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Should Nintendo make a Super Smash Bros Melee remaster?

nintendo shouldn't be tackling low budget, cost efficient projects like a gamecube game remaster at this time to fill in gaps in the release calendar

that's crazy they need to green light a new metroid prime for wii u, right gaf?
 
nintendo shouldn't be tackling low budget, cost efficient projects like a gamecube game remaster at this time to fill in gaps in the release calendar

that's crazy they need to green light a new metroid prime for wii u, right gaf?
They need to make another Yoshi game.
 
That stretching is hideous

nicholas-cage-you-dont-say.jpg


I took that photo from the first instance of Nintendont before 4:3 support was included. It just happens to be the only image I have to hand right now that shows Melee. Sorry for the heart attack.
 
No.

What's the point? If the physics or content changed even slightly, then it may as well be a new Smash Bros. entirely. And keeping the physics and content the same, but just improving the graphics would result in a game that would sell like shit, as only hardcore Melee fans would care. 99% of people who play Smash Bros. wouldn't want to take a massive step back in regards to the roster.
 
yes exactly

all of those old, forgotten games that sold way less than melee are definitely worth remaking above melee

star fox adventures HD is definitely worth the investment and not a waste of time and money

It seems to me at least, that Nintendo intends to replace each version of smash with the following release. Same with Mario kart.

Outside of the tournament scene few people care about the differences in physics. And the "only half the roster of smash 4" would be a serious problem in convincing people to buy it.

There's undoubtedly a market for it as a budget title on the VC whenever that rolls around to gamecube games, but thinking it would reach any significant portion of the actual new games sales, let alone getting more than them, is laughable.

nintendo shouldn't be tackling low budget, cost efficient projects like a gamecube game remaster at this time to fill in gaps in the release calendar

that's crazy they need to green light a new metroid prime for wii u, right gaf?

Even if they were going for cost efficient projects, a game that the majority of people are going to look at and think "But I already have a much better version of smash on my console, why would I ever buy that?" is a terrible choice for a remaster.

Even if we're just limiting to official nintendo gamecube games, I'd say
Mario Sunshine, Paper mario: Thousand year door, Pikmin 1/2, Metroid prime 1/2, Twilight princess would all be better choices.
I'd also say Fire Emblem: Path of Radiance, Fzero and Luigis Mansion and , 4 swords (With 3DS support instead of GBAs), all going for a niche that isn't already filled on Wii U.
 
I was talking about Virtual Console. As in, emulators. Sure the Wii U can natively run GameCube games, but even if they started putting those on the eShop, it wouldn't be Virtual Console any more than the Wii games that they put up there.

I honestly have no idea what you're trying to say there.

What on earth would the difference be to the end user, really? Nintendont runs in an interpretation wrapper, and has support for Wii U Pro Controllers, gamecube controllers, Widescreen hacks, savestates. Absolutely no reason why Nintendo cannot do the same to the same standard and launch Gamecube games under the VC banner.
 
nicholas-cage-you-dont-say.jpg


I took that photo from the first instance of Nintendont before 4:3 support was included. It just happens to be the only image I have to hand right now that shows Melee. Sorry for the heart attack.

Indeed, Melee on Nintendont in 16:9 is very nice, but my TV adds a smidgen of latency so I just stick with the Wii and CRT.

So the entire reason are tournaments. I doubt catering to only very, very specific audience is really worth it.

That's still tens of thousands of copies of the game. Would definitely be a profitable endeavor unless they tried to do too much with it.

And they would. So Melee players would hate it and nobody would buy it. Hence why I said it shouldn't happen (unless they just throw the ISO as-is on the eShop).
 
NoA is supporting the Smash tournaments, not Nintendo of Japan, who would be the ones to greenlight a Melee remake.

Considering like 95% of the characters in Melee are in Smash 4, it doesn't make much sense for Nintendo of Japan to greenlight a remaster of a game two sequels old. Nintendo as a whole doesn't care that much about the Smash tournament scene, especially the Melee scene.
 
