I think our definitions of floaty are different. What I meant was in SMW, Mario just slips around too much. Not as much inertia effects in SMB3. You have more air control in SMW, whereas in SMB3 it has a tighter feel to it. Don't know how else to explain it. It just feels right. And those coin and jumping sounds were castrated heavily for this game. I prefer the 'boing' sound to the quiet 'hoop' noise.
That being said I still whip up SMW more than I do SMB3. More colours, more variety, more inventiveness. ARGH I'm so torn on the two games, it's a tough decision!
SMW is easily my favorite mario game,always was and probably will be.
At first,I finished the game and was like: yeah,it was great but I prefer mario bros 3 with all the costumes and shit.Then,my friend found some stuff and told me about secret paths which gave access to secret levels and I replayed Mario world over and over to discover everything.
So much creativity with the genius level design,flying all over the place and mastering it,all the different Yoshi,secret exits,etc.
The one thing I didn't like about SML2 was that Mario took up too much of the screen. It didn't leave much space to show what was in ahead of you, something they got right in the first game. But other than that I would agree.
Theres and old Miyamoto interview in Next Generation magazine which I just re-read a few weeks ago. Theres a section I would like to re-type for you guys but I can't go digging for the mag at the moment. So I'll paraphrase.
NG: With Super Mario 64 you are starting from scratch with the gameplay. Will it be possible for it to surpass or even match Yoshi's Island which was a 5th generation refinement of gameplay?
SG: With Yoshi's Island I sought to create an intensified experience. There are tradeoffs to this intensified gameplay style. With Super Mario 64, we're going all the way back in the other direction and bringing a very broad and wide open play experience. In this way it may not be as intensely concentrated as Yoshi's Island but by the virtue of exploring new possibilities it can surpass Yoshi's Island in gameplay.
I checked to see if the magazine was easily at hand but it's not. sorry. But that's pretty much what he said and I agree. Yoshi's Island is sweet but it doesn't have "everything" like he said of world. He considers it an "intensified experience" and thus hardcore like us tend to gravitate towards it for it's focus and challenge. Something like SMW or SM64 has something for everyone.
edit: And NSMB Wii is ass in comparison to any proper Mario game. Balls ass crap.
That was the only letdown for me(I'm no framerate nazi but even I was appalled by the slowdowns), other than that it truly is overlooked and underrated. The atmosphere was perfect, way more enjoyable than most of Mario 64.