. Having her interject to let me know we learned a lot of things really broke my immersion. The other two are amazing though.
The last dungeon is some Strange Journey level business (perhaps not that bad, but certainly evocative of that).
The last dungeon is some Strange Journey level business (perhaps not that bad, but certainly evocative of that).
SMTIV Apocalypse DLC "spoiler"
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Yeah man, that was like, the best part of the game. Seriously. Okay, best part was getting to Tokyo for the first time but still.
Also, GOTY 2016 totally confirmed... at least if it does come out in Europe this year lol
Jonathan is one thing, but hating Walter is something I can't abide by.
Agree. Walter was a real badass.
Yep. I love Walter. Jonathan is garbage though.