Brawl was one of the most popular games on the Wii. Smash 4 is one of the most popular games on the Wii U.

Smash is always popular. Melee wasn't popular because it was Melee, it was popular because it was the newest Smash game.
Do you think I'm not saying Brawl and Smash 4 are popular?

There are a fuck ton of casual gamers who bought and enjoyed Super Smash Bros Melee, more than bought and enjoyed Wind Waker. The idea that a Melee remaster would only appeal to the uber-competitive is laughable.
 
And no I'm not misusing the article. When people are saying that previous Smash games are "obsolete" because of a new shinier title, that's exactly the worrying trend the article is talking about.

Some games are iterative while others are not. Saying Smash games replace the previous one doesn't colour all of the gaming medium with a worrying trend. This is a game from the same company that is happy to re-release the 30 year old Super Mario Bros all the time.

And Urban Champion.

Do you think I'm not saying Brawl and Smash 4 are popular?

There are a fuck ton of casual gamers who bought and enjoyed Super Smash Bros Melee, more than bought and enjoyed Wind Waker. The idea that a Melee remaster would only appeal to the uber-competitive is laughable.
What does Melee offer the casual player that Smash 4 doesn't? Stages can be added via DLC so literally all that's left is Ice Climbers. There better be some hardcore Ice Climbers in that casual userbase.
 
Personally I would rather see Nintendo's time, money, and resources going towards more new IP's and reviving dormant franchises.
 
Like 99%+ of people who play Smash Bros. do not give a single fuck about physics differences or wavedashing or whatever the fuck. That's not why they play Smash Bros. They see Nintendo characters and crazy items and explosions everywhere and think "awesome, I'll buy the new one!"

Why would anyone but the ultra-diehards buy an old game that has way less characters and content than the new one?
 
If the smallest thing is changed from the original Melee gameplay wise, fanboys would probably disown the remaster.
Basically this. And online play would probably force some changes to allow lag compensation.

I'd still greenlight it or something functionally similar, because why the hell not (if you use LCD, HDMI lag is lower, for example), but I wouldn't expect players to switch to it.
 
Not worth the time for Nintendo.

(1) Melee fans would probably still find fault with it.

(2) There aren't that many Melee fans in the first place, relative to the audience that would buy a completely new Smash game.

(3) Harder to implement DLC, and it's probably more efficient to just keep making DLC for Smash U or release an Ultimate edition of that game.
 
Do you think I'm not saying Brawl and Smash 4 are popular?

There are a fuck ton of casual gamers who bought and enjoyed Super Smash Bros Melee, more than bought and enjoyed Wind Waker. The idea that a Melee remaster would only appeal to the uber-competitive is laughable.

Zelda games aren't really iterative on each other.

There also isn't already a Zelda game on Wii U. Key difference: There IS a smash bros game. Even if there was some advantage to getting smash bros melee out to some other crowd beyond the hardcore, that evaporated with the release of smash 4u.

There might be room for a smash bros remaster on NX, to get it out the door early, but I strongly suspect they would go for Smash 4:complete edition and Not Melee.
 
No

Melee fans would find some problem with it and insist on the GameCube version

While I agree with this, I say yes nevertheless, HD and portable depending on your NX system, to wait until the new Smash.
Also need a spin-off focused on solo play. Instead of a multiplayer fighting game, make a RPG or a platformer. Subspace Emissary was lovable with its cutscenes and improbable teams.
 
Honestly I feel like Nintendo missed out on a big opportunity on the Wii U. I hate remasters like the plague especially on games that we just played last generation. The hardware hasn't advanced enough to provide any significant improvements in lighting. However, that doesn't mean that they don't make money.

