Saves import data, so I'd say finish it at least once
That's when the game goes from great to fucking amazing.
Saves import data, so I'd say finish it at least once
Go to the MC threads and you'll find out.
Also this is a continuation of a game on the 3DS... so where would it end up?
Yo that's awesome; soundtrack sounds amazing as usualI'm surprised nobody has posted this to celebrate those high scores and get more and more hyped until getting the game in one's hand.
You are going take your Persona in SMT!Why is there Persona in my SMT?
It's worth finishing the first game regardless as it is amazing.I wonder if it's worth finishing the first game to enjoy this one.
What was the issue with the map? I don't remember having an issue with it, then again I have a super high tolerance to the ridiculous.
I literally could never find the first boss in SMT4. It just never showed up and I explored every single corner of that damn dungeon. I got in every single fight I could, but it just never showed.
Hopefully this one doesn't annoy me nearly as much.
I've read about a harder-than-hard difficulty free DLC for this game, do we know if that's going to be available day 1?
Loved SMTIV (my introduction to this wonderful series) and from the looks of it they addressed nearly every problem the first game had. Can't wait to get my hands on Apocalypse.
It sounds like shit. It is the only difficulty with the MC-death = Game Over implemented, which alone discourages me from playing it.
That honestly doesn't bother me in games balanced with that in mind, like Nocturne and P3&4, but if this is anything like SMT IV where everyone is a glass cannon and can die at any given moment then I can see that being a problem.
Yep, Atlus addressed pretty much every problem - now there's waifus
Even in games where it is "balanced" around, it consistently results in less interesting boss fights and more BS sudden deaths. Nocturne's Hard mode is viewed as tedious by a lot of people because of how prevalent ambush deaths are. It was especially egregious in Strange Journey, where one of the paths had the most BS final boss of all time with its non-elemental 1HKO spam.
The SMT series has taken large steps away from that mechanic, so it sucks to see its hard mode again ruined by it (much like P4G's Very Hard mode, which had the mechanic while the lower difficulties had it turned off).
What difficulty level will you guys be starting with?
Did anybody play the Snes version of the first SMT? In Japanese or with English patches? That game was hard as fuck, you could die in any moment. It was horrible frustrating.
Navarre is the best waifu.
It's Navarre!! Navarre!!
Son of a bitch.Saves import data, so I'd say finish it at least once
Did anybody play the Snes version of the first SMT? In Japanese or with English patches? That game was hard as fuck, you could die in any moment. It was horrible frustrating.
Hm, that "mash X to avoid getting warped by random traps" sounds like annoying BS rather than something that actually improves dungeons to me, so it's not surprising to read that it and the wall thing are just added busywork (I already didn't like the merely restrictive random traps in the original, and was fine with the dungeons themselves being simpler as places that were mostly actually inhabited once). The focus on the power of friendship was something I had read about with this one, and does come across as very odd for a mainline SMT title.It's my main issue with the game, which I go over a bit in my own review. It's one of the main themes of the game so it doesn't really seem like a spoiler but, yeah, it was a bit too overbearing.
I'm ready.
Though, I only got the law ending because I messed up my neutral runthrough of SMTIV. Maybe I should read up on what happened in it.
What was the issue with the map? I don't remember having an issue with it, then again I have a super high tolerance to the ridiculous.
Been waiting to see the reviews, though I know no matter I'll be picking it up.
I throughly enjoyed SMTIV and hope the difficulty is curved upwards instead of downwards this time around. It didn't detract from me enjoying the game, just found it to be peculiar how they front loaded at lot of the boss fights and then the majority of fights afterwards weren't that tough.
Also just ready to jump back in this depiction of Tokyo. The atmosphere for IV was amazing and as much as I would liked a new entry into SMT, I will take going back into the world of IV.
I'm just gonna leave this here, this is an actual review of SMT4 Apocalypse
http://gamingtrend.com/reviews/its-not-the-end-of-the-world-shin-megami-tensei-iv-apocalypse-review/
I'm just gonna leave this here, this is an actual review of SMT4 Apocalypse
I'm just gonna leave this here, this is an actual review of SMT4 Apocalypse
http://gamingtrend.com/reviews/its-not-the-end-of-the-world-shin-megami-tensei-iv-apocalypse-review/
"Actual review"
What is that supposed to mean lmao
Yeah. I thought that was a weird complaint too.lack of understanding of classic SMT/Persona tropes such as the silent protagonist suggests the latter
I mean....he IS supposed to be an avatar.Nanashi (literally no name) doesnt react to events happening around him, and when other characters are on-screen, hes reduced to a fly-on-the-wall becoming less of a character and more of an avatar.
I'm just gonna leave this here, this is an actual review of SMT4 Apocalypse
http://gamingtrend.com/reviews/its-not-the-end-of-the-world-shin-megami-tensei-iv-apocalypse-review/
I don't get who this review is for really. It talks about the confusion between appealing to veterans and Newcomers which is reasonable (It was something that ran through my head while playing this venture), but I can't help but feel the structure of this article here is too erratic.
At least he notes the subversion of Traditional SMT tropes. That's a good observation on his part.
I mean it could be a lot worse but in a game wherea female character being a damsel in distress is the biggest problemyou team up with Satan to kill God
If I've only played the first 5 hours of SMTIV, should I get this game instead and continue from the start? Or is it entirely new content?
I'm asking because I'm afraid to be spoiled, if I look into it too much.
I'm pretty sure he notes that it's what the Aesthetics appear to be for him, not what actually occurs plot wise. If that's how he felt about the aesthetic quality of the game, then that's the impression he shares with us.
I just think the article's a bit messy structurally.
I'm just gonna leave this here, this is an actual review of SMT4 Apocalypse
http://gamingtrend.com/reviews/its-not-the-end-of-the-world-shin-megami-tensei-iv-apocalypse-review/
Perhaps this can be attributed to the protagonist Nanashi’s lack of voice, which painfully stands out compared to the game’s varied cast of characters.
Nanashi (literally “no name” doesn’t react to events happening around him, and when other characters are on-screen, he’s reduced to a fly-on-the-wall becoming less of a character and more of an avatar.
Unfortunately, Apocalypse gives players the option to change the difficulty at any time outside of battle without repercussion, which completely betrays the game’s fierce learning curve and unforgiving brutality in combat. It’s an addition that doesn’t make sense for a challenge-hungry M-rated audience, and it takes the fun out of combat. This is especially jarring considering how otherwise unfriendly Apocalypse is to newcomers.
Even more offensive are the female demons, who can use moves such as “Sexy Dance” to “charm” their enemies. Regardless of this title coming out of the East, it’s a wildly offensive and derogatory design that pulled me out of the experience on more than one occasion.
I'm just gonna leave this here, this is an actual review of SMT4 Apocalypse
http://gamingtrend.com/reviews/its-not-the-end-of-the-world-shin-megami-tensei-iv-apocalypse-review/
Pictured: one of the more SFW female demons.