If anything, you can play Nintendo games that were created years ago and they are still good today. Nintendo could have outsourced these to a company and created a better stream of games. It's Sony's strategy this gen. Games are taking longer and longer to create. Smash Melee seems like a no brainer.
 
I'm of the opinion that they should remaster or straight up re-make most of their first- and second-party catalog from the N64 days up through the Wii days, and Melee is a different enough game that I would definitely include it in that list. Same for Brawl, actually.
 
It seems to me at least, that Nintendo intends to replace each version of smash with the following release. Same with Mario kart.

Outside of the tournament scene few people care about the differences in physics. And the "only half the roster of smash 4" would be a serious problem in convincing people to buy it.

There's undoubtedly a market for it as a budget title on the VC whenever that rolls around to gamecube games, but thinking it would reach any significant portion of the actual new games sales, let alone getting more than them, is laughable.

of course it wouldn't outsell the new smash

do people expect halo MCC to outsell Halo 5? or wind waker HD to outsell Zelda U? or any of the 10 billion random ass remasters of shitty, forgotten ps3/360 games to outsell the newer game? of course not.

simply throwing a game as beloved as melee onto virtual console would be a colossal waste. it's a game they can absolutely sell again at retail boxed and with a few updated features (online play) for $40. they did it with wind waker, they can do it again with melee.

you are crazy if you think a remastered smash bros game would sell poorly.
 
Not worth the time for Nintendo.

(1) Melee fans would probably still find fault with it.

(2) There aren't that many Melee fans in the first place, relative to the audience that would buy a completely new Smash game.

(3) Harder to implement DLC, and it's probably more efficient to just keep making DLC for Smash U or release an Ultimate edition of that game.

1 is absolutely true.

What do the other two have to do with anything though? A remaster is a low budget effort that wouldn't take much time to develop. It's not even close to comparable to releasing a new game, and almost certainly wouldn't even be from the same people that would be responsible for a new game.

And DLC, Melee never had DLC and I don't think anyone expects (or wants) it.
 
you are crazy if you think a remastered smash bros game would sell poorly.

That depends what you mean by poorly. Just answer me this.
Why would anyone outside of the hardcore tournament scene care about an old version with barely half the cast of the most recent game? Remember, this is a market where that most recent version can probably be had for around the same price.

That's not even a question you need to ask with many other possible remasters, because the other games in nintendos back catalogue aren't built like mario kart and smash, where the newest game is deliberately meant to be everything the last game had and more! Jumping back two generations in the smash series is completely asinine.
 
No

Melee fans would find some problem with it and insist on the GameCube version

It's really not worth it

melee fans would all still buy it (as would a shit load of other people) so yes it would absolutely be worth it

It probably would. Just answer me this.
Why would anyone outside of the hardcore tournament scene care about an old version with barely half the cast of the most recent game?

It has this on the box:

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also it doesn't take a hardcore tournament player to know that melee plays radically different than the newer smash games. a new smash bros doesn't make the old one obsolete from a gaming perspective.

plus, they can make a HUGE push in marketing using pichu, a melee exclusive character.
 
Absolutely not. Most of everything has improved since Melee (character and stage selection and so on). The thing that Melee players cling to us to do with the feel of the game, which would undoubtedly be tweaked in a remaster, so there's really zero to gain.
 
Yes yes God yes please yes. I've been pining to play Melee lately but I don't have a GameCube anymore and I'm not looking to own any physical discs of anything anymore. Release a 1080p Melee with online play on the E shop for 20 to 30 bucks and I guarantee it will sell. Its money that they're letting just sit there.
 
I was going to be in full support, mainly because I love Melee as its own game separate from Smash 4, but also because I thought its devoted community would provide an insatiable audience for a remake. However...

No

Melee fans would find some problem with it and insist on the GameCube version

It's really not worth it

This raises a good point. I mean, obviously, something's going to be different in an HD remake. Nintendo seems supportive of competitive Smash, but they know little about what people like about it. They appreciate it exists, but they never bothered looking into it. So they might leave the default setting at Time Mode (I keep meaning to do a thread about if anyone even uses Time Mode, but right now, Smash threads rival MGSV in their frequency), or remove an obscure technique like the Luigi Ladder that has little effect on the game but will have players suspicious of everything else after it's discovered (Or, knowing Nintendo, they could cut something as crucial as Wave Dashing). Just something that'll keep the port from being exactly like Melee, and change scares most Melee fans.

Even if it was a perfect Melee port in HD, though, it just won't be "Melee" to most of the community solely because it literally is not the GameCube version. I'd be all over a Melee HD, and it'd certainly have a widespread-enough appeal to make their money back, but if the target demographic's likely response is a violent backlash, I don't know if it'd be worth the time or effort if only because of the negative response. Again, though, they'd make their money back regardless, and I know plenty of non-hardcore Melee fans who'd love the idea.
 
also it doesn't take a hardcore tournament player to know that melee plays radically different than the newer smash games. a new smash bros doesn't make the old one obsolete from a gaming perspective.

plus, they can make a HUGE push in marketing using pichu, a melee exclusive character.

Ok, now I'm sure you're just screwing with me. Not only did you not answer my question, you can't be serious. You didn't even say ice climbers, the one notable thing smash melee actually does have over smash 4.

Let me spoil something for you: Virtually no-one cares much about melee playing differently outside of the hardcore tournament scene. Certainly not compared to having the cast slashed in half when comparing melee vs smash 4.
 
I honestly have no idea what you're trying to say there.

What on earth would the difference be to the end user, really? Nintendont runs in an interpretation wrapper, and has support for Wii U Pro Controllers, gamecube controllers, Widescreen hacks, savestates. Absolutely no reason why Nintendo cannot do the same to the same standard and launch Gamecube games under the VC banner.

If you notice the Wii games on the eShop aren't under the Virtual Console banner. This makes sense, as they aren't running in an emulator. It would be the same for GameCube games, except there would be a bunch more QA work for those, especially if you start getting into the realm of Widescreen hacks and save states.

Speaking of save states, are you sure that it really supports those? That seems a bit doubtful given how it works.

Also, even if they did the work to get them working, it would likely live and die with Wii U, which, in case you haven't noticed, will likely not live much longer.
 
I was going to be in full support, mainly because I love Melee as its own game separate from Smash 4, but also because I thought its devoted community would provide an insatiable audience for a remake. However...



This raises a good point. I mean, obviously, something's going to be different in an HD remake. Nintendo seems supportive of competitive Smash, but they know little about what people like about it. They appreciate it exists, but they never bothered looking into it. So they might leave the default setting at Time Mode (I keep meaning to do a thread about if anyone even uses Time Mode, but right now, Smash threads rival MGSV in their frequency), or remove an obscure technique like the Luigi Ladder that has little effect on the game but will have players suspicious of everything else after it's discovered (Or, knowing Nintendo, they could cut something as crucial as Wave Dashing). Just something that'll keep the port from being exactly like Melee, and change scares most Melee fans.

Even if it was a perfect Melee port in HD, though, it just won't be "Melee" to most of the community solely because it literally is not the GameCube version. I'd be all over a Melee HD, and it'd certainly have a widespread-enough appeal to make their money back, but if the target demographic's likely response is a violent backlash, I don't know if it'd be worth the time or effort.

The community would love a perfect HD port. Even with tweaks like bug fixes (invisible ceiling, falling through Pokemon Stadium, etc). Being able to ditch CRTs would be a pretty big deal for the community for several reasons. Don't need to lug them around, can share equipment with modern games, easier for newcomers to get started.

But the problem is that it's extremely unlikely Nintendo would settle for a "perfect" port. They would feel the need to fix it, likely without input from the community, and that would result in bad things. It would be more expensive to develop AND have worse reception, and likely cause strife within the community.
 
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